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The Singularity should be buffs.
Biopods (Camera) Survivors can easily overcome it Just rush it or run around, the lock-on radius of the Biopods is too small.
Video : https://youtu.be/Sy1CLRb0jFg
Biopods: Post-EMP Disable duration: 45 seconds. which is too long Especially if you encounter SWF, you will hardly use its abilities. Teleportation at all
The Singularity is a great Killer. But it is difficult to fight against SWF, and even solo Survivors can defeat it easily. So it has a very low pick rate.
Suggestions from me.
Biopods
- Post-EMP Disable should be reduced to 20 - 25 seconds.
- Increased Reticle Overlay size (radius for Lock on in screen).
- Survivors infected by the Biopod should receive some punishment. (not just relying on addons) such as receiving -3% Hindered status.
Supply Cases
- Reduced speed of EMP-Printing Duration modifier when interacting: x2 (from x4)
- After a survivor receives EMP, Supply Cases cannot Automatic EMP-Print because of a 20 second cooldown.
Overclock Mode
- Increased Overclock duration: 6 seconds (from 4.7 seconds)
Comments
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Hux main here - he's not in the kind of spot that justifies needing a buff.
But I especially take issue with changes to EMPs - making EMPs too weak risk turning Singularity into a pre-rework Skull Merchant, where the ability to hold a 3 gen is so potent that it necessitates reworking the killer entirely. As it stands, EMPs are destroyed on use, and if you quickly place a biopod, enter it, and reapply Slipstream, the effect that EMP had is negligible at best.
His pick rate has little to do with his capability to win as much as it has to do with his relatively high skill floor and amount of effort required to get value out of his kit, both of which I'm entirely fine with as someone who feels very rewarded for learning to play a killer like that.
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I think I should be able to spread slipstream by shooting survivors a couple times.
His power is ok and can be effective, but I just don't want to shut down and look at cameras. Even when I find someone quick and get a teleport, I'd have rather just had a notification show me where to run.
I just don't like stopping, it brings down my excitement. It's like I'm taking a break, but I take breaks between trials, so I'm good.
I love playing Luxx, but I mostly just chase people and throw up cameras as an afterthought. The only way I enjoy his power is with an end-game build, set up cameras just for that. Usually I just play M1, Murderbot.
I'd really like to have a weaker version of his power that I could just use on the go.
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I’m a Hux main and and mostly prestige 10 and he isn’t that hard to play for me and pretty strong so he doesn’t need a buff you just have play him even more and eventually you’ll get used to him! So don’t ask for a buff he is good where he is!
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Feels like a newbie stomper when you have team mates that know what they doing can pretty much leave him without a power which don't sound to fun not sure how to change him
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lmao that clip you posted as "proof" has gonna be the funniest thing i seen in a while. Massive skill issue lmao.
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He doesn't need buffs he just needs some quality of life fixes so he doesn't feel as bad to play.
- Reduce the amount of survivor that needs to be visible to shoot them. Currently a branch can block it and that's just silly.
- If the targeting is cancelled, it should remain at the same percentage for 1 second so that something small blocking the survivor doesn't force you to reset your progress.
- After placing a biopod prioritise selecting that one for a few seconds. This would help the issue where you place a pod mid-chase, go to look through it, but accidentally select the pod on the other end of the map.
- Remove the anti-camp mechanic for survivors who are dead and currently being lifted into the air
- Remove the immunity to being shot period after using an EMP or reduce the cool down on pods when it triggers. Currently if you EMP a pod off you there is a short period where the survivor can't be shot again yet the pod cool down still applies which feels awful, especially since if you can tag a survivor right after that either you outplayed them or they messed up their EMP location.
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