Buff killer perks and nerf survivors perks but in a difficult way
For the more in depth reasoning behind my thoughts please read my additional comments thank you.
having the ONE killer with only FOUR perks total have to jump through multiple hoops with extremely specific requirements to activate a single perk once, while also having the FOUR survivors with FOUR PERKS EACH needing only one EXTREMELY easy requirement to activate multiple perks at a time makes no sense at all and is totally bs.
instead they should be reversed with survivors having to jump through multiple hoops and killer needing only simple tasks, this would make sense because this game is a GOD DAMN 4v1, with survivors already having an easier objective then killers this just seems like an obvious idea.
like come on with stuff like bbq and chilli being considered a strong aura reading perk for the killer while being useless on smaller maps and outright negated by certain survivor perks is saying something. While survivors also have ######### like MTF that only requires you to be injured to keep haste buff PERMANENTLY ACTIVE!!!
PLEASE BHVR FIX THIS
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Like survivors perks haven't been nerfed enough
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Idk killer still has control, a killer can literally decided how long you stay in a trial, if he thinks you looked at him funny you’re probably not going to get to play and have to spectate or go next.
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I feel like you think this is the case largely due to confirmation bias.
There are a lot of killer perks that do just work with no real requirement, or a very basic requirement. There are also a lot of survivor perks that require pretty hefty investment or requirements. You're comparing apples to oranges when you call attention to one group's perks having requirements but not the other.
For instance, you highlight BBQ, which itself is only a perk with moderate requirements. Get a hook, and be 40m away from survivors. Not nothing, but not prohibitive either. What about other perks in that vein, though? How about Nowhere To Hide, Darkness Revealed, Ultimate Weapon, or I'm All Ears? None of them have a particularly hefty requirement or investment, you just perform a simple action (or have a survivor perform one) and get your perk value.
At best, the problem is with the current survivor meta, rather than "survivor perks" versus "killer perks" as if there's a clear design gap between the two like you're describing.
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You know what that’s fair
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My problem is all the four survivors perks are easy to activate while most of killers are multi stage setup for mediocre results for the single killer, yeah there are some easy ones but they usually cost something like a fully completed gen, which is really bad for the killer and there control over the trials.
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My main problem is that the vast majority of killer perks are things to slightly slow or inconvenience the survivors within a set distance, with a set period of time, for a set duration, with a set cooldown, rather than just buffing the killer and their strengths, while the opposite is true to the survivors, having instant healing and speed boosts with protection hits and new abilities that have easy single requirements to activate.
this is where my problem lies because rather then the four survivors playing around the one killer and there perks and powers, most of the time it feels like the killer is trying to play around the survivors buffs with mediocre slow downs, rather than actual power to cause any real damage or pose an actual threat to the survivors rather then inconveniencing them.
I find that if the survivors steamroll, the match lasts five minutes or less because of the easier objectives and the surplus of perks that buff the survivors effectiveness at said objectives. But when a killer steamrolls the match takes like twenty minutes or more, because of the far more difficult objective and lack of perks that bolster the killer’s abilities and strengths.
Post edited by The_05_counsel on1 -
I appreciate your input in this conversation, and would love to speak more about this subject. Thank you
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20 minutes? that's crazy long time in dbd terms. none of my games are 20 minutes long when i am winning with killer. if I had to take a guess, most games for killer when killer wins are like 10 minutes long with 2-4 minute difference depending on the killer and other circumstances.
you can win 5-6 minutes as killer but you need 4 man slug. almost no killer are able to win games in 5-6 minutes consistency because odds of 4 man slugging a strong team are low. the survivor team has to be unbelievably bad for all 4 survivors to be put into dying state. maybe your asking more for killer to have stronger slugging threat so they can win faster? I am not sure.
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Well not literally 20 minutes, but it sure feels like it sometimes lol
and I’m mainly asking for perks that give boosts and buffs to general things like speed boosts, deep wounds, and most of all UNDETECTABLE. (since this is meant to be a horror game for the survivors, not a bullying power fantasy)
I would love more of these buffs without needing to jump through so many hoops and having such slow cooldowns, and for the buffs to last for like a minute, rather the 15 seconds.
since the survivors get so many insanely powerful easy to activate permanent boost perks without having to do nearly anything, I just want killers to have at least a fraction of that power to even the playing field.
this is mainly just a qol request, for less perk activation requirements and restrictions for such mediocre results compared to survivors.
Post edited by The_05_counsel on0 -
Friend, are you aware that the survivor emblems are tied to the fact that they find you and run after you for several minutes, otherwise they will not receive a rank increase?
