Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Will the next PTB have any positive news for survivors?

Hello guys, how are you? I saw the news from the devs, and there are changes to the trikster and the MFT perk will be adjusted (I even found it an interesting adjustment, as now it makes sense as the endurance that the player receives after healing someone, I thought it was strange that the perk had two uses that do not create any synergy between them)

we will also have a new killer, but no surv, and that's when I realized that there is nothing new for those who play surv, I, for example, am main surv and if there is no news for surv there is little reason for me to test the ptb, the My question is, will there be news for surv? in the same way that when Nicolas cage arrived without a killer, there were adjustments to Sadako to compensate

Some things I would like to see for surv would be adjustments like this (mostly simple) to perks and the game itself:

perks:

FLIP FLOP(Ashley): The surv could see the aura of the hooks when it was in the "dying" state (so he can try to get away from the hooks when he's down)

OPEN HANDED(Ace): surv could see the killer's aura at the beginning of the game for a short time (like nemesis' lethal pursuit)

SPINE CHILL (global) :Survs receive warning when the killer is looking directly at you or if he is seeing you through aura reading, killer instinct or when you scream (that is, whenever the killer sees you by any means the spine chill will alert you)

SABOTEUR (Jake Park): canceling a sabotage will not cause the perk to go on cooldown

INNER hEALING (global) if the perk is activated, surv will be able to see the aura of the nearest locker when he is injured

Additional features

-Survivors in the dying state could heal another survivor in the dying state to avoid toxic killer slugs that leave survivors to die on the ground without taking them to the hook.

-The "bleed out" meter should only be seen by survivors who are in the "dying" state, killers and other survivors cannot see this meter, there are players who use this to cause toxicity, I intend to make a future post about this

-Remove unhook cancel: before, unhook cancel was used to avoid the grab of killers, but now it can be used as a toxicity, preventing that surv from being saved by it and other survs, this is another subject that I intend to comment on in another post

Remembering that these are just examples, I don't expect all of this to come in a PTB, but they are interesting things to be tested, now I would like to hear from you, what would you like to see in a PTB?

Best Answer

  • surv43
    surv43 Member Posts: 331
    Answer ✓

    I would introduce a separate MMR rank for a survivor when playing in a group and playing solo.

    The next stage is the selection of a maniac in accordance with the type of composition and MMR rank points of the survivors.

    Adjust the selection of a maniac to the condition of supplying power to the gate after installing all the generators in most matches and the matches will become much better.

Answers

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556
    edited November 2023

    Is it serious that you spent your time just to disagree with this even though I explained that I have reasons for this? Anyway, thank you for your attention

    Edit: I'm not talking about the progress of the hook, but about the survivor bleeding on the ground, there are killers who wait until the bar runs out to hook the surv, but there are other reasons that I haven't mentioned that can be very toxic

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    I understand, maybe you're right, hiding the bar from other survs can prevent a last surv from seeing the moment when the surv will die to see the hatch, for example, right?

    sorry if I seemed rude, that wasn't my intention, it's just that sometimes it's difficult to suggest ideas to improve a game where there are two sides, people treat our ideas as if it were the last thing the devs would do in the game, probably a lot things will be changed in the game yet

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    You certainly say that because you're a main killer and suffer toxicity from high-level survs, but you don't know what things are like at lower levels, of course you need these changes, plus it's ptb, if it doesn't work, you can remove it, and another thing: you have to recognize that my idea is much better than the unbreakable base kit that the devs wanted to put in the game last year, I even agree that it didn't need to be added, but being able to heal on the ground is situational, just it works against killers who are too lazy to hook, learn to observe both sides and see that if you are a good killer player this idea won't even affect you, it gives me the impression that you don't like the idea of ​​fixing the game's exploits, and not to nerf the killers, if this results in a nerf, then the devs will buff the killers

  • UndeddJester
    UndeddJester Member Posts: 4,973
    edited November 2023

    While I don't think it's necessary for both sides to receive updates, it's not an unreasonable point that without survivor changes teh PTB might not get much participation... though I wpuld hope it'd be in Survivor interest to ensure Trickster changes and MFT changes are reasonable.

    I like most of the perk suggestions though. Saboteur and Spine Chill are suggestions I've liked before, and the Flip-Flop one is good. Inner Healing is fine, though why not just an aura radius? Open Handed is a very interesting idea, a lot to think about on that one though as that information is very powerful for a SWF...

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    I agree with you...if you want to play PTB alone, why won't I download it to test if so

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556


    in a way it's true, but most of the time both sides have some positive news, when Nicolas cage arrived in the game, the devs reworked sadako for the killers to test the game too, it's more for encouragement, on the contrary PTB it becomes an eternal lobby, thanks for liking the ideas, I thought of simple things that would help more solo players, it's a shame that a lot of things end up making pro players even stronger

  • You think the implementation of the Anti Facecamp and Gen system and the removal of hook grabs is not enough?

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,145

    Yep, the upcoming Patch features nothing for Survivors. First time it happend if I remember correctly that one side really got nothing.

