If this is true it's useless
I saw this over on the DBD Reddit and if true, this new feature is basically useless. But tbh, not surprised cuz killers need to get their kills in.
Fun Fact:
Every hook stage is 60 seconds. Anti-Camp doesn't fill the first 7 seconds - 53 seconds remain. Anti-Camp needs 100 charges to be full. It fills with 0.5 charges per second at 16 metres, 1 charge per second at 14 metres, 1.75 charges per second at 11 metres and 5 charges per second at 0-4 metres.
I mentioned the 1.75 charges per second at 11 metres, because then it would take ~57 seconds to fill. Which unfortunately is just longer than your hook stage. So Anti-Camp has a range of 11 metres. Also known as useless.
They go on to mention that downed survivors count against the clock if they are too close. Why?
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why even play dbd if you just want the win handed to you lol
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Anti
FACE
Camping
says it right there on the tin
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Because the system isn't meant to prevent killers from camping. It's solely there to make it so a survivor stuck on hook while the killer is staring them down as their teammates do gens has an opportunity to get back into the game.
If the killer is standing right in front of the hook and no other survivors are nearby, it fills up in 20 seconds.
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It's for facecamping, not proxy camping, so having a tight range is pretty justifiable.
Also, to your last part- the killer shouldn't be punished for successfully taking and winning a chase near a hook, because that's not facecamping. Slugged survivors should slow it, and carrying survivors should stop it completely (as it currently does).
It's the same reason it slows down when another survivor is nearby to begin with.
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Its like people only see what they want to see, then wonder why it doesn't work that way.
I see people call it anti-camp all the time, even after being corrected.
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Hope more killers see this. My survivor games have had nothing but free easy save with killers just sprinting away and has made unhooking extremely boring. I prefer some risk and challenge to make unhooking feel like an accomplishment.
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bro buys a tin of brownies then complains there are no cookies inside 💀
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They made downed survivors slow the progress because during the PTB people just rush the hook or intentionally lead the Killer that was not camping back to the hook, knowing the other one can escape whatever happens. What was the only real counter to the strat? Slugging the savior and tunnel the hooked one, there was no other option, if slugging and tunneling is your thing then sure we can go back to the PTB.
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Because its unfair that my SWF can’t just rush the hook and give me a free escape 😩
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Also, the killer can stand by the shack door and the meter will not go up
lmao
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Want the truth or the sugar coated version that is constantly parroted on the forums?
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basement needs to go. other than that, mechanic gives enough room for you to safely unhook. you just can't go for an unhook and fully expect the killer to be nowhere around all the time.
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Because anti facecamping isn't designed to give survivors massive advantages all the time.
Also you have to rely on your teammates eventually.
You might feel better when you're playing single mode game or else.
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It's meant to deter FACEcamping not Proxy Camping
Also if there's another Survivor close by then why would it fill faster
Also if another Survivor is in chase nearby then why would it fill faster
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There is literally no anti camping feature in the game. What are you going on about? The devs even posted that camping is a legitimate expected part of killer gameplay.
If you're talking about the anti face camping feature, that is entirely different. It is just there to shut down the occasional situation where a killer just parks their butt in front of the hook and does a stare down - typically a bubba thing.
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I play killer a lot. I dont camp but I will say it needs to fill a little faster. I have tested it with my son in custom match and you can still camp close. and some killers can still face camp you and the bar wont fill.
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It's all well and good that people like to call it anti-facecamping, but it doesn't make a difference for this topic.
It IS useless if it doesn't obstruct camping.
When the system was being pitched to the playerbase in one of those dev showcases, it was introduced with a little spiel about how it's not fun as a survivor to just sit on hook and not be able to do anything else.
This system does not address that.
In fact, this system does not address anything. It's a complete waste of time.
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That's a little misleading. It absolutely addresses the most egregious forms of facecamping, where a killer just stands in front of the hook mindlessly for no reason. In those scenarios, the system works basically perfectly and allows the survivor to unhook themselves so they can make distance and the game can progress again.
It doesn't help in some hyper-specific instances of facecamping (EG, Tombstone Myers), but that's something that can be fixed with adjustments rather than being an abject failure.
For proxy camping, it pushes the killer a little further away so saves can be attempted, which is still a benefit, and it wasn't even designed to really affect this much at all anyway.
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Facecamping still viable on bubba then 😃.
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Age/Nationality test: Pure Ronseal
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Could be any # of factors: region, time, mmr
This is just what Ive seen since the change, granted I hardly ever saw camping before.
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use the anticamp perks in the game
camaraderie is great
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It not built to give free escapes from the hook or to force killers to run to the far side of the map, or to modify hook timers.
Its basically to prevent the game experience of... I get found 30s into match I get hooked, face camped, die on hook my game experience is 1 min of chase and 3 mins of hook next game.
That's the one scenario its designed to alter. That's it.
You now don't have to be unhooked by someone else and can get back into the game again on your own, if the killer is staring you in the face. The onus is still on you the survivor to escape from the killer in your next chase.
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