Leave survivor perks ALONE!!
I just learned Made For This is getting "re worked" cause killers again whined and whined to devs. Taking the haste away cause low skill killers can't get easy hits or want to learn to beak loops. The chase peek meta became meta due to the valt re work being reworked cause again, killers whined that the were 'missing' valt hits and loosing chases. Maybe killers could practice instead of relying if devs to make it easier. It's rare for any killer perk to be nerphed. How would all killers having ultimate weapon no longer causes survivor to scream? Killers got self healing taking out, med kits nerphed to two heal max, boons worthless, dead hard neutered, etc. True you can't face camp with our a kolby timer but you can still proxy steps away from hook, or just use wraith to face camp. Also MFT was not the end all be all when a survivor was chased. Only that it might give you the chance to valt successfully, killers still had a major speed advantage. The game is designed that all killers can out run a survivor.
Comments
-
Would be weird if killers dont have a speed advantage...
31 -
Oh, but when survivors "whine and whine to the devs," as you so eloquently put it, killer perks never get nerfed? It doesn't take much searching around the forum or the wiki to find plenty of cases on both sides for perks receiving nerfs because the other side complained about them.
The haste isn't being taken away, it's just more conditional. You could at the very least make sure you're factual when you go on a rant. Rants don't carry any weight if the reason why you're ranting isn't even true.
33 -
Nah devs like to trash survivor perks. Its their majot priority for doing something.
16 -
what about no? dude, do you want to play with the same perks for the rest of the years allotted to this game? They just want to change the meta, probably something new and more unique... maybe a balanced and strong perk for murderers and also the same perk for survivors. Meta is changing, it should change. Personally, I hope that the situation will be similar to what it was at the time when the pinhead first came out with a new type of killer perks, and then Mikaela also with a new type of perks that became meta for a long time. It will be just fine if they do something fun in the end.
Post edited by kin on3 -
Maybe play more than survivor before you start claiming that killers don't receive nerfs over survivor complaints.
Anyways, there's no good argument to why survivors need infinite haste while injured. Being injured is the easiest thing to do in dbd.
28 -
Waaah waaah. No more speed boost for getting hit, so sad.
20 -
Good players were good for years without MFT.
Good players will still be good long after MFT is nerfed. MFT was just the latest on the community chopping block. It’ll get nerfed and people will move on to the next thing. Don’t worry too much about it.
I would hesitate to buy DLC in the future, that’s the only feedback they will ever hear.
16 -
Did you seriously say killer perks never get nerfed? Did you start playing last week? There's a lot of trash perks I just scroll past on the Killer side too.
15 -
if that was true killer would have a lot less trashy perks and survivors got a lot of strong perks no not just MFT, like Off the Record and deadhard is still good after the nerf.
think of this MFT going be strong as hell with any perks that give endurance it also going to be a strong anti tunneling perks.
fact survivors still have stronger perks then killers.
5 -
I'm kinda blown away that anyone in the multiverse thinks MFT wasn't problematic...
26 -
Gotta defend it.
Was the same with dh. Even when hit validation got added to it and the killer experience went down the drain.
12 -
that's how it is with this game
glad I play both sides so I feel like I understand more.
8 -
PvP games are literally centered around the idea of one side versus the other...
2 -
I love it when someone makes a post, and everyone else talks in it. Im'a wager OP doesn't return to defend. And this just became a troll bait thread.
3 -
mft was broken. it needed nerfed
7 -
Just wait for next
Windows of Opportunity, Resilience and Adrenaline
4 -
I mean in league it's just everyone hating adc players, so I guess it's a 4v1 in a different way. Except in that game they deserve it lol.
1 -
It's only 3% 5head lmao just run faster
4 -
Well asymmetrical games are vastly different than most other pvp games in terms of us vs them because both sides are never equal.
And DBD is afaik the ONLY game in this genre that manage to survive for several years.
0 -
Yeah!
We are survivors!!!
Our stuff should not be touched!!!
0 -
Your post is quite aggressive and insulting to killers, so my natural instinct was to respond in kind.
Instead I'll try and point out the problem of MFT. You say it's a skill issue.... MFT was a subtle perk that messed with the timing of every mind game and interaction killers had with survivors.
