Breakdown is an extremely unhealthy perk
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Mind elaborating?
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A perk that is super rare for me to go against?
Plz give info on why.
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I see this perk often enough, but be aware that the saving survivor doesnt usually enjoy the killer slugging so teamwise I'd suggest you skip over it. It definitely has greater value in a swf for trade situations though.
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No
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Yes it kind of is, in the few cases where there is only a single reachable hook and survivors can abuse it. But it happens so rarely it really doesn't matter most of the time.
Breakdown is one of those perks that are weak but can never be buffed to any meaningful degree without the game becoming insufferable. Like Boil Over, Deerhunter, Rancor, Residual Manifest etc.
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Survivor perk: *does literally anything*
Killers: this is outrageous and requires a nerf immediately.
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It can be buffed by increasing the duration of the aura reading, 10 to 15 seconds should make it great.
Also, yeah, hook placement needs some kind of change. Not like, Coldwind Farm two hooks facing each other, but some kind of buff.
I can't remember how many times I've picked somebody up only to be greeted with one hook at main building. The sentence "If that hook gets broken I lose the game". has come out of my mouth so many times it doesn't even sound like words anymore.
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It does do something tho XD On some maps a broken hook for 180sec can be a big deal esp when the may be running Pain res. The perk get even stronger if the survivor brings a hook offering that spreads the hooks out even more. I cant tell you how many time I have to drop a survivor because someone with a breakdown took out the only hook at have in an area.
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And it'll take you an awful lot of games before you get any value out of it whatsoever. I never said it does nothing, I said killers call for nerfs if and when a survivor perk does anything at all, which is what this post is about.
Breakdown sits at roughly 0.73% usage rate. For comparison, Thana, a perk that is constantly referred to as 'useless', 'gutted', and 'not worth a perk slot' has more than five times that usage rate at 3.67%.
In reality, this perk cost OP, at best, one kill because he wasn't paying attention, then he came immediately to the forums to ######### about it. Which kind of sums up the forums lately.
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The last time I saw clamoring against Breakdown was a couple of years back when it was super bugged, permanently breaking hooks.
Those vets from 2016 days can recall having to run Iron Grasp and Agitation each trial to hopefully drag everyone down into the basement. This was due to saboing 99'd hooks that stayed broken the rest of the match.
We are not near that level of messiness. The perk is fine. Hook spawns need looking at looking at wayyyyyyy more.
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Its not about nerfing. I'd argue that blindness as a status effect is also unhealthy, so is something like knockout. Does that mean they are OP? No, it just means that blindness is extremely powerful against solo and useless against SWF, and knockout promotes a ######### unfun playstyle. 2 things can be true at the same time, something can be underpowered, and also unhealthy for the game because it promotes things that are unfun.
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I'm honestly kind of over it. I feel like they could make it so survivors have to be injured and on death hook before any perks could activate and even then there would be complaints about said perks. In fact, that was pretty much the requirement of Blood Rush and I remember the absolute uproar over that perk before it was even released.
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Yes, finally someone realized how powerful Breakdown especially used against scourge hooks
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Hmmmm.
Actually yeah, I agree. I don't think the duration is fair considering some hook spawns
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yeah, the hook shouldn't respawn at all
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That perk is unhealthy only if a full premade decide to use it and put an offering for playing in a map with problematic hook spawns like RPD. I've never seen this happening tbh.
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assuming this is you being serious
there was a bug where the hooks wouldn't respawn after being broken by the perk. And once people found out about this bug, it was immediately used to make areas of maps complete hook deadzones. This led to it being completely impossible to hook survivors(unless the killer had iron grasp, agitation, or both) once enough hooks were broken, as survivors would purposely go down in areas with no hooks.
So no, the hooks NEED to respawn
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/S
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Basement offering + Badham preschool and Temple of Purgation too.
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Spies from the shadows is an unhealthy perk
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I've experienced it. One of the worst matches I ever had.
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breakdown is just Boil Over 2.0. hook breaking -> survivor can go in the corner of the map -> killer cannot hook the survivor -> you force killer to slug. In some sense, Breakdown can be stronger anti-tunneling tool than old Decisive Strike because DS only lasted 60 seconds. Breakdown perk lasts... 3 minutes.
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I would phrase it a bit different.
Break Down is badly designed perk. It either does nothing or it is extremely unhealthy.
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Waiting until killers start complaining about Clairvoyance/ Left Behind, because it takes out the RNG of hatch (they already complain about hatch).
I have never seen use out of Breakdown as a survivor, must be one of those perks that is useful 1/20 or more games...
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Something something Dead Hard, people are still angry it's not 100 ft in the ground yet.
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Is this perk even in game ? I mean, in over 2k hours i've seen it..two times ( and in both case was useless )
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What did knockout do to you!?
I enjoy this with Skull Merchant.
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Midwich...
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So let me get this completely straight
We currently have Made For This, a perk that gives you 3% haste (and mathematically 20% longer chases on average) with zero downsides, activation requirements, or duration, which also stacks with other Haste effects and Resilience, We also currently have Boil Over, a perk that basically makes you unhookable on certain maps depending on where you go down, and synergises with Breakout to make you almost impossible to hook wherever you go down
But rather then talking about those two perks, you "complain" about Breakdown, a perk that almost nobody uses, and doesn't really affect the state of the game that much without a lot of setup in the form of offerings and sabotaging other hooks
Do I have that correct or am I missing something?
