General Discussions

General Discussions

Why Killers usualy get nerfs in perks way faster than Survivors?

Don't belive me? Okay so old DS, then old reworked DS. DH. For years btw. CoH too many months as well. Now MFT seems to go just wait it out lol maybe next year road as well.

Meanwhile... Eruption? Solved within 2-3 big patches, same as other gen kicking perks, buffed Thana nuked next patch, etc.

Why? Why Killer perks can be solved within 3 months and Survivors perks take 8+ months to solve or even year(s).

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Comments

  • Member Posts: 3,217

    Honestly thats also a comprehension issue with players who bought ash just for that reason. There's no way any person with a clear mind would think that Mettle of Man upon release would last long when it was just a free health state for playing the game normally.

  • Member Posts: 1,141

    I’ll be honest I was on a DBD break during that time. My Ashley was level 1 until they changed Buckle Up. I think someone gifted it to me too, I never was crazy about him anyway.

  • Member Posts: 130

    Think the game would had legit died if they kept MoM that way for years, it was a Pay to Win perk.

  • Kinda echoing what ChaosWam wrote but it's probably easier to nerf killer things because killer is just 1 person and can be easier gauged on what might be overbearing statistically. Whereas there are 4 survivors, 2 of them may have DH but neither of them are very good at using it so it doesn't really affect killrate much.

  • Member Posts: 291

    Last time I checked, Ultimate Weapon is still in the game even though it causes people to scream while in a locker which has been posted on here by a Mod that is not supposed to be happening.

  • Member Posts: 426

    Money my friend, just money

    Why do you think they made a so broken perk like MTF ? just to sell the chapter. Why they are not nerfing it ? Because it's so OP and alredy in meta that they want to sell the chapter more

  • Member Posts: 1,749

    mft is just a marketing move atp. they need more happy survivors and sell more gabriel dlcs.

  • Member Posts: 6,431

    Because they decided to start doing regular perk overhauls with update 6.1. They said at the time that going forward we'd see more perk touch ups more frequently. So that's why perks like Eruption seemingly got change so quickly - it was part of their regular perk update schedule.

  • Member Posts: 9,513

    the dev balance perks off two main things. Stats and player feedback. In term of player feedback, survivor have 4x as much feeedback as killer do, so whenever a killer perk strong, it is 4x as loud. that is one reason to why killer perk get demolished quickly while survivor perks stay the same. there is just not as much killer feedback on survivor perks because it is only 1 player.

    Now look a stats. Using stats to try figure out strength of a survivor perk is hard using stats to try figure strength of survivor perk is hard because if someone has strong survivor perk but you have weak survivor perks, you benefit from your teammates perks to escape. for example, I could be running worthless survivor perks in the game like red herring, this is not happening, teamwork: collective stealth and deception and still escaping because my teammate plays well and loops killer for entire match while I just sit on gens. The perk could be doing nothing but I could still be escaping especially because a lot of survivor's strength in their base-kit gameplay. The player who has good build can still die so it does not reflect in escape rate of the player.

    With killer perks and add-on, there is no teamwork element. As a result, the 1-2-3-4k is precise accurate measurement of killer's success so if killer has 20% 4 man escapes, 14% 3 man escapes, 11% 2 kill-rate, 28% 3k, 27% 4k -rate. by adding 3k and 4k's, they can easily figure if a killer perk over performs on any killer if it reaches above a targeted average. Survivor data tells nothing, killer data is generally accurate due to 4vs1 nature of the game.

  • Member Posts: 1,957

    As someone who has been playing since 2017, I can assure you that Dead Hard has always been broken and complained about. From what I can remember BHVR even had an entire section on upcoming Dead Hard changes in one of their weekly streams and how they were planning on updating it so it was less frustrating as back then it had no animation and the way the speed curve worked allowed survivors to fly over gaps or reach unintended areas and hold the game hostage.

    And then after that there were WAY more broken things to complain about. Sprint Burst recovered mid-chase, DS was a free health state, Balanced turned certain maps into infinites. Plus no one really used it for distance back then because pallet vacuum gave you that for free and double pallets made it so you never needed to extra distance because you were never more than 10 steps from a pallet.

    Yes survivor got better and that made Dead Hard stronger (although overtime it became less skilful as everyone just pressed E for distance), but the main reason it wasn't the 'strongest perk' back then was because we had other broken stuff to play with. The game evolved but Dead Hard didn't which is why it become so popular before its nerf. It was the last of the broken perks to be nerfed.

  • Unconfirmed, Member Posts: 336

    Because all BHVR care about is $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

  • Member Posts: 4,928

    Boil over wasnt op???

    Just annoying????

    Let me introduce the rpd library squad to you.

  • Member Posts: 4,928

    So a bug meant that boil over was ok?

    The bug was also extremely broken, don't get me wrong.

    Survivors where literally able to hold a game hostage when used in a 4man swf.

    If that's not op, I do t know what is....

  • Member Posts: 10,916

    And we know how horrible BHVR’s map design is so obviously there are multiple abuse spots lol. Doesn’t make the perk itself problematic. It would’ve been fine the way it was if those spots didn’t exist.

  • Member Posts: 4,928

    But what does it mean to get rid of these spots???

    What are these spots to begin with? Normally they are on high elevations or basement-like structures (Badham).

    That includes almost every main building in dbd.

    So.

    You want to change all maps or the one perk that makes them even worse than they are.

    In my opinion, the Perk has to go.

  • Member Posts: 17,078

    Boil Over was not OP. It was (and still is) bad gamedesign. But it was not OP because people who brought Boil Over will not really help to win the game.

    They just play to be annoying.

  • Member Posts: 4,928

    I usually got them in a 4man swf.

    They send me to a preferable map and basicly took the game hostage.

    Best example is the library on rpd. All four up there tbagging. A perk that lets me not hook survivors permanently is a bit overpowered in my opinion.

    Agree to disagree i guess.

  • Member Posts: 559

    I fully expect MFT to be untouched for at least another 6 months, guaranteeing even more nurses/blights/etc. to get around it.

  • Member Posts: 5,677

    It seems like OP is letting their biases get the better of them...

    Whispers- was updated in patch 1.0.5... but other then that it wasn't touched

    Deerstalker- last update was 2.6.3

    Autodidact- hasn't been changed at all

    Resilience- hasn't been changed at all

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