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Everytime I try Ghostface, its the most frustrating experience
Titel says it all.
In theory Ghostface should be something like Myers with individual stalk and unlimited stalking juice, but in practis I can't get anything done, without survivors knocking me out of stealth, like literally. It doesn't matter if I stalk them around a corner from 5 or 20m away, they invariable look at me and knock me out of stealth.
Part of this must be lack of experience with Ghostface and knowing the good stalk routes, but dayum, they often see me and knock me out of stealth with a casual glance, when even I can barely see them.
I give Ghostface a try every now and again, but I can never make this killer work for me. Why is his kit so utterly frustrating to play? I hear from the survivor side "I was staring at his soul from point blank and just couldn't reveal him." Well, that certainly wasn't one of my games. It stands to reason again, that taking away a killers power for extended periods of time is a recipe for "no fun to be had" on the killers side.
On a side note, why does the stalk meter reset, when you hit a healthy survivor? With this in place I can't even accumulate stalk over time piecemeal and take opportunity hits, as its an all-or-nothing ability.
Comments
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"Part of this must be lack of experience with Ghostface and knowing the good stalk routes"
I think you kinda answered yourself
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GF, more than any other killer, needs to remain unseen to do his thing. Where Myers can brute force stalk juice, GF has to be quick and quiet in order to get marked stabs off.
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So this is all there is to Ghostface? No other issues?
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As far is I know. Leaning is still server sided. This makes the leaning with Ghostface extremely frustrating in certain situations.
The reveal mechanic has always been flawed from what I can remember.
It has bee tried a lot to fix it but it either got worse or remained horrible.
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That difference in design is probably a very good thing to knock into my head. When Myers is seen, so what? Stalk and kill them. When GF is seen, the jig is up and all he can do is sigh in frustration and either get a quick jab in and fade back to black or brake chase. The thing is that his power has a length cool down when revealed, no matter if he is in chase or not.
Just a random thought: maybe his power could cool down much quicker when out of chase and unobserved, just like the alien in tunnels. So when knocked out of stealth, you could chase, or go back into seclusion and quickly try again from another angle.
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I believe he has an add-on that recharges Night Shroud instantly upon breaking a pallet.
Also, you don't necessarily need to fill up their stalk meters immediately. So long as you don't hit them, their progress doesn't fade, nor can they tell how far along they already are. If you can get some cheeky stalking off on recently unhooked survivors, you can have an easy down later on, regardless of their health state. Cooldown management is key.
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I have a build to try when new on Ghost Face to help you, that worked quite well for a new GF player.
The idea is Hubris, Spirit's Fury, Enduring, Deadlock.
You can take any add-ons you want really, but any that include power recovery or help with stalking help. The idea is that Ghost Face struggles vs. Pallets and W-ing between them, especially when you get revealed from your power.
You try to build your stalks, but if you are having a hard time you can chase for m1 hits, and break pallets. When Spirit's Fury is charged you deliberately eat a pallet stun and use it to score an instant down.
Because you're Ghost Face, survivors not paying attention won't notice how it happened and you'll get a few instances of use out of it. It makes a nice fallback if you can't get your power going while you're getting into the Ghost Face groove.
Deadlock is ofc just so it buys you the time to get Stalks and/or Spirit Fury stacks.
EDIT: Of course you're probably way more experienced than me, so I'm probably telling you to suck eggs... but I'll leave for any aspiring Ghost Faces out there xD
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I give Ghostface a try every now and again, but I can never make this killer work for me. Why is his kit so utterly frustrating to play? I hear from the survivor side "I was staring at his soul from point blank and just couldn't reveal him.
Ghostface reveal has always been really bad. revealing is super easy for experienced players yet new/bad survivor have trouble revealing him.
On a side note, why does the stalk meter reset, when you hit a healthy survivor? With this in place I can't even accumulate stalk over time piecemeal and take opportunity hits, as its an all-or-nothing ability.
No clue. mark used to not reset when he first was released in the PTB. ever since then, that drawback has been there and it makes ghostface marking significantly less effective to the point that many GF do not stalk because they see it as waste of time.
It stands to reason again, that taking away a killers power for extended periods of time is a recipe for "no fun to be had" on the killers side.
GF has excessive counter-play for low potency power. strangely enough, he stayed same even after his add-on pass/changes.
Post edited by Devil_hit11 on1 -
Same bro
Solid advice
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Well, you make the parallelism with Myers when they're nowhere alike
First off, ghostface actually requires you to remain unseen, Myers doesn't care about that
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I get the sense he wants or thought he could bulldoze with GF stalk like Myers. Idk. They’re quite dissimilar despite both being stalker m1 killers.
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You guys always make the most bizzare and amazing assumptions.
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Why did you compare them? They have totally different stalk mechanics.
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Forget stalking as the primary power use, its good when the enviroment allows for it. Instead use the stealth to run up on survivors for quick injuries and minimize the amount of time spent as an m1 in chase. You'll build more pressure this way and can focus on stalking when you feel its most opportune.
Another thing that tends to work in favor of ghostface are perks that remove tr. Some survivors will wait and stare in an attempt to break stealth thats not active.
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