Changes for the top 2 survivor meta perks and talk about a future anti gen-rush mechanic for killers
Comments
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How come ultimate weapon gets instantly targetted at because it's an info perk that does "too much" but windows that literally gives you a mini wall hack without even doing anything is considered "fine"?
Crazy.. isn't it?
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You can't have "MFT is bad because it makes survivors unattainable" and "MFT is bad because it rewards failure".
Either survivors aren't supposed to be unattainable so MFT is fine, or survivors aren't supposed to stay healthy the whole game so MFT doesn't reward failure.
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Rewards failure because receive for a time indefinite a speed bonus when the survivor are injured and doesn't need do anything to gain it.
The perk is absurd and most us agree.
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I like my rework idea for MFT more:
Haste from MFT only activates once you've healed other survivors for a full health state (either instantly if you are already injured, or the next time you're injured if healthy). Haste deactivates upon getting healed to full or getting hooked, and requires performing another full heal to activate it again.
That way killers are guaranteed to not face someone with MFT on first chase, if two survivors with the perk reset each other only one gets to keep the perk, but survivors don't feel like they're losing a huge amount of utility
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MFT is busted and Adrenaline can be problematic in metas with fast gen times but Windows is fine. Its a learning tool that also helps solo players figure out which pallets have been used. How is that problematic?
Finding survivors is much stronger than finding pallets, as far as perk effects go. Are we really making this comparison?
Also Ultimate Weapon power creeps other Killer info perks and has synergy with Dead Man's switch making it a good slow down combo.
Windows on the other hand just tells where unused pallets are.
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Seeing auras always is too much information Windows of Opportunity and Zanshin Tactics needs a cooldown immediately and unlocking the potential to see auras only in chases.
Now the survivors don't try to memorize where each window or pallet they simply run from pallet to pallet and it can be very frustrating.
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Not really crazy. Windows shows you static things on the map, ultimate shows you things that move around. If you know the maps well windows doesn't do much. The idea of making windows a flash though would mean it would still have the same level of power, but only for people with good memories.
On the other hand, ultimate gives you info that you wouldn't have unless you had the perk. Which by itself is fine, that's what perks are for, but the way it functions is currently too strong.
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Pallets have a very simple pattern as to where they spawn or can spawn. Experienced players can already tell where to find pallets without seeing their auras. Windows is not doing much if the player is already good.
Zanshin is awful on every killer other than Clown. It does not need any nerfs.
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Killers have perks and powers = hand holding
We're so spoiled, being allowed to play.
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Look at the past changes for surv.
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