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detective tapp vs dr.gordon and adam - saw chapter

Kuffowi
Kuffowi Member Posts: 62
edited October 2023 in General Discussions

so i was just playing around in dbd, as one does, and a thought occured to me : " why did they put detective tapp in as a survivor for the saw chapter and not someone like dr.gordon or adam from the first movie in the saw franchise? "

personally i love the thought of a dr. gordon in the game, and an adam would be iconic, but instead they put tapp in. i get not puttning kramer in since he is literaly dead (( rip to those who want an older aged killer )) but really, i dont understand why we couldnt have 1 of 2 major influences on the whole franchise.

maybe they didnt put gordon becuase SPOILER, he sort of works with kramer in his lifetime. maybe not adam because he died, but if you think about it, wouldnt the entity think adam deserved a second chance since amanda literally sabotaged adam with the bath-tub-key-moment? and hell, dr. gordon survived by chopping his leg off to escape with altruistic intentions of saving adam too! but nope. lets put tapp in instead.

since im kind of butthurt about this, im going to be making 3 perks for both adam and gordon to kind of show how their gameplay would have been cool in the game :D

keeping in mind i havent read or used all of the survivor perks so pardon me if some are similar to others :)

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ADAM FAULKNER

  • perk 1 : Smoker's Habit - 'Years of smoking have made your nerves shot' Smoker's Habit activates whenever you complete a generator with at least 1 other person. while this perk is active, you can see the aura of the killer for 3/5/7 seconds // causes the exhausted and hindered status effect for 12/10/8 seconds
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  • perk 2 : Picture Perfect -' a proffessional photogarapher couldnt have done better' Picture perfect activates whenever you enter a locker within the killers terror radius. if you have a clear view of the killer, you can hit your active ability button to activate this perk. while active, for as long as the killer is within your sight, you gain endurance when you exit the locker (( if you see the killer for 5 seconds you get 5 seconds of endurance ect)) causes the hindered status effect for however long you were in the locker. cannot be activated if already hindered.
  • --
  • perk 3: Do Something About It - ' so are you going to watch yourself die here today, or do soemthing about it?' - this perk activates whenever you are injured. you now see the auras of all survivors within 5/10/15 meters of you, but you leave brighter scratch marks for as long as youre injured.

DR. LAWERENCE GORDON

  • perk 1 : dispassionate : 'a simple mistake, one that could have saved my life' - while you are injured, you heal yourself (with or without a medkit) 5/8/11 % faster if you are not within 20/15/10 meters of another survivor.
  • --
  • perk 2 Diagnose - : 'you know whats wrong with others, even if they themselves dont know' you see all injured survivors auras and heal others 5/8/10 % faster . you heal yourself 2/4/6% slower with or without a medkit.
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  • perk 3 : I'll come back!- : 'the promises you make fill you with dread' - if you are healing a survivor within the killer's terror radius, you get 4/6/8% faster at healing them. if you must leave before theyre fully healed (( 50/40/30% healed)) then this perk activates as well. you now gain endurance for 2/4/6 seconds,and if you take a protection hit for them, you both gain 2/4/6% haste for 4/6/8 seconds. you see this survivors aura for the rest of the trial or untill you fully heal them.

let me know what you all think!! i loved making these perks, and would love to do more :D i know these two wont be in game, and i might have gone awry with the perks, but i had fun! let me know what you think below!

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