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Do you think Survivors have decent chance to Survive match like this?
Sounds pretty fair to me.
No, seriously tho, that's like playing on auto-pillot mode for the Killer.
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People who wants to win alot means they dont want challenge at all, but take the very shortcut path to win. It goes for both sides.
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What do you mean? That nurse was obviously playing hard mode because she wasn't stacking 4 slowdown perks to stop all the filthy gen rushers /s
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Well said
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I believe Nurse need another nerf, cause last one didn't touch her biggest problem. Strongest power has one of the smallest cooldown. It's stupid to me.
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Ultimate Weapon and Nowhere to Hide are disgusting. They only overpower already S-Tier mobility killers like Nurse and Blight and it's unbelievable how they can just zoom across the map with their brains off to down and slug everybody one by one.
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In this case, when the killer put a horrible map offering, my game just crash, and no, I don’t open manager task and close the game, I dont use map offerings btw, I find them very cringe
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Since Blight release, I already think of it, 16sec no TR of Tinkerer, 4sec aura of BBQ. Its almost only Blight can get the most use of them. While other basic speed killers dont.
Later with Lethal pursuit. 9sec is fine for other basic speed killers, but Blight can start a chase when Lethal pursuit is still mid use, its completely a free hit when you chase a survivor seeing their aura behind walls.
Then Nowhere to hide, its a map wide aura for Blight. I think those effects should have a rework on how it work, so basic speed killers have more benefit, and high speed killers get less.
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What's funny is there are actually people on this forum who would unironically defend this as fair and say the survivors just need to learn how to play against it.
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So did you escape?
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Killer have no chance without any gen-defends perks, unless you're Blight or Nurse.
It doesn't matter If a killer always knows where you are, if you're a good looper.
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Nobody said anything about gen perks my guy
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Take a look at the title.
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I don't think Distortion can keep up with this amount of aura-reveal LOL.
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Aw... Hope you get better soon. :(
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Nope, the whole match lasted under 10 min I think. One of my teammates just gave up after they were first time hooked and went AFK and honestly I don't blame them when someone brings all these things (can't get any worse).
But at least the Nurse player got what they wanted. Ezi free quick win on auto-pillot difficulty.
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Survivors had distorsion and calm spirit what's stopping you from using them? ohhhh no room for second chances after I see.
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Morale issue.
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Nurse is not as easy as auto-pilot.
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Well bruh I can agree until I see perks like Nowhere to hide or floods of rage. That's really just autopilot
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???
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The very strongest thing in the game is overpowered? I won't argue against that.
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😭😭😭
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looks like one bad match and you are salty.
99.99% of match that people face are not these perks or combo.
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The only thing the perks do is remove the time waste of searching if survivors are within activation ranges, the killer still needs to get the downs. Besides that it is possible to avoid this loadout with the exception of small maps.
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Is Silent Hill the worse map for Nurse? Just move forward and she'll force to go down.
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Honestly, once you've made it past her skill floor, slapping on a bunch of aura reading perks does make Nurse kind of auto-pilot. It's the strongest loudout for the strongest killer in the game.
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DBD isn't a counterpick game. Try again.
Also asking anyone to run Calm Spirit in 2023 is funny.
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A killer isn't dependent on three other potatoes though. SoloQ-players are.
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If you want to win they you counter pick if not just play the game take the lose and move on.
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Lol. Reading the perks I though "would be nice on Nurse". 🤣
I have a better detection build than this, so it can be worse. (No add-ons though, I don't like to use them except for the Vulpixia build)
Keep in mind the gamble of this player is to be able to kill everyone faster than you can do gens without regression.
Distortion is pretty good against this. Stealth is your friend. Also, never play aggressively against a decent Nurse : it's usually suicide.
Good luck.
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Blight is arguably stronger. Well, it's situational and depend on the map. Generally, Nurse wins on multi-floors. Blight wins on the others. (In general, Nurse has the worst kill rate of all killers, which I always find funny.)
Also, with more than 30k blink attacks I'm a pretty decent Nurse and use full-detection builds, yet some survivors manage to have long chases against me. It's all about skill. A survivor experienced as and against Nurse tend to do pretty well.
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midwich nurse is possible to defeat regardless of perks. for as strong as nurse is in the chase, she is not undefeatable. generator efficiency can win.
