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Tunneling and proxycamping is a must. And it's not even a hot take.

You probably get the idea from a title.

In short: Tunneling in the current gameplay paste is a must-have tactic for some killer roaster to have a chance for at least 2-3k.

You phisically can not take away this tactic from killers without any downsides for survivors.

Now that killers have no face-camping and hook-grabs (thank God), tunneling is not something that developers should go against without fighting the gens speed issue. Yes this is exactly an issue.

So if developers announce something like "Anti-tunneling" mechanic, be prepared for a huge nerf to survivors main objective - Gens, or a huge buffs to killers.

Either gens be much longer to repair, or killers will get some strong perks such as Deadlock or Corrupt, or maybe even Pain rez as basekit.

You can't take away a valuable tactic such as tunneling without any downsides for other side. There will be nerfs to survivors, or buffs to killers to compensate.

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Comments

  • Grigerbest
    Grigerbest Member Posts: 1,703

    *Trapper just got those changes and while it doesn't make him S-tier (which it shouldn't in the first place) it does make him a very viable killer across different skill levels.*

    Trapper is a viable killer just screams to me that you haven't played against a decent survivors yet, if played killer at all.=) Sorry.

    I respect your opinion, but recent Trapper's buffs got him nowhere in terms of gameplay, if I can be honest.=)

    I don't know about camping, but tunneling yes, I do think I'm right about what I just said.=)

    Don't get me wrong here, I do not like this tactic at all, I wish we could get rid of it, but I do understand that some killer roaster just need it in order to just not dissapear.

    Without viable tactics to at least "Score something", no one will play anything aside from only strong killers. The game will become boring.

  • PotatoPotahto
    PotatoPotahto Member Posts: 250

    I'd bet it's more about killers you are playing

    Some of them have built-in incentive not to tunnel (Myers, Pig), others are just strong enough to don't need it (Nurse, Blight).

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,677

    Anyway!

    As a Trapper main, I want to say the recent buff has been a fun time working into chases and such. It did knock him up a bit imo.

    But definitely not Blight n company level. Also Blight is mid tier.



    @Grigerbest OP, I liked your wording and writing. But saying words like 'must' presents you as having a perspective that can't be changed. You're using an absolute, meaning this is fact, and that's that.


    I think you're onto something, but no one is probably gonna be on board. Ego, humans, etc etc.

    I'll say this: If gen speed takes any longer than now, as its already the most boring part of the game, I'll simply not care about winning and just play chase simulator. F Gens in general, as its a boring mechanic that I'm hoping changes eventually.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,677

    @Grigerbest Yeah, see? As @ratcoffee is pointing out like clockwork, your word choice is the issue. Just change it to like "Tunneling is almost/basically/mostly a must."


    Just saying :)

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,677

    <3

  • Grigerbest
    Grigerbest Member Posts: 1,703

    Thank God I'm not playing against sweat lords all the time. xD

    But when I do, and I happen to play as M1 killer, there is no way of even thinking about 2k If I don't tunnel.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,677

    I agree, but I dont think OP is without agency in what he's saying.

    I main trapper and usually get 3-4k, but I dont feel Im really really good, just not the standard. Maybe Im getting crap survivors lol

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Of course killers can win without tunneling, if they're better than decent & coordinated swfs. Only better.

    Because if killers have the same skill to decent & coordinated swfs, it should be 60% kill, where the balance should be. Of course killers with the same skill can 4K if they tunnel.


    But 1 match can not tell anything, 1 good play or 1 mistake from either side can be 1 extra kill or 1 extra escape.

  • coco_shotz
    coco_shotz Member Posts: 249

    At this point it's a very mixed bag between skill gaps and the ever present moaning of the MMR that matches people with the wrong games often

  • lav3
    lav3 Member Posts: 774

    I'd say they aren't "must" but "have to" if you care about winning.

    Don't know why people try to appeal counterpart's "feelings" when some players just want to win.

    "Because of ruining others experience." "DbD is casual game."

    Isn't it obvious in game where survivors will either live or die?

    Casual? Meta will never stop.


    You can think some ways to win are not needed, unnecessary but that's just your opinion.

    There's nothing wrong with playing for wins (strong killers, SWF, meta perks, tunnel/camp/slug, gen rush etc) and thinking such players as tryhard or dirty is just an unmature mindset.

  • Shroompy
    Shroompy Member Posts: 6,688

    Like I sort of understand the "I have to tunnel" mindset, but the actual form of tunneling isnt just going in the middle of the game "Ok, I need to tunnel this Jake out if I want to win".

    "Tunneling" is something you do when the opportunity arises, if you see the person that just saved some one go towards a strong loop while the person just unhooked goes towards a deadzone, theres an obvious pick here and I dont think anyone has an issue with that.

    The way I see tunneling, is going after one Survivor and one Survivor only. If the team youre going against is smart this is only a detriment to the killer as youre giving 1 Survivor the resources meant for 4, and leaving 3 Survivors to do gens unoccupied.

    The best form of slowdown a killer can get is occupying multiple Survivors at once and keeping them off gens as much as possible. Commiting to chases until some one is downed is actually not the way to go a good chunk of the time, ESPECIALLY in the early game.

  • crogers271
    crogers271 Member Posts: 1,821

    This isn't a fair take. The OP not only uses must in the title, he uses it in the post as well creating the impression that not tunneling isn't viable.

