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MFT is now useless.
Not going to get into whether or not the perk deserved it because been discussed to death. But let's be clear right away.
MFT isn't worth taking.
Let's also look at everyone saying DH is better with it now. This is incorrect, it's now a lot worse as a combo.
Before the nerf, you'd use MFT to stack bloodlust by greeding pallets and then get a reset with a hopefully successful DH hit.
Now in order to get value from MFT three conditions must be met.
- You must get hooked, if you don't both perks are essentially useless. DH less so since you can only use it twice anyways.
- You have to land a successful DH which contrary to popular belief is not easy.
- The killer must continue chasing you after you land DH which is very unlikely since killers dislike elongated chases as it loses a lot of pressure.
This means that getting value from MFT is going to be incredibly inconsistent which puts the perk in the trash. A 3% speed boost is not nearly effective enough to warrant the dangers of being in mending.
You are much better off running WoO instead.
Again not arguing if the nerf is justified, but clarifying that if this change goes live the perk will be in a horrendous state.
I personally dislike perks being dependent on others for value. This works for killers because their powers supplement their perks and usually add free perks.
Survivors are a lot more limited. Forcing perk synergy to get the effect one perk used to have only reduces perk variety because people will just not bring the bad perks at all.
Thoughts?
Comments
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MfT isn´t useless. Its not an exhaustion perk anymore.
Which means, it works with DH, OtR and every exhaustion perk we have. This is far from a nerf.
12 -
It's not useless at all. Even if we completely ignore the speed boost, 10 seconds of Endurance just for finishing a heal is already a strong enough effect for a perk on its own. The speed boost is now much more situational but is still an added benefit.
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yeah,i will wait to get deep wound for the 3% to have effect from the perk
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MFT is far from useless, at least as far as anyone can tell before it's tested.
This community, I've found, has kind of a problem where a perk has to either work passively or provide obscene value to warrant changing anything about how you play. A perk that is potentially quite strong, but requires supporting perks and a change in playstyle, will be written off as completely worthless and a dead perk because wanting to run the perk (and therefore putting some thought + effort into using it) is already a step too far.
Based on the dev update, my read is that MFT has good synergies and can be paired with any of them to be quite good, if you change your playstyle to make use of it. Play "normally" and try to have MFT give passive value, it'll do next to nothing. Go out of your way to bring a source of Endurance and play aggressively so the killer hits into it, MFT gives slightly more value than before, due to it now working alongside Exhaustion perks.
That's a perfectly useful design space to be in, especially since MFT gives Endurance itself, so you can even just try making use of it that way. But, because you have to try to use it, and not have it work in the background, it's immediately being written off before anyone's even tested it.
6 -
SWF will still use MfT in the annoying way, that caused every killer to hate it. But now it works with other exhaustion perks, which makes it stronger in my book.
I really don´t get why everyone is panicking.
3 -
The usual overdrama arrived.
This version of Made for this is still very strong.
Not as broken as it was and not as useless as 40 other survivor-perks.
8 -
Perhaps claiming "MfT dead" is dramatic but saying "this is far from a nerf" is quite a reach too
9 -
Why? They buffed it at the same time as they nerfed it. Now people will run it with slightly different perks. But thats it. It will still be on the top most used survivor perks list.
2 -
I find it funny that they buffed it against Legion and Deathslinger, but nerfed it against Blight/Nurse/Clown/Trapper. Such a strange turn of events.
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It's not overdrama. It's called having good game sense and being aware of how the game is actually played.
This version of the perk is entirely too conditional to be meta or even strong anymore. You don't need to test the change to see this because it's a very basic nerf.
5 -
Nobody is going to run MFT with SB or Lithe.
I've already explained why the new condition won't be consistent with DH.
OTR is not a good perk.
Your reasoning for saying this confuses me. Please elaborate if you desire.
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You need to look at it from a realistic point of view instead of an idealized one.
People like consistent perks because there is no way to see what you will be against and prepare accordingly.
Nobody wants to run a build that only sees use 10% of games because that means in 90% you will be perkless. And to really clarify, a survivor without perks is far far weaker than a killer with no perks.
