Is it possible to get a refund for a character purchased with iridescent shards several days ago?
During the Halloween event, I grinded iridescent shards so that I could purchase Gabriel Soma, because I had heard his perk Made For This was quite good. I bought him and prestiged him, but today I learned that Made For This is getting a massive nerf. I feel cheated, because I never even got to play him or play with his perk and still wont be able to before its nerfed. Given that it has only been a few days and I haven't even played the character, can I refund him somehow?
Best Answer
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No you can’t get a refund.
also. You can play him right now, and the update is not even out for PTB, let alone live - that’s presumably 4 weeks from now. You can play him and this perk and the changes might even not be final. There is also people that argue the change makes the perk stronger.
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Answers
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All DLC purchases are final so nope, there is no way to get refunds on it. That's the risk of a Live Service game unfortunately.
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The people arguing the changes make it stronger are killer-exclusive players who either:
1) are really bad at guaging survivor perk power level, or
2) want any remotely useful survivor perk nerfed; failing to realize that if survivor perks are universally useless killer must by necessity receive massive basekit nerfs to compensate
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Anyone arguing it's stronger is someone whose opinion you can safely ignore. It's better in a few limited situations, but it is a major nerf. It's like trying to argue that DH is better now than it was.
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That's how they roll unfortunately - either the perks are absolute garbage or if one happens to be decent, rather than balance it, they'll nerf it into oblivion within a few months.
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Its situationally stronger in the hands of skilled players and is hella good at anti-tunnel. For example, imagine a build like:
OTR + DS + MFT + DH.
You get hooked, you get OTR, killer tunnels you, you now have MFT. You run the killer around, get downed before DS runs out, get picked up, and DS the killer, this resets deep wound. You now run the killer, just before they hit you, you dead hard, get a speed boost, now you have MFT. Then run the killer and finally get downed. Basically, when used as anti-tunnel it can be very good.
Now, is this going to happen often? No, probably not. Does this mean overall its a better perk? No of course not, it is much more situational now, and probably requires it be paired with another endurance perk (probably dead hard in most cases). But in the situations where it does work now, it is stronger than before. But you'll get to use it less often, if that makes sense. So yes, the perk will be "nerfed" and weaker than before, but it has the potential to be stronger than before in some situations.
Is its usage going to down? Absolutely, most survivors favor perks that aren't situational and are "just there" this is why you see so many perks like Sprint burst, windows, kindred etc. because the perks just work without any real input from you making it easier. But this doesn't mean those perks are the best. Deliverance i'd argue is the best perk in the game when used with a team of survivors that can communicate and coordinate together.
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Is "remotely useful" your way to say "overpowered" ? 😅
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no, by "remotely useful" I mean "any range of perks including OP ones like MFT, but also useful and balanced ones like Windows, and marginally useful ones like old Prove"
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Take this as a learning experience.
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Your specific, non-existent in solo'q, niche situation has been posted repeatedly. And as you said, this is very prevalent in a skilled set of hands, such as a SWF. Tell us some more set ups where MFT shines. There's a handful more for every example you give that says it was SO much better pre-nerf.
Can you stop? Asking in genuine ernst. And as OP just found out... no perk that is too good to be true will stick around. 2-4 months, and then trash heap.
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Or, now hear me out, today have MFT after being unhooked, because injured not because of DW. Run the killer until DS is about to give out. Let the killer down you, DS, run the killer some more with MFT, because injured. When the killer gets close enough for the hit, DH.
Oh, but now that your exhaused you don't have MFT. Is that why you think the new version is stronger? Did you ignore all the other times when it's active without using some perk combo just to place yourself in DW? Did you forget one tactic of forcing DS is to jump in a locker? How can you do that while in DW? A tunneling killer may wait out the DS timer and what about after the second hook? You won't have DS to reset DW for you one two combo.
Thinking MFT is going to be stronger after the change is like saying DS is stronger than before.