In principle, maniacs don’t have to look for anyone; the survivors themselves run out and circle around.
The horror is that in almost every patch there is a weakening of survivors.
What is difficult for you about catching survivors who are hanging around you so as not to lose rank? In addition to you, they also need to carry out repairs, heal, and save other players.
They gain blood points 3 times slower than a maniac.
Everywhere you look, survivors are disadvantaged.
Play with survivors for a little while, at least for a week, and see how many times you can run through the gate.
If you don’t want to play as a survivor, find a streamer who plays without a group and watch his matches, see how many times he gets into situations and think that you won’t escape from any of them without the same experience in the game.
You're tired of whining about survivors.
If you don’t play them at all, at least don’t whine.
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... Less perk activation requirements and restrictions is not at all qol tho, it's an insane buff.
On average somewhat popular killer perks have more impact than a survivor perk - especially those that cause exposed, reliably reveal auras/produce noise notifications and regress gens. Just not from the very first second of the match. The further the match progresses the more these perks work in favor of the killer. At the beginning of a match the killer isn't supposed to "even the playing field" with perks. If that were ever the case killers would be ridiculously OP the second they get their first hook and it would be virtually impossible for them to not 4k if they get their first kill before all gens pop. - Nor will a single survivor perk ensure the survivor having equipped that perk will escape that match once it's down to 1/2 v 1.
Are there some perks (in general, not just on one side) that have too many requirements considering the impact they have? Sure. Are there some perks that have too few requirements considering the impact they have? Sure.- Should that be adjusted: sure. But given how many variables are in play it's really more of a trial and error than anything else; and bhvr does the trial and error when releasing, reworking and tweaking perks. - Though, it would appear the "and error" part happens a lot 😅 But they do keep trying, so that's something.
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Lmao is this parody?
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Like other times stuff like this has been suggested, it completely ignores the fact that roles of survivor and killer are completely different.
Survivors have to deal with all the issues that comes from them having to work together to win, the killer does not. Survivors start out at their strongest, whereas the killer gets stronger tpwards the end of the match as survivors lose hook states and burn the map's resources. The two roles are so different that any comparison of perks is pointless.
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I can't believe people still say stuff like that in 2023. Of course the perks aren't the same in nature since the roles are different... These people trying to use that stupid "16 perks vs 4" are very interesting, to say the least.
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But that’s the funny thing survivors don’t have to work together that damn much because any action they take immediately helps the team except for being hooked, repairing? Helpful. Healing? Helpful. Being chased? Helpful! You don’t even need to see a another survivor the entire damn match sometimes and you’ll still win, I would know because I because I literally did like two gens while barely seeing my teammates the majority of the match and when I saw them the were just jacking off in a damn corner ffs
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Listen, I’m just tired of all of this bs I see all the damn time, with the endless nerfs to everything related to killer, and the lack of enjoyment while playing as them against these damned meta hogging survivors to be honest. I don’t really even care too much about nerfing survivors perks, I am more interested with buffing killer. Apparently I’m just bad so you know what damn it all. I apologize for the inconvenience.
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Can you give some more specific examples? Like perks from both sides which highlight what you are talking about because I am confused.
Perks which effect movement speed directly with little requirement (or even a big one in some cases) are not healthy to make. A killer going 10% faster for instance completely turns the balance on its head, it is why MFT is getting nerfed because it was simply a bit too strong. Deep wound as well should not be effected in terms of its timer etc with perks since it is a core mechanic which could potentially be abused.
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Right, but survivors don't only have the opportunity to help their teammates, they also have the ability to completely sink their team by making poor choices or playing badly. If having teammates wasn't often a barrier to success, solo queue would be a cakewalk.
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It's a radical suggestion. I'm sure the devs will listen to you.
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On the whole, the game is balanced fine.
If you're struggling on killer, it's likely an issue of pressure mismanagement, rather than any specific perk. As for MFT, your specific example - it's being nerfed as we speak.
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Hey friend, do you also want survivors starts to the trial on hook with %4 chance?
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I mean... killers can finish games within 6 minutes too.. It's really not the perks, sorry.
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Sorry about this guys I was just salty about having full lobbies of mtf constantly. And also playing xeno, because the way the are currently is annoying as hell because of their whole jank problem. Again sorry about all this I didn’t know mtf was gonna be nerfed. 😅
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You mean adding all those pallets, all those windows, w-key warrioring across the screen because bloodlust doesn't stay locked on correctly, body blocks, etc etc etc. Hardly a nerf. Everytime the game gets hard for you guy you get more pallets and more windows.
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