Is Chucky true Third Person, or is the killer player seeing a character model in place of a weapon??

Essentially, I'm trying to figure out if the character model, animations, and interactions that the killer sees from the doll the same one that the Survivors see, of if it is similar to how the first person view works in that it's a separate model that only the killer sees.
My current theory is that it IS a separate model with its own sets of behaviors and animations. While it does use some shared animations, it also has some that play differently for the killers and survivors.
I'm mostly curious about this to determine how to "treat" the character in terms of navigation and movement, as well as determining attack and lunge distances, as well as explaining some discrepencies I've seen in the gameplay.
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The camera seems to rotate around the doll model so I would assume it is true 3rd person
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Mandy mentioned in another thread that Chucky's model has a smaller capsule size compared to other killers and is similar to survivors, so he can hug walls closer than any other killer and use survivor check points.
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that sound dope actually
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Chucky can do anything survivors do. Hug the walls, check the corners etc. Also survivors tricks are not working on him.
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Survivor tricks? Like what?
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The 360 or dropping the pallet and jumping toward the killers trying to confuse them and exploiting the awful fov the killers have, for example.
Basically any trick which exploit the killer fov taking advantage of their blind spots.
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Oh gotcha. Nice, that is probably not a terrible thing lol
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I understand that the physics shape is the killer model is the same as survivors. However, I'm asking if the killer is seeing the same model as the survivors, or if they are seeing a separate model.
Case in point: killers see a modified version of the killer model with a missing head and stretched limbs to accomplish having their weapon always in view. The killer model is there, but modified to work in first person. Meanwhile, survivors see a Killer model with no modifications and a different animation set. Hence why Meyers always sees his weapon being held up while survivors see his weapon at his waist level. This is all common practice in first person games. Chucky could follow a modified version of this, where the killers pov model is very similar to what survivors see, but still uses a few modified animations for specific interactions. This would explain a couple things as well, such as not seeing the red stain (which I assume is a consequence of not seeing the killer model the survivors see, which is specifically modified to project red light).
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It certainly has unique animations for when carrying a survivor as Charles' spirit. But from what I've seen, the actual 'Chucky' gameplay is as close to what survivors see as is possible.
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I thought the same at first, but then I saw how it looked for the killer to move at certain angles, which makes Chucky look like he's sliding a bit. I might spend some time with the ptb testing all of this, but some small oddities had me thinking that the killer is seeing a separate model. Mostly the sliding I noticed on several streams. It may also be a limitation caused by how they made his animations, though.
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