MFT is now a gimmick perk that won't do much even as a gimmick. It doesn't increase healing speed, doesn't give Endurance to the healed target, doesn't have a longer Endurance timer, and the 3% is not impactful if you have to remain deeply wounded.
Inconsistent perks are bad design and should be avoided.
6 -
What does it do better than Buckle Up?
2 -
Nah, not only you can't stay in deep wounds forever so you can't keep the effect from one chase to an other but on top of that you need to somehow reactivate an endurance effect everytime to get value (and staying injured without the 3% will be too uncomfortable for a lot of players tbh). The perk won't die off but I would genuinely be so surprised if it stayed in the top 10 popular perks (I would say top 15 but i'm not sure there's 15 viable survivor perks lmao)
0 -
I think it will be great with Off the record, or DH, or both. Good luck tunneling me.
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Right now, you can´t mix MfT with exhaustion perks. Which is kinda limiting. After the "nerf" you can run it with SB, Lithe, or whatever you want. Take OtR, MfT, Lithe, WoO and a runner gets all the benefits from both MfT and Lithe. They don´t have to choose between having a permanent 3% speed boost or a short 150% speed boost. They effectively get both.
And OtR is a great perk...
4 -
See, you're assuming that when I say a perk has the "potential" to be good, I mean it's inconsistent. I do not.
There's nothing inconsistent about this version of MFT, on paper. There's the general variance that you'd expect from a perk that you'd use while playing aggressively, of course, there's always the chance that a killer just ignores you while you try to get their attention, but beyond that how consistently it performs is in your hands. Bring a source of Endurance and play aggressively, that's it, you now have a consistently useful perk.
There's nothing wrong with wanting consistency. While there's obviously some degree of variance that's acceptable even for top tier perks, you generally want a perk to work more often than it doesn't. The snag is that people do not put any effort or thought whatsoever into making any given perk consistent, because they don't actually want to run that perk. If it requires any thought or effort, they just move on to the next thing that provides comparable value with less effort on their part.
Generally, this is fine, people can play how they want and run whatever they want. It becomes a problem when those same people try to claim those same perks they have no interest in making use of are bad, useless, or worthless, especially when it's the result of a nerf/rework like this. If you think that way, you're naturally going to gravitate to things that are too strong due to giving tons of value without effort, and that means those things will gradually be nerfed out from under you, which can be quite frustrating if you cling to the idea that they're the only viable/consistent options.
As an aside, the 3% is exactly as impactful as it used to be, while you're in Deep Wounds. That status effect doesn't make you run slower or take vaults slower, so it doesn't effect the usefulness of MFT outside of making it activate less frequently.
1 -
As long as you run, you can keep deep wounds up. aaaand i just noticed, that this is a indirect nerf to Legion.
Also see post above. You can now have 2 great speed perks at the same time.
1 -
Buckle Up only works when healing a survivor out of the dying state. Made for This works on all heals except self-healing.
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yeah,i wont do gens,i will run the map like headless chicken and i will use 2 perks or 3 (OTR DH and MFT for 2 chases) and i end up with 1 perk left
3 -
And this ends up in being "useless"? Come on..
1 -
Absolutely right, OP.
Also, as far as DH, MFT and DH already have great synergy on live. I'm not sure why anyone would think differently, but the fact that you now need DH or another perk to make MFT live is nothing but a massive nef.
And yeah, of course you can get hit while you have the Endurance protection from the perk itself, but surely no one here is arguing that going from 'always active' to 'active only if hit when...' isn't a huge difference on its own?
1 -
Dedicated runners usually don´t run around like headless chickens. But if you want to play that way, feel free to do so.
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not everyone are Dedicated runners and some of us are doing gens and i cant do gens in deep wounds
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Ohh so you´re complaining that its not a cookie cutter build anymore.
2 -
i am complaining for all the killer buffs.but everyday i am seeing 100% bonus bp for survivors-this is talking for itself
0 -
MFT simply isn't going to be worth the perk slot anymore. Plus, I think I hear some Legion mains slamming their heads against a wall right now
1 -
This version of MFT is still better for Legion. Current MFT triggers on both injured and deep wounds which hurts Legion no matter.