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Breakdown is fine. The only time it's problematic is when a fully coordinated 4 person SWF uses it along with running Breakout and a sabo build.
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I think you have to go into a match attempting sabo plays to really understand how favorable hooks currently are for Killer. You can sabo 2 hooks and take a protection hit against a Killer with 0 carry perks, and the Survivor still gets hooked on most maps.
The only time sabos/broken hooks make a difference is corners, but even now they have updated most maps to have 2 corner hooks (slightly off in each direction) instead of 1 more towards the corner. That basically means if you keep hooking people in corners, that is a lack of Killer macro skill unless they appeared to always comp corner in the exact same corner from the start. Now I haven't seen an entire team intentionally comp corner in the same corner for every down, and that includes my SWF matches, so it really isn't the problem it is being made out to be.
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It wouldn't be if hook spawns weren't ass on half the maps
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Hmm. I don’t think I’ve seen survivors calling for senseless perk nerfs; if they do, those threads don’t get traction because this forum is notoriously killer-sided. I do however see killers complain about not only mediocre survivor perks, but terrible survivor perks by demanding they need nerfs—ergo this thread. Like the OP is literally complaining about Breakdown—a super rare perk that does next to nothing. I believe I have seen Breakdown maybe three times in over 900 hours of playing. And in every instance, it did not prevent the killer from hooking the survivor. Clairvoyance and Left Behind are better value. So yes I can see killers complaining about them.
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And usually it gets pointed out or maybe it doesn't gain traction cause it gets moved into feedback and suggestions.
This one is still in general discussion so it attracts more viewers and posters I would assume.
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And I never said I agree with the OP either. I dont think it needs nerfing. I just saying it is useful and you not giving the perk enough credit. Also, not all killers think this perk needs to be nerfed. Stop grouping everyone together just bc one person makes a thread you dont agree with. Also if that is how you feel about the forums then stop coming here and go on with the rest of your life.
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Yeah, Breakdown on Midwich is a killer's nightmare T.T
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But that's more of a map problem and less of a perk problem.
BTW... Why do hooks still get destroyed after a survivor is killed on them?
It only serves exploiters at this point.
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Oh totally it's a map issue not breakdown.
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Jesus Christ. I'm criticizing this trend of jumping on literally anything that poses the smallest obstacle in game and immediately calling for nerfs.
I'm not gonna try to say that *break down* of all things is some game winning, S tier perk. It isn't. And like a lot of niche perks, it can come in clutch at times.
I got value out of soul guard once too, and that doesn't mean it's immediately grounds for being nerfed into oblivion.
I never said 'all killers', I'm specifically targeting the group that tends to post in reaction to one, singular event that they blame for something frustrating in game, not necessarily even a loss, and have zero introspection to think that maybe, just maybe they could've done something on their end about it. In this case, it's not even like break down continues to show you a hook aura here. OP likely just wasn't paying attention, and got bit for it, then posted here. Zero consideration of whether they did anything wrong, and this person in particular usually has a massive ego that only reinforces that assessment.
I'm kinda done talking to you too, since you've done nothing but try to put words in my mouth since you first responded.
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Well tbf it was pretty common when it was bugged to where it removed hooks for the rest of the match, but that’s just because anyone on either side love abusing broken things when they get the chance. Look at when merciless storm was bugged.
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Doesn't work if you're getting slugged or caged.
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Fine with me if you're done talking to me. I'm not even trying to get in a fight lol. You are the one all aggo here. I just point out that saying Breakdown does nothing is false and a wrong statement. Maybe its time for you get out and touch some grass my man lol. Have a nice day. ^^
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I really doubt your facing survivors that are using breakdown that often, let alone playing Jeff.
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*deleted*
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A sabo perk that requires you to be hooked and rescued to take effect.
Sure, so OP.
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I wanted to let a conversation naturally brew around this, but I'm feeling the need to step in and say two things.
One, OP =/= unhealthy. A perk can be one without being the other.
Two, I believe Breakdown is unhealthy because it punishes a killer for playing too well. Breakdown squad and you get too many hooks around a certain area too fast? You're on timeout.
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I see it pretty rarely but when I do it's usually in a SWF with flashies, sabo toolboxes and Breakout. On it's own it's nothing that bad but in a bully squad it can be pretty annoying and force you to slug.
Also on Midwich it can be crazy but that's more a fault of hooks on Midwich.
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They're using a perk slot to deny one (1) hook, only after already getting hooked, and only for a limited time. That's about as fair as perks get.
When it works (because face it most hooks are within range of another one) the most it's doing is slowing down a snowball effect in the killers favour. There's absolutely nothing stopping you from slugging for pressure (still a bonus!) or chasing them away from the broken hook.
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Three minutes is enough time to finish every gen on the map. All survivors run to a specific corner, or you happen to have poor hook RNG (which has been happening a lot lately, for whatever reason), or they happen to be using Boil Over/Breakout or both, you're gonna have very limited hook options after hooking 2-3 survivors.
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This doesn't require Breakout though, doesn't even need Boil Over, survivors can do this with dumb luck when it comes to hook spawns.
When they do this, you are entirely justified slugging and bleeding them out.
Not once have I had survivors use this tactic to their advantage. They just resign themselves to the corner until they're dead on the floor.
Nerfing Breakout won't stop this, all it will do is make the perk completely useless for all legit uses.
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