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The REAL issue with Borgo

With the recent reworks of the Borgo map, most not being the best, has made many frustrated. Many talk about how Borgo is boring and all of that but never get into the specifics and solutions. Speaking of which, lets start:

1. Not enough Line-Of-Sight blockers: The Borgo is very open and thats bad for both sides. Killers cant stealth and survivors can easily be spotted. This can be solved by adding alot of Jungle Gym loops in the map, but as well as adding alot more buildings (even without loops) to help with such. Plus, the map can feel more like a burned town than just some wasteland.

2. Not enough Jungle Gyms: The Borgo has about 3 jungle gyms, most spead out throughout the ends of the map. Because the lack of, loops in the map become boring as theres no reason to mindgame since you can run in a circle and drop the pallet when the killer's near since you can see them. With more Jungle Gyms, this can allow more mindgame-able loops allowing more complexity to the map.

3. Pallet loops are bad: Either theyre super safe or super unsafe. Safe pallets are needed but maybe about 2 of them and not 5. With the recent rework, to conpensate for how safe the loops were, they made them unsafe. This is bad as unsafe loops are boring and allows the killer to gain a hit they otherwise wouldve worked for. Unsafe loops doesnt encourage skill as even using them is detremental. So if we was to address this, not only the map need less pallets (I forgot to mention theyre too many) but it needs a good 3/7 ratio of unsafe pallets and safe pallets to keep a decent balance

4. More windows: The Borgo has so many pallets and less windows making the map boring to loop and if all the pallets are gone, the map becomes a big deadzone. No pallets should make the game harder, not just outright unfair. It should punish, not automatically allow the killer to go on easy mode.

Thats how I would change Borgo

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