What is your opinion about current COB and OC?
Hello. Posted this because I just want to know your opinion. As the title says, what is your opinion about these? I personally think they got nerfed so harsh and now they are worthless.
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I think CoB should get its nerf reverted and OC should get a rework because the skillchecks are annoying
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I think both perks should have their regression speeds increased to 150%. And Call of Brine's other effect should apply to Great skillchecks too.
I think I'd prefer if Overcharge's skillcheck was a regular skillcheck, but the arrow moved faster, like Coulrophobia's effect. Perhaps the arrow gets faster over time along with the regression rate? So it's normal if you tap the gen immediately but if OC is allowed to ramp up, the skillcheck gets harder and harder.
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They enabled the degenerate 3 gen kick meta. They had to be nerfed hard. Any buff would just bring that meta back and that's one of the last things this game needs.
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I think OC should get the 1% on failure back, and toss the extra regression aspect away. CoB can be fully reverted to the release 200%. Alternatively both could be 150% regression but they don't stack with one another. The main issue I think was the lack of earning the regression, as they were happy to buff Pop and PR to arguable better positions than where they were pre-6.1. If excessive 3-gen aspects happen, then the regression aspects could be limited to only work on the most recent gen kicked. I think the intel aspect of CoB is underutilized and largely forgotten about, so that could stay in.
The main reason I think OC should keep the skillcheck, is that it is a Doctor perk. Skillcheck Doctor, as memey as it may be, is always a dumb fun build.
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I am sorry but since English is not my mother-tongue language, so I have some confusion and I think I need to make sure something. You said "I think OC should get the 1% on failure back, and toss the extra regression aspect away." Does this mean that you think OC now shouldn't regress gens faster anymore, and just grants direct 1% regression to the gen if survivor failed the skill check?
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I think they should have kept there regression speed's and had there ability to stack the regression speed removed. They were decent on there own but just overkill when used together. I guess it was just easier having them stack than making the perk with lower regression speed be the only one applied when used together, then also heavily reducing there regression effect.
Sadly we won't see the non -stacking version.
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These were both nerfed because they were OP when stacked.
But if you reworked OC to remove the increased regression speed, and replaced it with bonus regress when activated (5% regression even when hitting the skillcheck, 15% when missing it) then you could allow for more regression on CoB (150%) and crucially they wouldn't stack, they would compliment, in that running them together covers two different scenario's, OC for if a survivor returns within 60s and CoB for when they don't.
That said, I actually like CoB even at 125%. The extra info when survivors hit skill checks is really useful for gen defence and general sense of where survivors are.
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You are right. But then do you think they should be left as current state? I think they are in very poor state...
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COB maybe got overly nerfed but if buffed again it should not work with other gen kick perks (ex not applied if pop or oc applied)
OC is fine because of the skillcheck, but I would rework it entirely: the skillcheck is not only "skill" dependant, but it is hardware dependant so much and man do I hate missing it because of a frame drop
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Overcharge still has its place in certain builds.
Call of Brine is bad but in its current state it can’t be buffed because the gen kicking meta is the last thing we need to come back. If they want to make CoB better, the regression effect needs to be removed and replaced with something else. And no more new perks increasing gen-kick regression speed going forward.
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We had CoB for quite a bit before the gen kick meta. So that wasn't the reason it got so popular.
OC is just a worthless perk in its current form. Hitting the skillcheck isn't hard and the regression is pathetic. Just rework it at this point. It doesn't even have any synergy with Doctor anymore. And it's his own perk!
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I know you want someone else to answer this for you but here it is
Normal Gen regression is .25 charges per second... 150% of that would be .375 charges per second
So instead of taking 4 seconds to take away 1 charge it'll take 3 seconds to take away 1 charge
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Thank you for your answer! I appreciate that.
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Not a problem... I also have my own opinions on regression in general
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I would like to hear your opinion.
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I feel like they should be reverted & made not stack with each other.
Though I'd rather see complete rework of these perks because infinite regression resources isn't very good thing to have
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CoB is defenetly useless now. OC is still a good perk for skillcheck builds, but yes these kinda builds arent that good.
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I like that idea of not stacking, but a problem is OC has an decreased regression at the start and a higher later so its hard were to start and end and yes its to cheap to just kick a gen for these regresion.