While Legion's power does inflict deep wounds, Legion is not forced to have to chase deep wounded survivors and if survivors aren't mending just to keep the 3% speed against legion, then gens aren't getting done. Plus MFT won't do much if there's no tile to run.
2 -
get good , if you need MFT to have fun , you are just bad at the game , simple as that.
survivors are limited ? since when ? survivor had more variety than killers they just prefer running the same meta stuff because they feel comfy with broken stuff and thats a fact.
and yes the point was making the perk more situational , 3% is a strong effect , and not only that they didnt talked about adding a cap to stacking haste perks , you can still use it with OTR + DH and HOPE on top if you really want to use MFT.
4 -
By useless you mean situational it's going to be more of a punishment for tunneling with a longer chase and work with itself, dead hard, off the record, and any other endurance perk. The perk needed a significant nerf for a while and the way they nerfed it is actually smart since the effect is tied into the other effect as well. It could have been a lot worse considering BHVR's track record with balance changes.
1 -
Onlyfacts content here
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Call of brine, overcharge and ruin is also useless. Welcome to the club how killers feel on a regular basis.
3 -
Agreed, totally useful now.
I'd argue it's griefing your team bringing it at this point lol. There is no balance, it's either let's make a perk on either side useless or OP.
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Yeah it's definitely a dead perk. Have people seen how dark the screen gets as Deep Wound progresses? Haste means jack when you can't see lol
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I don't think perk is useless though. a build with DH/OTR/MFT is possible. you get hooked. if killer tunnels you and hits borrow time, you activate MFT. if they don't hit you then you can use DH. A common strategy to counter OTR is to hit the survivor off-hook to remove endurance, but doing so punishes you. it is anti-tunnel perk now for killer that actively hit endurance survivors. Survivor can purposely bodyblock with OTR to trigger the perk. the perk is like MoM. you need to play specific way to get value out of the perk.
The perk only dead from meta perceptive. it is not #1 perk in the game anymore. it is niche anti-tunnel perk that requires you to devote 3/4 of your build to use it and killer has to play along for you to get value out of the perk.
1 -
As most have said, i too believe its not useless. Although yes, its now situational. But, if you have a build where nearly all of your perks are situational, you are bound to get value out of it. I already get value from my personal build of Dh, DS, OTR and MFT every single match and im sire i still will even after this nerf.
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It became quite situational, but I think the combo with OTR, DH, or Stypic Agent would be good. Currently, we can't talk more about it, and we need to wait for the PTB to open.
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Gonna say this in every thread I see - This was a character selling perk, and I won't change my mind.
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Of course. Reminiscent of Mikaela and Circle of Healing. The same will be the case with Ultimate Weapon. It'll probably keep the blindness but require stronger activation requirements for tracking in a future update.
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Lots of assuming. I can tell a lot of people must've been emotionally affected by this perk existing.
Your second point isn't a fact at all. Survivors being skins + lacking a killer power objectively means survivors have a lot less variety.
Being antagonistic about players wanting to run meta doesn't mean you can make baseless claims.
WoO, Resilience, Hope, Adrenaline, DH are all meta and none of these perks are broken.
Hope has no synergy with MFT because it plays no part in activating it.
DH is the only perk that comes close and even then it is very inconsistent.
You guys will never convince me OTR is a good perk outside of certain niche situations. (And no. Tunneling isn't one of them. It's a bad anti tunnel perk.)
MFT is now part of the trash perk pile and that's fine. I played well before it came out and I'll continue to play well after because I'm decent at the game. The delusion is just something I feel like speaking on.
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MFT is still useful
can be use after DH.
when use MFT against tunnel, is still powerful.
now use MFT+Off Record+DS+DH.is 45s to chase down.
after change, is 52s killer need to chase down someone.
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Good. That perk needs to rot away.
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I pretty much stopped playing killer since The Singularity came out. I'm glad they nerfed it. Now I can play 50/50 again
2 -
mft never needed that 3%, every survivor main says it didn't do anything anyway. You still have it, it's just finally conditional. tired of this perk.
now nerf ultimate weapon.
1