A lot of the stronger killers can brute force their way around Mind Games with strong dashes and gap close that severely reduces the tiles strength for survivors E.g. Nurse, Blight, Wesker, Spirit. Other killers have to rely on more mind games at loops to catch survivors, and the weakest killers have almost nothing in their kit that helps them at loops, so have to rely purely on mind games.
So as a killer using purely mind games, how exactly is anyone supposed to develop their skill at mind games with MFT around? You have this subtle perk that is hard to tell if it is in effect or not, that is making the timing of those mind games inconsistent... I now have to account for my skill, the players skill, the speed of my character, the tile and distances involved AND I now have to also guess on whether MFT is effect or not. Seeing it in the end game lobby doesn't help me learn my in game timings and develop my "skill". Even bloodlust is at least predictable.
The usual counter is "it's only 3%, you can't even tell its in effect", and my response is, if that's so weak, why do you bother running it and complaining its nerfed? Clearly it does a lot for you to care.
MFT hurts weaker chase killers way more than stronger chase killers. There is a reason Killers play the big 4 more often, they don't like dealing with this speed inconsistency, so they pick the killers that don't care about it. Some of us want to play the weaker lillers cause we find them fun... but MFT makes those games significantly harder. No matter what you think about the balance of MFT, tell me why, if everyone is running MFT all the time and screwing with mind game timings, anyone should ever play any other character in the roster instead of the killers that don't care about it?
10 -
I play mostly 50/50 but never used MFT. Most survivors want to rely on perks instead of practicing. And according to the main post all of Myers perks are good. Huntresses perks are definetly overpowered. Never forget the devs nerfed the eruption meta which was justified and I feel like DH took five years but it must has been two months.
I will never understand people who defend perks like MFT and DH.
7 -
Sure, but they can never nerf another Killer perk again either. Do you agree to these terms?
1 -
Are we stating here that, in order to not be hit by a low-skilled killer, a survivor needs something that also requires no skill in the form of a haste boost?
A survivor who is skilled - or at the very least fortunate - can out-play a killer using loops, gyms and mind games. If it's all dependant on running faster, then that doesn't communicate skill to me.
That alone flaws your argument and that's not to even take into account the false statement of killer perks rarely getting nerfed. There's ample evidence in patch notes to disprove that.
As a 50/50 player, both sides have nerfs, buffs, advantages and disadvantages. This always goes in ebbs and flows. I'd suggest you get some perspective, instead of becoming upset over something so trivial that someone confident in their ability doesn't necessarily need.
7 -
"Taking the haste away cause low skill killers can't get easy hits or want to learn to beak loops".
As if MFT was the only perk giving haste. MFT alone does not make anyone stronger. It is usually used with Balanced Landing or Sprint Burst.
"Only that it might give you the chance to valt successfully, killers still had a major speed advantage."
Again, see above. Yes, you can vault then Lithe gives you 50% more speed. How is that fair?
Oh, and Mister, I never whine. But I appreciate the devs push survivors to a different mix of perks as everybody has to use MFT and the above-mentioned perks these days.
1 -
The Devs will nerf every perk when enough people on this forum whine about it. As for vaulting, just play a male character, cause the only thing we were lacking in this game was sexism, so now that we have that in-check as well the fun can begin. /s
0 -
Im all for changing perks to reward for actions. Survivor perks synergize fairly well as an individual but even more so when counted as the 16 total for a team. So much utility from the perk roster should be tempered by having the players earn the most beneficial effects.
1 -
Hello, I'm one of the four people on the forum who is old enough to get this joke.
9 -
This makes zero sense. You have some of the most confusing takes.
1.) Perks on both side synergize. Survivor perks aren’t more synergetic than killer perks. I’d personally argue the inverse.
2.) One survivor loads into the game with 4 perks. They have zero say in what anyone else chooses, so there’s no guarantee that what that one person chooses will ‘synergize’ with some one else’s loadout. Doubly so since most survivors bring the same perks, which isn’t synergy but duplication.
2 -
This post(s headline) screams "leave Britney alone" meme vibes for me.