    OP quotes:

    In short: Tunneling in the current gameplay paste is a must-have tactic for some killer roaster to have a chance for at least 2-3k.

    So if developers announce something like "Anti-tunneling" mechanic, be prepared for a huge nerf to survivors main objective - Gens, or a huge buffs to killers.

    Either gens be much longer to repair, or killers will get some strong perks such as Deadlock or Corrupt, or maybe even Pain rez as basekit.

    OP's post is quite clear that tunneling is a must have tactic without substantial changes. You're avoiding the points @ratcoffee is making by pretending that he is arguing that instead of something being 100% true its only 99% true. He's pointing out not only is not a must, its not even close.

    And if we're going to argue that the evidence from Hens should be thrown out because of the 1000s of hours, okay, but then let's also talk about the level of survivors killers actually face.

    I find the whole thread a problem because no one has defined tunneling, which people talk about in different ways. I do think the concept is backwards though, because the better the survivors are, the easier a time they'll have dealing with tunneling (such as by waiting to do unhooks, body blocking, staying on gens, resetting in deadzones).

  • Raconteurminator
    Raconteurminator Member Posts: 618
    edited October 2023

    I'm not avoiding anything. I never set out to respond to any additional 'points.' I wanted to point out how useless it was to essentially say, "You're wrong because players in the top 0.0001% can do it." With further context and explanation at the time, it may have come across as something other than pedantry and lazy point-scoring. However, with further explanation and taking things in the response to account, it definitely seemed like it was nothing but pedantry and lazy point-scoring. I don't think I need to explain myself any further, friend.

    Post edited by Raconteurminator on
  • Reinami
    Reinami Member Posts: 5,525

    Watch a tournament game sometime. And i mean a real tournament game, not one that has made up rules and point systems that dictate who wins that aren't just the base "kill or escape" mechanic. And also not one that ties the survivors hands behind their back by limiting their perk and item usage.

  • JPLongstreet
    JPLongstreet Member Posts: 5,882

    This post smells of that high MMR area pov, and only that. Even being generous this applies to what, 5% of the playerbase? It's widely agreed most things are busted at the top, and certainly they do not consider these players first when making changes to the game. Whether this is the best approach is another thread entirely.

  • Zraith
    Zraith Member Posts: 143

    I don't know what tiers are you playing at, but if you think tunneling and camping is a fun experience back to back every game every time you try to play survivor, then you know very little about this game and probably should not try to educate others.

  • Halloulle
    Halloulle Member Posts: 1,344

    Or maybe the other way around: You haven't met a Trapper who has learned how to make good use of the Trapper changes =)

    If you want to play Trapper for chase you can absolutely do so and get a decent killrate. Dear Evan just has an actual skillcurve now.

  • crogers271
    crogers271 Member Posts: 1,821

    And I think that is what people should be talking about instead: why has the most efficient way to play killer remain effectively unchanged for over 7 years when it often leads to boring games?

    Because its an elimination game. Reducing a team's strength by 25% is always going to be a huge gain. The question is how much work the killer has to do to get it.

    Most ways to combat this would just lead to even bigger problems. Examples: you could be to give a boost to the 3 survivors when one is eliminated, however, that takes away the incentive for survivors to actually try and save their teammates, which should be something the game stresses. You could make the penalty only apply if the killer hooks the same player three times in a row, but then that just leads to SWFs using the tunneled played as a body blocker. You could do some sort of team hook state, but that would probably make it way too hard for killers to mount a comeback at the end of the game.

  • SirCracken
    SirCracken Member Posts: 1,414
    edited October 2023

    The solutions you proposed are coming at the problem from the wrong angle.

    You're thinking "How can we make tunnelling not as punishing for survivors" instead of "How can we reward the killer for not tunnelling"?

    Just look at the perk Pain Resonance. It's easily one of the most powerful and most used killer perks in the game. And you can only get maximum value out of it if you don't tunnel.

    I think that having a base-kit mechanic added that buffs the killer in some way if they get fresh hooks would be a good way to make tunnelling not as optimal. The buffs could be killer specific as to avoid making the meta killers too strong.

    For example:

    • Blight's next rush, (Not his subsequent rushes!), after getting a fresh hook is 10% faster and has 15% more turning control.


    • Trapper's next 2 beartraps after getting a fresh hook are placed instantly and he receives a 10% Haste effect while someone is caught in his traps, and for 10 seconds after they are freed or picked up.

    There's a lot more to making tunnelling no longer the most optimal way to play killer, but I believe this change would be a good start.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,677

    Omg you should be in charge of Trapper buffs... Wowser!

    That said, even as a trapper main, way to stronk lol. He'd be on par or outshine Blight n company. Yeah, I'd wager that!


    On topic, rewards do seem to work on most players, so the idea of rewarding fresh hooks seems like a good idea. Lots of work going over each killer but, that's why the devs get paid, eh? (Some would argue :P )

  • Deathstroke
    Deathstroke Member Posts: 3,516

    I have idea for killer buff give killer friend so it's 2vs4. 1vs4 is always going to be unfair unless the less numbered side is completely OP which is not fun for survivors then...

  • drsoontm
    drsoontm Member Posts: 4,903

    So ... two Blights? Two Nurses? A Blight and a Nurse? A Nurse and a Doctor (for detection)?