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The Nightmare needs buff
System patch: All the survivors in dream, survivors become unrecognition and they become exhausted per 15sec.
add-on remake
Red Paint Brush: All the survivors can only escape by interacting with an alarm clock. + If survivors failed skill check when they are in the dream world, the generater repairing gage is more damaged for 10%. (remove: All the survivors begin sacrifice in the dream world.)
Black Box: When the exit get powered, All the survivors in dream world get exposed effect for 40sec.
Swing Chains: For each survivor who falls into the dream world, surviviors' repair the generater more slowly by 2% (remake add-on)
Jump rope: Change the Dream Snare to Dream Pallet + Nightmare can install Dream Pallet to 7 installation. + If Survivors interact with the Dream Pallet, Nightmare gets more stacks to make Dream Pallet.
Nancy's Masterpiece: For each survivor who falls into the dream world, The Nightmare's movement speed is up by 1%
Comments
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When a thread get moved to a different category it deletes the comments?
Was that always a thing?
@SHWN I didn't catch your reply because it got whisked away, what'd you say?
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I reply again. How about this for If the survivors escape from dream world by skill check failing, survivors can repair the generater more slowly by 5%
+ And if you are okay, could you feedback all of my discussions?
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As a P100 Freddy-Main, there is so much I want to say, but is it worth the time?
Well, lets show you the minimum:
1. Remove the ability of waking up from the perk Adrenaline. Its beyond Bullshit that Freddy gets more punished by this perk than any other killer
2. His addons are garbage. Red Paint Brush is basically Dredges Field Recorder (purple btw) but massively weaker. Everything else is garbage. Class Photo without the downside of not being able to cancel the teleport would be decent, with it, its just trash.
3. Why get Freddy slowed down to 4.0m/s while Clown can stay at 4.6m/s when throwing a Bottle (which is far better than a set-up antiloop btw.)
4. Why are Snares / Pallets always bugged on several maps
5. Why is the cooldown so unbelievably long?
6. Why does he gets weaker and weaker as the match continues? Thats 100% against his lore.
7. Why do I write do so much? 😅
Oh for the books: I would love to see OG Freddy WITH ADJUSTMENTS together with his Teleport-Ability.
Remove snares and pallets and give him the old power WITH ADJUSTMENTS like Incapacitated-Effect, less time in the Dream Transition by default and a permanent dream-state when all gens are powered (than no bullying at the exit-gate while in God-Mode would be possible).
His old aura-reading was awesome, his Dreamworld was a place which does something (other than now) and his lore was more accurate to him than now.
But what do I know? I just HOPE they do something good to him, at least an Addon-Pass.
@GeneralV your turn
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Also don't forget Dream Pallets being hard countered by iridescent maps/red twine
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Honestly I just wish they'd incorporate the void realm into Freddy's power, the mechanic of being teleported into a different realm is so cool and would fit very well into Freddy's power cuz it'll be like you're ACTUALLY in his world when you fall asleep, especially if he saw the aura of all Survivors in the dreamworld, and since there's no gens, they have to wake up ASAP
Of course, the sleep timer needs to be increased to say, 90 seconds and the ability to keep sleep at bay somehow, resetting the timer, (such as something that can be done while in chase) but if their timer runs out, when they wake up from the dream world, the timer to sleep will be permanently reduced by 5 seconds, up to a minimum of 30 seconds
Mabye an addon changing this to 10 seconds each time, but the base is increased to 120 seconds
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Also, for the sake of FREDDY:
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Why get Freddy slowed down to 4.0m/s while Clown can stay at 4.6m/s when throwing a Bottle (which is far better than a set-up antiloop btw.)
i think clown used to get slowed when holding a bottle. I don't remember what he got slowed on in the PTB of clown but I remember him being slowed for holding bottles. he also got slowed for throwing bottles at one point.
Why does he gets weaker and weaker as the match continues? Thats 100% against his lore.
he had add-on to slow game down to become stronger as match progresses but that was too oppressive /shrug. I still miss his global aura reading+16 meter TR. that was such unique strength to move at 115% with no drawbacks with low TR and surprise hit people with global aura reading. I hope that aspect of freddy returns some day either on him or some other killer. perhaps it could be instant down+global aura reading instead of low TR.
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I think you are missing from 2017.
So I suggest the other idea.
Remake Ability: Drawing Dream World - The Dream world is permanent. And Survivors acting interaction(repairing generater, healing, opening the box, sabotaging etc.) is made that the survivor became unrecognized. + If the survivors failed the skill check, they awake from Dream world and the Dream timer starts 60sec. + Survivors interact the alarm clock, Survivors become Incapacitated-effect for 20sec.
Drawing Dream: If The Nightmare pushes the interaction button, The survivors can't see The Nightmare for 12sec. and Survivors become muscle-damaged effect for 5sec.
Dream Projection(Remain from present)
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It's a shame because Freddy is an iconic horror character and I feel he should be more scary. I feel bad playing against them and looping them for the entire match.
He always scared me as a kid, but in this game I just feel bad for him. You Freddy players deserve something better.
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Thanks for the warm words. Hopefully the devs give him his well deserved 2nd rework soon.
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