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Slugging for 4k should be removed
Why is it even in the game? Some people really are slugging for 4k and they not even searching for the other guy they are just camping the guy on the ground its such a waste of time this game is not that serious.
Comments
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Its annoying, but no big deal overall. If you think this game is not that serious, why do you bother? Grab a snack, watch some videos on youtube or go to the forum while the killer is wasting his time to get his meaningless 4k.
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Yeah it does get old, fast. Then if the two remaining survivors hide and go about opening chests/totems and avoid detection, the killer expresses anger.
It's like, please drop the ego, just hook the person and try to find the hatch. The world will not end if they don't get their precious 4K, I promise. When we lose in soloq, which is nearly every match lately, I don't care. I have a happy life outside the game and "winning" isn't my end all be all. Yikes.
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Easy solution: Remove hatch.
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suicide button for downed survivors when there's only 2 left in the match
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A buddy of mine was saying killers slug for that 4k due to life not being fruitful or meaningful to them.
I literally said I dont think its that serious. He laughed and nodded, saying 'Not for you, no."
Kind of resonates now lol
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If I have 1 hour to play games, and there are 15min left, I would like to start another match than another 5min laying on the ground.
Jake died, Clau on hook is close to death. If there are Dwight and Meg left and Meg being slugged for 45sec (only start counting the time after moment Clau died), Meg gain ability to self kill.
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You mean ability to self get on her feet? I'd rather a mechanic come that lets survivors fight end game slugging. Suicide is just helping the killer, even if they want that 4k for their ego.
Everyone wants to be able to suicide in this game. Why are we playing again?
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On the other hand there are a lot of matches where the survivors (in a SWF) are dead set not to let the killer getting a single hook, if they can prevent it, bodyblocking, saboing and flashlight saving, like their life depends on it, and even if you crush and stomp them into the ground, you often don't feel satisfied afterwords, because of what a miserable experience that was.
There are lot of aspects in this game that some players love, others hate and some even thrive on. You can't please everyone, BUT each time you take away one of these aspects, you dull down the game and make every match feel the same. I really don't love this kind of matches, but if we took away just bodyblocking, for example, imagine how much gameplay elements would suddenly break away.
And slugging for the 4K is sometimes a nesseccity when you are going for an adept. We could also just tell survivors "well, there would be no slugging if both survivors just accepted that the killer won and both calmy walked to the hooks to give up.", but that would be silly ... or would it? *mysterious sound cue playing*
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Why is it even in the game?
because hatch exists :) hope this helps
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The problem is the hatch.
Due to its Rng-aspect, it's more reliable to slug.
I would much prefer a more exciting end of the match for the killer. Like a chase or something like that.
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Im sorry, but that's online games for you. You have to accept that there are multiple people with different opinions.
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4k for ego....
The 4k is the best outcome for the killer role and has a scoring event.
Why do we still blame players for wanting to achieve that?
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Emblems, challenges, more BP, an extra pip, because the killer simply want to...
What any more reasons do you need? Survivors also don't have to wait at the exit gates or when they find a hatch just because they have the need for the killer to watch them go, but they do it anyway in a per game basis.
Funny that survivors doesn't mind wasting from 2 to 4 minutes in those situations, but the moment they are downed any second spent in the ground makes time wasting a serious problem that BHVR should address (only when Killers does it, tho).
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Like both get transported into a trial ground by the Entity with the survivor 20m ahead. Can they loop the killer for them to reach the visible hatch or do they lose it all?
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If Dwight being chased and Meg slugged, then able to get up, then Dwight is down, Meg being chase, Dwight get up, Meg down, repeat. That mechanic is really pointless. I would just tab out and draw.
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For me that kind of slugging where a match is prolonged for no good reason is more or less the same as that kind of staying in the gates where a match is prolonged for no good reason. The issue is: it's impossible for the game to tell if it's "for a good reason" or not.
A killer that has a challenge to hook x survs in egc will have a hard time doing so without at least some slugging, a killer who needs that fourth kill in that match for an achievement or challenge also has a pretty good reason to do so. Maybe the killer actually wants to give a survivor hatch, so they keep them slugged while searching for the other.
