DS nerf ruined the game
Before 2021, Decisive Strike was one of the most unhealthy perk in this game. It granted 1 minute of immortality to survivors, who abused it to rush gen, heal allies and perform hook saves without the punishment of being hooked.
The nerf released in January 2021 completely resolved this problem, there was no plausible reason for them to have nerfed the perk again (in this case, I'm referring to the stun time reduced from 5 to 3 s, removal in the endgame is acceptable). And now there is no reason to use DS anymore, and its absence makes a huge difference in the game. At the moment it's always the same bullshit: tunnel, tunnel, tunnel, tunnel, tunnel, tunnel, tunnel and tunnel. And I don't blame the killers, they're doing it because it's super practical and there's no punishment. The 10 s endurance status effect is almost completely ignored by killers powers where the attack's cooldown is low or by STBFL.
Survivors don't need anything broken like old CoH/DH or MFT, reverting DS from 3 to 5 s would certainly force other strategies that don't revolve around soft camp + tunnel. This was one of the most dramatic and negative nerf in the game.
Comments
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If you recall the change from 5s to 3 was made partly because the additional time was no longer needed to counterplay enduring. Old enduring was changed to just pallets and so ds was made to match killers base recovery. Those 2s were just so enduring didnt compmetely negate ds.
The idea that the perk has no value may hold true for some survivors, but there are still plunty running the perk and getting value.
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Maybe the solution to tunnelling shouldn't just be DS existing, maybe they could actually do something about it :3
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Considering that people are still trying to bodyblock with it, make it disable on protection hit and I'm okay with it.
But tunneling should be solved by rewarding killers for spreading hooks, not by buffing any perks.
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No, if you take a protection hit with DS, you are wasting your own time more than the killer's. Plus, disabling on protection hits would mean the killer can hit you off-hook to immediately disable DS, which would defeat its purpose.
And no, you can't really solve tunnelling by just buffing non-tunnelling, since it'd have to be considerably stronger than tunnelling to be impactful. That would entail a huge buff to killers, which they don't need right now.
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Ok. Maybe the solution to problem of 3 survivors spawning in 3 seperate gens is not corrupt intervention. Maybe they should do something about it.
See?
Tunneling is a valid although unkind strategy in dbd. Has been since release. It has been harder, it has been easier. But I'm sure it's going to stay.
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The conspicuous actions change and disabling in end game from 6.1 were good, healthy changes.
The stun reduction from 5 to 3s in 6.1 was overkill.
The only reason this perk exists now is to reset exhaustion or deep wound while being tunneled, not to gain anything that remotely resembles distance. Especially since about half the 3s window the survivor is also animation locked along with the killer.
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No, the nerf from 5 to 3 s was not to balance the nerf in enduring, it was to “balance the meta”, as the developers themselves stated (as well as many other perks nerfs on both sides, just to force the use of other perks). The original concept of DS was to have a 5 s stun, and despite several changes and reformulations, it remained with a 5 s stun for most of the time until the midchapter nerf after the launch of the Dredge.
And yes, the perk may have a value if the stun is applied in an area close to a loop, but this is undeniably much more situational than before, which has caused a large part of the public to stop using it. This in itself opened the door for tunneling much more frequent. Anyone who played before and after August 2022 should notice the difference in the number of tunnels applied, this nerf completely changed the killers mentality. Even whitout old DS in a match, the existence of this perk was relevant.
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Other approaches would also be very welcome. I just wish there was something that would actually make killers think twice about starting the match intending to apply tunnels. The old DS (5 s stun) did this.
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I completely disagree that there should be rewards for spreading hooks. Tunneling is not the problem, tunneling without a real risk is. This does not mean that in all tunneling attempts the killer must be punished, but there is a risk to be punished, who will lead to a decision-making (who at moment, does not exist).
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It would have to be something that survivors cannot abuse for other strategies.
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No rewards, only punishments. That's not how you make players change their ways. If anything, that's how you make them double down out of spite.
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So... we back to DS pre-nerf 6.1.
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As said in another comment, rewarding killers for not tunneling would require exaggerated buffs that they definitely don't need. The game worked well for 6 years without the exaggerated amount of tunnels that it has now, and it would be healthy to make this action risky again. Not entirely punitive, but risky.
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Yeah well here's the thing. DBDs gotten to the point of survivors being to essentially auto pilot thanks to generous maps, WoO and MFT that even with a semi fast chase multiple gens still get completed making tunneling the best strategy to do for pressure.
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It's not just punishments though. Killers have been receiving a nice amount of map changes that make the maps fairer for them, and this will continue with the next patch as well.
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Honestly even 4 seconds would be enough. Or even just making it so the the stun triggers after you land so you actually get to use the full 3 seconds rather than wasting a second falling from the killers arms.
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Buffing non-tunneling must be paired with nerfing tunneling.
Tunneling is op, but the thing is the effort required is far less, if you buff non-tunneling equally to tunneling (which has to be extremely op), killers still tunneling anyway, just because the lesser effort.
You say like Enduring works 1 times like DS.
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It says so, so much about BHVR that after they nailed the perk to be the most healthy one in the game, they decided to nuke it into oblivion.
Imagine if they gutted all of Blight's addons and then 6 months later they changed his power so that you get one rush token for every hookstate.
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How many complaining about DS actually know how to use it? (e.g. getting downed next to a window or a pallet to make distance)
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Even if they raised it to 4secs, no one would use it because its not a free escape for endgame anymore. That's why people brought it.
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You can pair it with adrenaline and hope tho
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Double whammy when they replaced it with OTR, which is disabled if the killer tunnels hard enough, but can also be used to punish the killer for not tunnelling.
How did they manage to find a balance change that would make things worse for BOTH sides?
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You can't, DS doesn't work for EndGame anymore.
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What I meant that if DS deactivated you can still guarantee some kind of escape if you have adrenaline or hope and I do know it disables in the endgame
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