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Please do something about taunting at gates.

Chaogod
Chaogod Member Posts: 139
edited October 2023 in Feedback and Suggestions

Its really annoying when the gates are opened and as a killer you might have ended up at the wrong gate and you have to walk across to hopefully get someone as they try to leave (which is extremely rare considering they hide and heal easily when they open then have a perk that makes them move faster than Sonic the Hedgehog on top of getting hit makes them even faster) so that you can get their taunting/teabagging out of the way so the game just be over. And I know some will say "Just go get extra points". I dont care about a few extra 100 points. I want the game to be over and move on ASAP.

There is 0 ugrency to go through the gates in a game that tries to have that urgency all game. To motivate people to leave, I think End game needs changes. End game is already difficult to get everyone down at this point so it makes it so at least you get one person or so. Even with perks. (No way out is just easily countered with them hiding or going to the other gate)

Make Terminus baseline. As soon as the last gen is finished then it should activate indefinitely. No hiding and healing.Obviously this doesn't apply if it's down to one person. This also prevents people from sitting at the gate to get some points. Adds the urgency of needing to go through the gate immediately.

OR (These are not intended to be in conjunction)

If you are inside the gate, you are Instadowned and you can no longer crawl through the gate. Again this will force survivors to get through that gate ASAP. To compensate you can speed them up a bit once they are inside but lose it the moment they step out. Except Solo.

OR

Just shorten the end game timer significantly (except solo). It feels pointless that its there anyways and it adds very little urgency at this stage of the game. I think cutting the timeframe or starting the timer as soon as a gen is finished works as well. Maybe nerf adrenline and give a small base line speed increase at end game for Surv to compensate.

Either way I feel survivors need more incentive to GTFO. It doesn't need to be these ideas but something has to be done. But instead it's an oppertunity to add to the already extremely toxic playerbase.

Comments

  • Chaogod
    Chaogod Member Posts: 139

    End game is unbalanced anyhow so it needs a look either way.

  • Chaogod
    Chaogod Member Posts: 139

    I have 170 hours but okay. You don't want to talk because you have no argument besides deflecting. So that is a mutual feeling.

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    Once I started ignoring killers BM me on hook and over my slugged body the game got a lot more fun. I often times just watch TV or I play with my dog Prishe 😁 I certainly do not give them attention either, they feed off it.

    Just have to understand that they are most likely struggling with mental health, and it has nothing to do with you. Often times it's their way of coping with it.

  • Chaogod
    Chaogod Member Posts: 139

    What does hours have to do with anything? 300 hours? In a game where the skill ceiling is high enough to touch? I hate to break it to you guys but this isn't Dota, Street Fighter or any game that requires a level of that kind of dedication to be "good" at. Not trying to be rude or mean either but seriously there is only so much you can do when the entire game is foucsed on how you move and mind games come down to a handful of moves.

    But no idea what any of this has to do with what points I made? If it's "well you just don't understand the game" well then why hasn't anyone refuted anything I brought up?

  • Chaogod
    Chaogod Member Posts: 139

    It makes more sense then to just end the game the moment the last gen is opened and just play a cutscene of them "running away" if it's there to keep the game from being held hostage. Even though survivors could just hide the whole match and hold it hostage indefinitely that way. But then again this is BHVR

  • xltechno
    xltechno Member Posts: 1,026

    Does this mean that the people waiting at the gate to incite the killers are all idiots, human scum, and should be considered exceptional?

    Assuming that this hypothesis holds true and the percentage is 10%, what is the probability that it is included in the group of four survivors?

    Yes, that's the probability of encountering these malicious survivors, and that's how often killers receive moral harassment.


    Regardless, hypothetically speaking, they're trash that isn't worth dealing with.

    He is an acrobat who performs a series of explosive farts that are meaningless unless you get close to him.

    If you have time to be restrained anyway, don't hang out with them and use it to practice hiding the stain, figuring out the blink distance, and practicing going around the inside course.

  • Chaogod
    Chaogod Member Posts: 139
    edited October 2023

    LOL You are giving this game WAY more credit than it desrves. There is no complexity to this game compared to others I have played. Though I can see why you might think that if you dont play a lot (of video games) or this is the only game you have played.

  • Chaogod
    Chaogod Member Posts: 139

    And yet you know SO much about the game but rather talk in circles rather than form an argument lol

  • Halloulle
    Halloulle Member Posts: 1,344

    That right there is why no one so far has bothered to seriously address the points you made. True, every now and again people bring up how *certain situations* - usually driven by specific builds, maps, or individual perks - lead to egc being a frustrating lose-lose kinda situation for the killer (e.g. someone using Deli, or buckle up ftp) and there are some discussions about which mechanics/perks ought to be disabled in egc. You don't really name anything specific, gate spawns aside, that is specific enough to address. As for the gate spawns: That's rng. They can be in viewing distance for the killer so they can actually camp gates or they can be on opposite sides of the map. You win some you lose some.


    As for the hours: I bring those up because you brought them up. A frame of reference, if you will. To put your 170 hours into perspective. And, with all due respect, I think you have a bit of a dunning kruger effect going on. Individual perks and add-ons, knowing map layouts and tiles and the spawns of resources (for killer mostly pallets tho) is a pretty fundamental knowledge in order to even be able to actually play this game. Idk how long it takes you to memorise and practise to recognise that kinda stuff and put knowledge into practise but given the sheer amount of stuff I'm pretty sure few people can do it in under 300 hrs of playtime (assuming they don't treat it like college and sit down and study before they even play the game). And that's not even touching on killer specific techs and quirks, and checkspots.