Conversely, when survivors stay in the gates and don't leave asap that could be because they have a "leave as the last survivor"-kind of challenge or because maybe three of the four are at the gate and they know the fourth is close so taking hits is what they should do - for that they have to wait tho. And so is staying and trying to unhook if that last one goes down on their way to the gate.
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Playing for a 4K is normal behaviour, assigning motives to strangers and suggesting they're egotists that have miserable lives is not normal behaviour. If anything needs removing around here, it's the attitude that one side of the player-base is dysfunctional, damaged or in some way broken, for playing in a way the other side dislikes. It's not even a rare mindset, it's one that's becoming increasingly more common around here. The way to lift yourself up isn't to tear others down.
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Remove hatch or let us bleed out faster if only 2 people are still alive, I don't see a problem with that game is already over anyway ?
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I have walked right up to a killer not wanting to play the hide and seek wait game with a survivor who has been crouching on the edge of map the entire game anyway wanting to be hooked. killers still slug leaving you to bleed out while they hunt anyway.
that is why I think survivors should get an option to let themselves die while slugged similarly to how we're allowed to miss skill checks and die on hook.
there are games where I would rather have base kit unbreakable instead and fight to get out. however I mainly play soloq and because of that those games happen almost never compared to the games mentioned above. I rather go next and let the coward either die or get the hatch.
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Hmm. Dont know about that.
If it is working instantly on demand, it would give the remaining survivor a free hatch. If it would work after sluged for lets say 1 minute, well then you going to get hooked or bleed out soon anyway. Its a tough one.
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Removing hatch hurts killer more than survivors.
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How do you figure?
It would definitely remove the whole slugging for the 4k thing. The only problem I could see would be survivors hiding for all eternity and that could be fixed as well.
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Dont get me wrong - when you read my first post you will see that i dont care for sluging to much. Still, i do think it is valid to talk about it and even blame the killer who slugs in a public match.
Why you may ask? Because its nonsense. Apart of pissing of people and wasting time on the survivor team, also the killer wont gain anything beside the absolutly ridiculous ego boost you were talking about. A 3K is already a win for who is desperate enough for MMR gains (lol). Next, it is not profitable. Those tiny bloodpoint gain is a joke compared to minutes of waiting and maybe even playing a new match instead.
There is no logical reason to slug for 4K - besides the ego boost.
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if all remaining survivors are down they can recover from the dying state.
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I used to not slug for the 4K.
But there were many survivors (who found hatch first or won exit gate) wait killers then tbag.
Or spam vault/locker alarms crazily to make killer feel annoyed.
After experincing these often, I changed my mind.
People wouldn't slug for the 4K so bad if survior who escaped in bad situation (when 3 teammates are sacrificed/dead) didn't try to mock the killer like they're loser.
Also not to mention how killer grade pips are hard to get.
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If they remove hatch, survivors would give up really quick if the game is not going well. The hatch is a brillant and important thing to keep the game going. Sluging for the 4K might be nonsense to do, but it is better to have that in the game then removing hatch.
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Adepts/Achievements
More BP
Double pips (easier rank ups => higher rank = more BP on the 13th)
Satisfaction
Many reasons to shoot for that 4K. Of course, no Killer is entitled to a 4K. And no Survivor is entitled to their teammates or their own escape.
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More kills may lead to killers nerf (if removing hatch increase the kill rate high enough).
Survivors usually suicide if they think they dont have a chance to escape. At least the hatch keep them play if there is no chance to finish Gen, and try to play for hatch. Without it, anything less than 5 Gens complete means 0% chance to escape, lead to more suicide and increase even more un-earned kill rate.
Further more, if 1 survivor escape requires 5 Gens done, the game has to be balanced around 5 Gens have to be done every - single - match.
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I don't know, how it could be implemented, but it would be better than an Rng-based boredom fest in my opinion
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personally the chance to get hatch/door doesn't motivate me to play a lost match because it's pointless, a waste of time and wouldn't satisfy me even if i could escape like that. and i absolutely hate when teammates/opposing survivors play with such motives.
killer getting a 4k is un-earned but a complete rng 2nd chance, and even a further 3rd chance to escape for the last survivor is earned somehow apparently.
balance-wise; you are arguing that hatch escapes have an impact on kill rates so it doesn't reflect the true balance in the game right? how is that a good thing then?