    Your ideas are good, in general, small things would be enough. My feedback to your ideas:

    Perks:

    Flip Flop - sounds like a nice Buff to the Perk itself and it would also make sense, however, it would mean that you HAVE to run Tenacity with it (because you need to recover to make use of Flip Flop). And in general it is not really a fun build to verse (you know, the classical Unbreakable, Flip Flop, Tenacity-Build)

    Open Handed - sounds great. Would make the Perk really good. And not too strong, because there is Fogwise, which can also give an early Aura Reveal. But giving a short Aura Reveal to the Survivor as a Bonus to open-handed would make the Perk a lot more viable. But it should be shorter, not 9 seconds like Lethal Pursuer, I think 5 is enough to see who the Killer is, but not where they go.

    Spine Chill - against it. You notice a lot of things anyway, e.g. screaming or Killer Instinct. The only new info would be Aura Read, but Distortion exist for this.

    Saboteur - 100% yes. I know why they implemented it (so that you have to commit to that one hook), but I always see Survivors who try to heal under the hook being sucked at the Hook to sabotage and it would make the Perk better to use.

    Inner Strength - yes, neat little Buff.


    General gameplay-mechanics:

    Dying-state healing - not sure. I can get your idea and it would make sense for scenarios where the Killer goes for 4 Slugs. However, I would rather see another basekit mechanic which can combat that (like they tried with the Finisher Mori where Survivors could heal themselves to Injured in 45 seconds). But more specific to counter scenarios where the Killer just wants to be toxic. Because otherwise, going down next to each other is a huge mistake done by the Survivors and it should not be easily negated. That being said, on the other hand the Killer can also pick up one of them, there is no need to go for two Slugs at the same time...

    Bleed out-Timer visibility - No. Maybe the Killer, but I dont think it would make any difference when it comes to toxicity. But clearly not other Survivors. But probably better to not change anything.

    Removal of Unhook canceling - Agreed. Does not serve any purpose anymore, once commited to the action the Survivor should only stop it when they get hit by the Killer.

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    Thank you very much for the feedback, there were people saying that it is not necessary for there to be adjustments for both sides in PTB, but there are a lot of things that need to be adjusted and PTB is the best place to test this, because they are just tests, if it doesn't work a positive result just doesn't lead to the game

    I had ideas to adjust other perks and mechanics, both for survs and killer, but I preferred to present those that would be simpler for the devs to add to the game and that would help with simple information and not win the game like many perks do out there.

    I noticed that you had divided opinions on some things, I'll try to explain them better ok:

    -Spine Chill - in fact it already had this function before being nerfed, when the killer looked in your direction for a long time he could be seeing you through perks, the problem is that spine chill revealed the killer even without him knowing where the surv was, my idea is for spine chill to alert you if the killer knows where you are.

    -Heals another surv in the dying state: I didn't like the idea of ​​the unbreakble base kit because I like the idea of ​​encouraging the use of other perks, if a surv could heal another on the ground, "tenacity" and "soul guard" could be more useful , as well as the knockout perk if the killers wanted to make it difficult for the surv to see each other and heal themselves

    -See the bleed meter: there was a case where a ghostface was camping a surv in bleed out and I couldn't heal him, when the meter was one second away from the surv dying he took the surv and made him leave his shoulder to find me , if he couldn't see the meter he would either put it on the hook or let it die on the ground, he wouldn't be holding the match like that

    -Even so, it would be cool to see these ideas at PTB, I'm not asking for everything I suggest to be approved, but it would be cool to see how it would work in practice and if something could be used

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    Man, the killers are always getting buffs and are never satisfied, it's a rework of maps, improvements in resources in the big update, buffs in killer powers and add ons, and when the survs get something new, the killers are already protesting asking nerfs or thinking that such a feature will kill the game play of killes

    Furthermore, you know that the anti-camping and anti-tunnel resources are not 100% effective, killers can nullify these resources, the idea of ​​two survivors in a diyng state being able to heal each other is also not the case, it will only work if the killer wants to leave everyone players on the ground without putting them on the hook

    I'm bringing ideas to make the game more fluid and fun for everyone, in the minds of those who play killer I'm buffing the survs, but in fact if there was an option I could speed up the bleeding on the ground and consider it a sacrifice for the killer I would prefer, after all, I lost the match and I want to play a new match, now the killers want us to be stuck in the match without being able to do anything

    If it's any consolation, I also don't like the idea of ​​survivors standing at the exit gate waiting for the killer to arrive doing T-Bag. I think the exit gates could have some kind of rework to prevent these things from happening, or an option for the killer to give up without being banned in these specific situations

  • Foempticol
    Foempticol Member Posts: 232

    Unhook cancelling 100% needs to be removed, it's only used to grief teammates

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  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556
    edited December 2023

    Yes, currently it is only used for that, before, the unhook cancel was interesting to avoid the killer's grab, but after the nerf there are few reasons to cancel the unhook, there are already perks that unhook faster, so it was a resource that could be removed without problems currently

    It would be interesting to make a topic asking people to vote, so the devs can see that we want this change, maybe they will do it as quickly as possible, but I need to know if there are people who support the idea