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I did until I got to the Nurse hand power icon.
Assuming she's good. But that could legit be the only thing there and it would be the same conclusion lol.
Winnable sure. Decent chance? Ehhh I wouldn't say so unless you got a strong SWF.
Post edited by MrPenguin on1 -
I beg to differ its every match and its also combined with tunnel the first survivor out the match as quickly as possible
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As boring as it is I've started running distortion and calm spirit to counter these when I notice them popping up more often. Lately it's been devour hope for me
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survivors misplayed. there was a midwich offering lmao open your eyes.
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Nowhere To Hide on Nurse really just plays the game for the player. I love the perk but the things that make it so good make it downright busted on Nurse.
Nowhere To Hide's aura reveal range should not travel with the killer's location. This benefits the killers too much that already are higher tier due to their mobility. To compensate, they could make it so that kicking a gen with NTH grants the killer a 5% movement speed boost for its 5 seconds, which would mostly benefit M1 killers.
Nurse still needs balancing. That they went and implemented an add-on to increase her post-blink lunge range feels like an insult, given that reducing her lunge range would be a perfect way to balance her. And be it 20% reduced lunge range out of the first blink and 33% out of the second. Regrettably enough, they've also removed flashlight interactions with killer abilities, a considerable buff for Nurse. The very least they can do in turn is make pallets a more meaningful gameplay element against Nurse, by making it so that if Nurse is stunned by a pallet, she loses all blink charges and they only start recharging once the stun animation has played out. It should also be possible to stun Nurse while she is in fatigue. Stunning Nurse with a pallet is risky and unreliable enough as it is. At least make it impactful if it does happen. Same thing could extend to Head On and Decisive Strike.
Post edited by zarr on3 -
Since Blight release, I already see Blight has the most use of BBQ, 4sec with 230% speed is alot different than 115%, Spirit has 176% but she cant see aura.
Now perks like No where to hide has the range where killers are, high tier killers benefit even more. Blight & Wesker pretty much map wide. Lethal pursuit is also insane on Blight that he can injure a survivor and the aura reading is still stay for another hit.
I think aura perks should be changed that if they start chase, aura should disable, so Trapper/Myer certainly have the most use of the perks, while Blight & Wesker have less.
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Interesting idea but that wouldn't change anything because the aura reading isn't needed in the chase. Blight and Nurse probably got the hit on you before the game even registered a chase is happening.
Just nerf Nurse and Blight. No need to change how the game works just because of 2 characters that should've been nerfed ages ago.
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I made a thread on this! People really seem to struggle with the idea that info perks that travel with the Killer become insanely more problematic the higher tier the Killer is and the movement part doesn't matter nearly as much for the lower tier ones.
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God I really hope they don't end up nerfing a good but balanced perk like Nowhere to Hide just because of one broken killer again.
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I'm so confused... What perks is a nurse SUPPOSE to choose then? They've already removed alot of perk selection by making her blinks not basic attacks, and Nurse obviously isn't going to use perks like Bamboozle or brutal strength. At this point is just feels like any selection of perks that actually makes sense for her will get complained about.
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I would agree with @BlightedDolphin and say it's much more appropriate to just nerf those two killers rather than adjust perks to their unreasonable strength. They need nerfs regardless, and most of the perks problematic on these two are perfectly fine on other killers. I touched on Nurse in my post, and for Blight apart from the obvious add-on adjustments (Ring, C33, Vial, maybe slight reductions to Crow and Rat), pallets should also be more meaningful. Stunning Blight similarly to my Nurse suggestion should rob him of his charges. Either that or make it so that he can't break pallets with his attack. Or maybe both, although that could turn out to be a bit much.
And NTH doesn't even really specify that the aura reveal lingers on the killer. Ultimate Weapon needs some rebalancing anyway, although I think reducing the active window to 15 seconds and increasing the cooldown to 45 would suffice.
In this instance it is a combination of the map offering and the perks. Nowhere To Hide on Nurse already equals free, unavoidable hits a lot of the time, especially so on indoor maps, and Midwich is particularly egregious in this regard. Darkness Revealed is basically just as strong as NTH on this map, as well. Ultimate Weapon is actually superfluous with this loadout, it if anything is detrimental for the killer here as it gives survivors a warning that Nurse knows about their position. But I suppose it ican be there as a safety against Distortion.