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I think slugging to find the last survivor is annoying and probably should have some mechanism around it to help survivors instead of just bleeding out on the ground, but i think the main issue that is actually toxic is slugging all survivors from the getgo, where this would actually be helpful.
In order to make it useful, once you can start recovering completely it should remain active until you do so, not just whoever recovers first.
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Fair points, you two. I must admit that I hadn't considered all of this. Thank you for pointing that out.
However, I have my doubts that dcs or hook suicides would be that much higher. It's already pretty bad. Many survivors will give up very winnable matches just because something doesn't go their way, so I have my doubts, that the people who would quit don't already do that.
With that being said, I can't say I blame killers for slugging for the 4k. You get more points, you pip more easily and it's literally your objective to kill as many survivors as possible. So I think it would be wrong to simply tell killers not to do that. As @radiantHero23 pointed out, they could change the hatch to be based on the outcome of a chase. If a survivor can last long enough without getting hit, they get the hatch and escape. If they get hit, they die.
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The problem isnt the killer slugging, its teammates that leave you there for a full bleedout. Their self preservation is the fuel of your misery and altruistic teams dont have this issue.
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finish mori will solve everything. Survivors who are dissatisfied with stag all survivors should ask BHVR to quickly implement finish mori.
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A way to combat the amount of slugging is simple. Re work the point system. After a killer slugs a player and the player remains down for 60 seconds they should be given the option to remove themselves from the game without penalty and points intact. Here comes the twist, this will then forfeit any killer points and remove the kill from the killer status. 60 seconds is more than enough time to hook a survivor. I realize that sometimes slugging is needed but if your up against a toxic squad who doesn't really do anything but bully you you would be able sacrifice one game for slugged team. Slugging is out of control and this should bring the balance back. Not saying it needs to permanently done just to stabilize the current state.
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Bleeding out does not equal a sacrifice or mori for the scoring, so basically you got a 3k if you don't take deerstalker because usually the person slugged will go to a completely different spot you left them
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Hatch escapes don't matter. The game has been over for a while if it comes down to hatch, so just let me go next please
Post edited by Steakdabait on2 -
Hatch does matter a lot, as already been pointed out. Without hatch, survivors would give up very quickly if the game is not going well.
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Hatch doesnt count escape, but the other 3 death still counted with 3/4 kills? Everything does effect balance, its only those match with 3/4 instead of 4/4 make the killrate abit lower than it should, which benefit killers.
Even if 1 survivor hatch escape every 10 match, but if its not possible anymore, the kill rate would be increased by ~2.5%
But its just not only about hatch escape, but mostly the suicide rate would also be increased if there is a sight of 5 Gens can not be done (mean 0 escape). At least currently people still play the game if they know 5 Gens cant be done and try to play for hatch.
If you dont play for escape, its up to you. As I dont play killer for kills. But not everyone has the same goal.
The game currently already has a bad design that 2 survivors escape require the same objective as 4 escape. We dont want to bring down that to 1 escape requires equal objective to 4 escape.
Thing is, if 1 suicide early game, its either you get 3 or 4 kills. Without hatch, it will always 4 kills. Even if only 1 survivor hatch escape every 10 match, but if its not possible anymore, the kill rate would be increased by ~2.5%. And hatch escape isnt that rare.
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Slugging is the only way to secure 4k, otherwise killer risk that 4th person would escape via the hatch. And yes, im doing the same when i have challange or adept achivement. I would agree to remove that ability, like automatic recovery if 4th surv is laying while 3rd one is killed in any way. BUT this shout go with other changes, like hatch counting as 4k for achivements, challanges, etc.
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The game puts so many handicaps and training wheels on survivor and yall still ask for more nerfs lol
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Tell me you didn't read anything under the 'Getting Started' tab without telling me you didn't read anything under the 'Getting Started' tab.
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But you can still find them.
Bbq for example makes this easy as well. Just hook the 4th survivor away from the spot the other got downed and they will get revealed 70% of the time.
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