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So problem with anti-camp
Some killers can basically "camp" by just using their power. I won't lie I think the anti-camp system is alright not perfect as killers are slowly finding the perfect counter aka just standing as far from the hook to where they can camp but not let the meter go up or be able to catch up. I found a simple solution for most if not all killers. If a killer is camping for a certain duration not like 2 seconds and boom no no way to unfair but for a least thirty seconds. Their power is disabled their power can no longer be used as long as they are staying near the hook. Because yes I get sometimes the killer will patrol just quickly checking the area reason why to have their power deactived would take a little more time to fully active. Is this a good idea...probably not but it's an idea.
Comments
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This system solves facecamping, not camping in general. I think that’s a win.
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It solves pretty much nothing.
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Killers can't stay next to the hook so it solve that.
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I think its good as is, solves facecamping but doesn't outright eliminate camping which is necessary at higher mmr
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It said anti FACE camp in the patch notes, that's exactly what its doing.
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What exactly were you expecting the system to do?
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They want the Killer teleport to another map. These players really need a 4v0 mode asap
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Lmfao 😄 second comment that made me laugh out loud today.
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That's one way to reintroduce Hawkins lab. The killer gets to roam it while everyone else does gens on Midwich.
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It was never meant to stop all camping. It was ONLY meant to stop face camping. And it succeded
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My option is to speed up the filling by a third and start filling immediately after the hanging and not when the maniac has already left for the edge of the zone. The ideal is to achieve jumping during alternating patrol on the edge in one stage.
Most often, both stages go through, the maniac stands nearby and I see him, but the scale manages to fill 70-80% during both stages.
There is also a bug when, at the last stage of the sacrifice, the hook prevents the survivor from jumping, returns you back to the hook (gives acceleration and protection but sacrifices you) and a skill check immediately pops up during the jump, I assume because of the skill check and returns you.
That is, you supposedly jumped, after a moment you are on the hook again and skill checks continue and the visible release activation icon no longer works but is displayed as ready to be pressed.
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