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There's no way an organization would be so smart as to rework and nerf the Knight, Skull Merchant, Alien, and other soon-to-be-released killers this year alone.
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I can never understand how people feel cheated in this scenario.
You litteraly had to sign to agree that changes can be made at any point when you start playing the game.
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you're sad about a perk being nerfed while freddy mains literally lost their killer 5 years ago. people who paid for legion when the killer almost killed the game and enjoyed him for only about half a year. dont worry though its just a perk and there're still gonna be better perks once the patch goes live
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You literally didn't have to sign anything. You have to click on a agree button that isn't legally binding.
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I've missed anything happening to Window of Opportunity (Powerful but not OP IMHO).
As for "Prove Thyself", I remember it was only slightly nerfed recently, probably because gens are flying fast nowadays. Are there people wanting to reduce it further?
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Yes and gens weren’t flying because of PT. They’re completed because healing isn’t worth it so survivors remain injured and work on gens, survivors have no incentive to do anything but gens (boon perks stink, hexes aren’t really much of a threat unless they’re NOED, and survivor items are pretty bad so no point in chest diving), and it has always been more efficient for survivors to split up on gens rather than group together. Killer mains thought, somehow, that by nerfing so many secondary survivor activities survivors would not understand they must focus on gens. I guess the belief was they’d still roam looking for chests, waste time healing and setting up boons—all at no real benefit. Surprise, surprise; most survivors aren’t imbeciles. Basically killers wanted everything survivors could do to include some sort of basekit gen slowdown.
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I mean, its definitely gonna become good for anti tunnel, and it will be the bane of some slinger players but yeah as you said, it's only gonna be good in some cases. Kinda glad to see it gutted but I know that means behavior will continue gutting perks instead of actually fixing them.
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You realize that there is seldom any "killers". Most players play both roles. (Most bad players only play one side.)
Also, BHVR decides what to change. They don't listen to kids screaming their misunderstanding of the game on the forums.
That these changes are good or bad in general is an entirely different issue.
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Are you being serious?
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I have seen Reddit lawyers dropping better takes, i'm impressed.
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Are you? You literally had to sign something before playing DBD?
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My sibling in christ, the documents that you have to agree to in order to use software is the digital equivallant to signing a contract.
It's very much legaly binding
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Correct. As a lawyer of the province of Concordia von Bllsht, it is indeed legally binding.
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I'm kind of curious - what do you think I meant when I said "old prove" (emphasis added)
I firmly hold that simply removing the BP bonus of Prove would have reduced the pick rate of the perk. a perk that on average increased gen times by a second per gen when compared to splitting gens - and that's not even counting the time required to run to a new gen - while also opening up the additional risk of a killer disrupting two people at once, or being countered by a killer using Discordance, was in no way the cause of gens seeming to go fast. Prove was useful only in the scenario where there's one gen left to eke out a tiny bit more efficiency in closing the game out
Post edited by ratcoffee on0 -
You actually did, you just deny it. Hell this game even allows you to re-read what you had signed and revoke your consent in the options ingame, it locks you out of the game but you can do it.
Signing a contract ≠ legally binding
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There aren't very many EULAs that are actually enforceable, especially video game EULAs, since they're not that easy to understand and you aren't forced to agree to them before purchase. You also said you literally signed something, which you didn't.
Actually going through the hassle of trying to contest them on the other hand...
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You know what. In the most technicality of ways. You are correct. I didn't in the most litteral form sign something.
Just did something that is pretty much equivallent in every way.
I need to ban "litteraly" from my vocabulary. Been burned too often
They aren't really enforceable cause they mostly are filled with ways to protect the owner rather then put responsibility on you
Doesn't change that if you would try to sue BHVR cause they changed the product after you bought it you would lose without a doubt cause you agreed on these terms
Maybe legaly binding isn't the right word but it is something that you agreed on so you shouldn't be surprised it happens
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