There are plenty of "fair" tracking perks Nurse can make good use of that aren't as problematic. Barbecue's great. Monitor & Abuse has always been interesting alongside Nurse's Calling (or her add-on equivalent). Tinkerer. Floods Of Rage. And she can obviously still make perfectly good use of gen perks. With Terminus and No Way Out she even still has access to potent endgame perks.
Either way, the actual issue is Nurse herself of course. Instead of nerfing perks or making them somehow not work on her, they should simply nerf her.
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Sounds like a distortion players wet dream
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What can you really do to nerf Nurse though that won't just completely break her? She's already BEEN nerfed several times. I feel alot of people forget just how much distance a survivor can get due to her cooldowns and fatigue. Making those much longer will put her in a spot where a survivor holding W can go faster than her.
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Nurse is still OP, there is no doubt about it. She 4ks in tournaments consistently and in public play good Nurses can win hundreds and thousands of matches in a row without even using perks or add-ons altogether.
Reduce her lunge range out of blinks. The exact % would have to be figured out, but it would be the perfect nerf as it doesn't impact her general gameplay, it only makes it so her lunge doesn't act as as much of a "third blink", needing the player to be more accurate with their blinks and more swift with their reactions, allowing survivor jukes and dodges to actually work out sometimes. White Nit Comb exists, and good players have used it and still demolished plenty with it.
Pallets should also be more meaningful against her.
The lightburn nerfs could be reverted...
And for something else that relates to the topic at hand more closely: Nurse could be afflicted by Blindness mid-blink. This would still allow her to use auras to find survivors and acquire map knowledge, but it would prevent the issue of some of the aura perks basically giving her free hits. Although yeah, this one would feel a little ham-handed and further limit perk diversity for the killer.
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Feel like tournament play is it's own monster. Realistically, who OTHER than tournament squads were using lightburn against Nurse? Anytime it would get mentioned as a way to counter Nurse, it would get instantly dismissed. As long as the average killrate as Nurse doesn't become as outlier, as opposed to TOURNAMENT killrates, I doubt we'll see any more changes anytime soon.
Sidenote though... Maybe just get rid of map offerings?
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“This build is impossible to counter!”
Run this perk that counters it.
”No.”
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Don't forget that Nurse has the lowest kill rate of the roster.
Usually when I crush a team it's always for the same reasons : being too aggressive, not able to stealth, running in a straight line (sometimes turning left and right but still going straight), ... (edit: ah yes : crouching cluelessly next to a gen I'm about to kick)
Now the Nurse can't even one-shot down anymore and somehow it's still too difficult for gen-sitters.
It's a good thing I go against good players giving me trouble and crushing the gens. Otherwise I would feel desperate.
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Lightburn not being all too relevant in average play is a fair point. It was definitely a significant counter in the hands of a player that knew how to use it, but it wouldn't be an actual balancing tool. Not least because it requires the use of certain items, of course. But still, it's just very unfortunate that these flashlight interactions have been removed. I don't get why devs would ever want to remove fun and engaging gameplay from their game. Especially here, where items are stale enough as it is and flashlights one of the few really fun and proactive items that encourage interaction. And it's not like these interactions had been problematic either, far from, as they required the use of certain, already less optimal items, skill, and risky plays.
We have seen changes to Nurse multiple times in the past despite her average kill rate always having been on the lower end. I'm sure the devs realize that she is problematic still, despite not being all that great in an average player's hands. But yes, I mean, they are also not addressing blatantly busted things such as Blight's add-ons, for years and years (instead at times even nerfing mid-tier killer add-ons...), so it's not like I am holding my breath (pun intended).
I think it's just a bit funny that my suggestion has for a long time been to reduce her lunge range, and BHVR out of nowhere brings an add-on that increases it instead. But yeah, with a lower lunge range, Nurse would require more skill, be less forgiving, allow for more counterplay, while still being an S-tier killer.
I for one wouldn't want map offerings to be removed, for the record. There are just too many interesting or fun or otherwise worthwhile strategies that involve the use of certain maps. And there already are counters to map offerings (other map offerings or the Sacrificial Ward). I agree of course that map offerings constitute a "balance issue", but a game does not live and die only by balance, other things are just as if not even more important, and people playing Jumpscare Myers or Ghostface on an indoor map is something I wouldn't want to lose, for just one example.
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