    But yes, to play dbd casually you don't need much knowledge. And you will inevitably pick up on stuff as you play - the rate depends on how you play and how much you care. But the skill ceiling is higher than it seems at first.

  • dknb
    dknb Member Posts: 162

    I don't understand why so many killers can't ignore the survivors who stay at the gate.

    I don't chase them any further once they get through the gate, so I don't see any T-bagging.

    Also, there are survivors who sometimes make noise near the gate, but they are not necessarily harassing the killer.

    They may be practicing fast vault or earning points with Any Means Necessary.

    Not everything is a message to killers.

  • Chaogod
    Chaogod Member Posts: 139
  • Annso_x
    Annso_x Member Posts: 1,611
    edited October 2023

    Make terminus basekit: No, why should we reward killers because survivors completed their objectives ? Should we also give a gen speed buff to survivors everytime someone is hooked ?

    Insta-down thing: Wouldn't stop survivors tbagging at the gates, they'd just leave before getting hit (as they already do against deathslinger, PH, twins...) literally just a free killer buff that wouldn't solve anything.

    Shorten the endgame significantly: I highly doubt this would be a good idea. It would probably end up backfiring one way or another, especially for killers with endgame builds.

    About "Except solos": and how exactly would that work ? not only punishing people for playing with friends is silly, but what about lobbies with 2 solos 1 duo ? 1 solo 1 trio ? 2 duos ?

    "Nerf adrenaline": No idea what adrenaline has to do with taunting at the gates but the perk had existed since forever and has always and still is absolutely fine. Also suggesting to compensate the nerf with a basekit speed boost to all survivors in the current meta is certainly bold.


    "Endgame is survivor sided": Yep, just like the game feels killer sided when 2 survivors are hooked and one is down. It's usually what it feels like when your opponent is winning. Is a comeback possible ? Yes, especially if you are ready for this situation (endgame build, unbreakable and whatnot). Is a comeback likely ? Not usually, but again that's normal considering you're losing

    Finally "there's 0 urgency to go through the gates": Unless it's a bug there's supposed to be a killer who's trying to kill survivors and can literally just chase them right out the gates, which they can open if survivors are taking too long for their taste

  • Chaogod
    Chaogod Member Posts: 139
    • Make terminus basekit: Because the game constantly gives survivors safety nets when THEY make mistakes? Got hit? Here is a speed boost AND a protection from a hit. On top of the fact that the killer is slowed down and stuck in an animation. Basically being punsihed for doing your objective.
    • Insta-down thing: Again survivors get something added base kit each patch. Obviously BHVR isn't above giving random buffs. Either way they need motivation to go.
    • Shorten the endgame significantly: Why did you even bring up this point only to say "lol i donno?"
    • It's in every single meta build. Just because it hasn't been nerfed doesnt mean its fine. Spirit was OP as ######### for two years. Do you think that its fine because it was left alone? What kind of logic is that?
    • "Endgame is survivor sided: What an awful comparason. There is a huge difference where you can easily make a comeback versus where it's incredibly rare to do anything unless you have a build for it specifically.

    It's clear you dont play killer so it's fine. I play both and I get out about 85% of my games. I never played a side in a game where my hand was held harder on top if it requiring barely anything on you to learn about the game.

  • Chaogod
    Chaogod Member Posts: 139
    edited October 2023

    "Ur just bad lolol"

    So like do you have a counter argument or? I am certain my MMR is higher than yours.

    You have no understanding of game balance and it shows. If you have nothing to say to refute what I am saying and can only misdirect then you have no argument.

  • Nazzzak
    Nazzzak Member Posts: 5,664

    Go right up to them. They won't tbag then, they'll scatter like the wind and you can move on.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    You do understand MMR is almost meaningless? The soft-cap is so low you can reach it in a few dozen games.

    You really need to swallow your overbearing sense of pride and understand you're assuming you know way more about how this game does and should function. DBD players only become averagely experienced in the 1000h+ range.

    Please,just stop assuming everything is the game's fault. No,it's not a problem that once you lost all your gens (an objective YOU'RE SUPPOSED TO PROTECT) Survivors have an advantage. That's natural,you screwed up and lost the game. Literally complaining that the game doesnt give you 2000 safety nets after you screw up,which is what you accuse Survivors of having.

  • Annso_x
    Annso_x Member Posts: 1,611
    edited October 2023
    • Basekit BT & AFC exist because hard-tunneling and facecamping were literally easy mode and not how the game was intended to be played. Tbagging at the gates is annoying but literally doesn't change anything, survivors won already. You're asking for more kills to prevent taunting, it does not make sense one bit.
    • "They need motivation to go": once again you're supposed to be the motivation to go and it's not BHVR's fault if you can't do it. They literally give you the option to open the gates and wait out EGC if you want to give up.
    • Because it's a bad idea and you can't seem to fathom killers can also benefit from EGC
    • Spirit was being complained about all the time. Killers only started complaining about adrenaline since recently as if it didn't exist before that.
    • If survivors can easily come back against you but you can't never get anything done in EGC it's literally just a skill issue.


    Finally, Ive got over 10x your number of hours in the game. Even if I was a survivor main (which I'm not btw) I would still have played killer more than you.

    Post edited by Annso_x on