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Themed survivor builds
Do you know or use themed builds on survivors where all four perks do the same thing but empower each other ?
Like a build where each perk makes your teammates see auras. Or the killer. Or all four focused on gen speed. Or on healing , unhooking etc..
They may not always be worth it but can be fun nevertheless.
Any ideas ? You can give the builds funny names too :P
Here is one :
Ninja build : Distortion, sole survivor, calm spirit, off the record.
That all focuses on hiding ones aura, preventing sounds and screams.
Comments
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All the time it makes me change my gameplay up and keep it fresh though I usually keep it simple.
For example most of the time I play Rebecca she's a healer with Botany, Desperate and BitetheBullet/Empathic.
For Mikaela I often go all 4 boons which is really fun when it works well(which sadly isn't very often).
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Fun its all that counts :D
Escaping can only bring so much on the other side, which is often less.
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I play survivors like that, its alot more fun for me. These are a few builds I have, some are definitely weaker than others, which I play alot less.
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Almost. I always run OTR unless an acheivement or tome challenge means I can't but, other than that, I nearly always run a theme for the other three.
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I love coming up with stupid themed builds. I don't have all the perks I need to try these out yet, but here are a few:
Speed Demon build:
Lithe + Overcome + Smash Hit + Vigil (to recover from exhaustion quickly)
Locker Dweet Build:
Lucky Star + Inner Healing + Quick & Quiet + Head On
(don't forget to equip Dwight's default cosmetics and the BP charm for this one)
"Look mum, no items" build:
Saboteur + Deja Vu + Botany + Flashbang
The most selfish Solo Q build I could think of:
Sole Survivor + Left Behind + Low Profile + Self Care (or Resilience to open the gate faster while injured)
Maybe don't try this last one... Though I confess to using a similar build when I first started playing because escape seemed otherwise impossible.
There's flexibility to mix and match with various other perks in most of these builds (for example, any other locker related perk would work well in the Locker Dweet build).
That's the only one I've tried for myself, btw. It was a one way ticket to tunnel town, made me play significantly worse (I guess I got a little too into character?) and probably annoyed my team mates, but I did have fun jumping into a locker any time the Killer came near.
I hope one day to have the shards to buy Flashbang, Smash Hit and Overcome in the Shrine so I can try these out.
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I usually just stick to a well rounded build (1 chase perk, 1 aura perk, 1 team perk, and 1 situational perk.) and change perks and my item based off what my teammates and killers are using that day.
Stacking perks that all have similar functions can definitely be fun but after a trial or two, I feel like my build just doesn't quite get the value I hoped for because it's just too situational or specific.
Sometimes I have fun using the Exhaustion build though
(Lithe, Balanced Landing, Dead Hard, and Vigil)
Keeps me focused on the map and the killer on their toes.
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I guess Overcome + Lucky Break + Quick and Quiet + Iron Will maybe? Or Overcome + Lucky Break + Bite the Bullet + Self Care? They help each other work more efficiently.
Get hit and use Overcome boost for distance and escaping chase, Lucky Break covers your tracks, Quick and Quiet hides if you vault and leave the tile or jump in a locker, IW covers your sounds.
Or, as above with Overcome and Lucky Break, then BTB with SC covers your sounds while you hide nearby as the killer searches.
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As a randomizer I barely would get the chance.
However, were I to choose, I wouldn't do this. Putting all perks into 1 pot sounds like overkill. I'd rather choose a set of perks which would focus on at least 2 separate aspects so I can be useful in more ways than jumping and running from a vault.
Besides, when playing as killer I've caught survivors who, after checking the results pages, were decked in those builds and didn't find that it benefitted them much.
Way better to split perk builds to focus on a couple of aspects, rather than lob all eggs into one basket.
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Whenever I have a healing challenge I play as Rebecca with botany knowledge, empathy, we'll make it and empathic connection. I want to make it abundantly clear that this build is trash, but it gets the challenge done
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Unbreakable + soul guard + tenacity + flip flop
plot twist + soul guard + flip flop + power struggle
flip flop + tenacity + power struggle + smash hit
unbreakable + soul guard + flip flop + boil over
or to conclude these build concepts
I love meme wiggle builds
killers barely expect them which makes them even funnier to run
BONUS
Silent hill 3 build
Streetwise, premonition, pharmacy, soul guard
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