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Increase the base Gen Regression from .25 to .35 or .45 (I would say to .50 but that may be too much)
Increase the Gen times to 100 charges... but give checkpoints at 25%, 50%, 75% so that the Gen can't regress past that (without Pop I guess)
And take the Information part of COB and put it on Surveillance
OC can stay the same... or add in what @Caiman suggested
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I think that's good idea! Thank you for your suggestion.
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Well, I personally want them to reverted since I hope killers to have more viable options to giver pressures to gens, since there are only pain resonance, pop, and jolt looking at the recent data that BHVR offered. But you are not wrong, 3 gen kick meta shouldn't be re introduced at all.
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CoB is basically an info perk for gen defense. If you have a killer that can get to gens quickly it still has a place (not meta or game changing, but usable). It would be nice if it also triggered on great skill checks.
OC depends on the quality of survivors you hit. Low MMR its a killer, but by a certain point survivors will hit those skill checks no problem.
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its 50% faster so 0.375c/s or 0.416% progress per second, normal regression is 0.25c/s or 0.277% progress per second. 240 seconds to fully regress a generator vs 360 seconds to fully regress a generator
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I think both could be buffed a bit but not be allowed to stack, like at all, only one perk or the other applies. To do this just let killers with call of brine smack gens to apply regression with basic attacks.
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2 garbages that had their time to shine in the old history.
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I'd be ok with COB being buffed/reverted. I'm not sure what to do about Overcharge.
In terms of gen-kick perks, we're way overdue for decreased cooldowns for Oppression and Dragon's Grip.
In terms of gen-regression perks, I think Ruin should be reverted back to 200%, and it should last until the associated hex perk is cleansed/booned.
Pre-nerf Ruin encouraged healthy gameplay because the Killer had to move around the map to benefit. (If gen repair wasn't interrupted, there's no impact on Survivors, so the Killer needed to try to interrupt it.) Additionally, there's clear counterplay for Survivors, even if Undying was used; plus, the potential hex-totem hunt occupied Survivor time, which was beneficial for Killers.
Ruin was formerly a healthy perk for both sides, one of the most well-designed perks in the entire game. But..., it was apparently nerfed to oblivion because it appeared on the infamous BHVR spreadsheet of
doomusage rates... and then BHVR implemented the disastrous gen-kick meta.Ruin in its current state might as well be deleted from the game.
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oc skill checks need a cooldown.
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Normal gen regression is roughly 1/4 the speed of normal gen repair speeds.
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this would be perfect. survivors are extra punished for abandoning gens and the skillcheck isn't a problem if the killer just spam kicks and you don't leave the gen.
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The problem with CoB and Overcharge was that unlike other perks like Pop/PR/Jolt, they were free, unearned regression with no cooldown or any other limit on how often they could be used, which allowed any killer to defend generators for an excessive amount of time without actually progressing the game at all. That’s why they were unhealthy and have to be weaker than the other perks. Which is ideally why I’d rather CoB just be reworked. Overcharge still has a unique identity with the skill check component, but CoB has nothing special and its information aspect is weaker than Surveillance imo, because it only works with gen kicks and is reliant on good skill checks, while Surveillance is instant and works with all forms of regression.
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they're best 3 gen kick perks if their number were good. the problem is that their number are not good because there is no limit to regression in the game. as a result, they become too strong if their effect has good number and too weak when their number are bad. So unless you cap-regression on generators, there is no good way to balance cob & overcharge.
If I was try make these perks good but not create 50 minute games with them. I would impose 150%(1.5x) generator regression cap in the game then buff overcharge to 250% and COB to 250%. This means that if you kick a gen, it regresses at 400% speed. camping is meta strategy for killer so you will definitely see killer 3 gen-camp right from the start game however after 150% of the regression has been put on the generator, the generator will regress at a static 0.05 rate and no regression perks or skill-checks will cause regression after the 150% is reached.
what this means is that survivor simply have to survive for 150% regression to occur and they will naturally progress the game after that even if killer has better regression perks than survivor's progression. It is little bit like End Game Collapse but for generators.
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I think to what you are saying yes. It got nerfed I think from 5% to 4% bonus regression on failing the skill check, and still kept the weird 85% ->130% escalating regression, drop the second part, and put it back to 5% instead of the current 4%.
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Wouldn't it rather be 0.33 c/s, making it 0.99 in 3 seconds so basically 1 charge?
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A perk that doesn't require you to do anything but kick a gen shouldn't reward you a grand benefit. Low effort, simple reward.
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