3 -
The issue is that most threads aren't just critisising balance, they're outright hurling abuse and demonising the actual players themselves. They make it personal by insulting 'survivors players' or 'killer mains' as this thread itself shows.
People can't simply talk about the perk, or the recent changes to it, they have to evoke 'whiny killers players who can't play well so they demand nerfs', and this same sentiment is just as prevalent against survivors too.
9 -
1) I didnt say survivor perks are "more" synergetic in regards to an individual then the killer, but do agree with the implication that the team does. Killer has perk synergy but can only devote attention to one function at a time, which usually means the loadout covers different scenarios or leads up to one large payoff.
2) I wouldnt count all duplicate perks in my statement or even the necessity to coordinate perks with teammates.
A random solo can synergize just as well with the rest of the team regardless of the lack of communication, I know this because I am that solo. Having one Survivor that's really good at healing definitely compliments another Survivor who's dedicated to running and taking hits.
3) I'm simply stating that I think it's healthy in the asymmetrical format for the team with more players and more perk variety per match to work towards beneficial boosts.
0 -
mimimi
0 -
We are way more than you believe.
Way more.
2 -
Mtf requires quite literally no effort to use. You get a speed boost for free for getting hit and on top of that you get endurance for healing someone. It's overtuned and problematic, especially against weaker killers who have no anti-lopp
6 -
Nothing is -ever- enough. Apparently it just isn't easy enough to 4K all the time. It's actually sad seeing perks constantly nerfed to oblivion.
Isn't it ironic a broken perk like UW is not being nerfed? Killers own this game.
1 -
We are strength. We are unity. We all need zimmer frames.
0 -
Well if people go back to use Lithe or SB in its place, then it is a bit more weird though, as Lithe is the more recent and even that was released 6 years ago. So if shaking up the meta means making DLCs from the last decade relevant again, then maybe they need to reconsider how they wish to accomplish this.
0 -
How about: "no"? Overpowered perks should be dealt with no matter which side they are on. And MfT, fellow inhabitants of the fog, is overpowered.
5 -
If you don't eat your meat, you can't have any pudding! How can you have any pudding if you don't eat your meat?
(Meat = learning to actually play the game without crutch perks. Pudding = Crutch perks.)
3 -
Although I'm certainly old enough to be the father of many forum users (maybe even the grandfather, given how young some sound), I dare say I'm not that far gone yet.
My back has known better days though.
1 -
MFT has been out longer than UW so not a fair comparison, and plenty of killer players agree UW is at least the strongest killer tracking perk, even if they won't admit its overpowered.
You also ignore and/or do not mention the several other killers perks, add-ons and powers that have been nerfed, such as Eruption, Pop, Pain Res, Spirit add-ons, Nurse add-ons, Xeno tail, Skull Merchant. Not to mention the introduction of the HUD and the AFC system.
It doesn't give your argument a lot of credibility when you ignore basic provable facts to support a false narrative.
4 -
My back seems to have survived fine but my knees... Ohh my knees... All those years they said I'd hurt later in life if I didn't dress warm or stop jumping off things and I thought they were lying.
1 -
Hex: Ruin, Hex: Undying, Old Mory offerings, DMS, Eruption, CoB, OC, Pop, Pain resonance, Thanatophobia, Spirit addons, Nurse addons, Xenomorph tail attack, Old Hillbilly, Freddy, legion and slinger ... They were all nerfed a lot. You still say killers own this game? I don't think so.
4 -
If you’re nothing without MFT then you shouldn’t have it.
0 -
What's the condition for the haste in MFT? When you are being chased? Lol
0 -
Gets the convo going with other people though, so, has some benefit
0 -
"Stay injured"
This is not happening, Resilience exist for half a decade, the reward is to stay injured.
When a player bias enough on one side, everything has its own reason
0 -
Cause funny win button, lol
0 -
Does it really mean anything MFT came out slightly before another perk? It sounds like you are having a hard time justifying this.
You can go on and name a small number of things for killers that have been nerfed, but it is a proveable fact that quadruple of things been nerfed on survivors while killers are all buffed constantly. Now it is Trickster.
You were just rambling.
2