http://dbd.game/killswitch
Can we finally, after all these years, fix 2 extremly obvious and simple problems?
Huntress: The hitbox. Super simple. Standing still behind a wall, 30 cm covered and still getting hit. Just no.
Ghostface: When i look directly at thim from a close distance, fully exposed in the open I SEE HIM! Trust me on that. Finally fix ghostface. Its so annoying.
Comments
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Those curving homing smart hatchets Hunt launches that hit are more likely due to latency and ping.
As for Ghostie, it's always been a pain to reveal him. You have to center the camera on like his throat or sumthin then hold it. And apparently the head of your surv can somehow get in the way, even though you're in third person. Pure jank. I agree it works poorly af.
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You'd think they'd adjust the logic with revealing to account for the survivor's own body and disregard that.
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Standing still. Has nothing to do with latency. Feel free to try it out at any random corner.
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Yeah but the coding fam, the coding...
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The reason you were hit behind a tree, that would be because the allowance on the survivor hit-box extended far enough to clear the tree's hit-box and the hatchet's hit-box was able to connect.
A lot of the complaints I see often boil down to people not understanding hit-boxes in an intricate manner. They know they're there but don't know what they look like or how they work and move with objects and characters.
Map hit-boxes are 95% of the time true to the shape of whatever object you're looking at. Some older maps and objects have hit-boxes that aren't true to shape. (Think the bushes on Eyrie of Crows and, Hawkins in general.) So you have to look at objects in the game the same as you would if you were to interact with it in real life, if there is an opening, something can pass through it. This is where a lot of the "She hit me through a wall" complaints come from. A great example of this is the banisters on Dead Dawg and RPD, the hit-box follows the "I" shape and the gaps in between have no collision that allow ranged attacks to pass through them.
Survivor hit-boxes however are not true to shape. Not only do male and female survivors have the exact same hit box, its actually slightly larger than male survivors and females by extension. Survivor hit-boxes look like a cylinder with a rounded top, this hit box is rigid, it doesn't bend or move with the survivor and follows their feet. So the top half of the hit-box of an injured survivor is behind their head and back but in line with their feet. Survivor hit-boxes, however, do change when crouching. This hit box is also bigger than the survivor but it looks like a mound, a little taller than the survivor but a bit wider.
Hatchet hit-boxes are also not true to shape, they are a rectangle that is bigger than the hatchet visual. Once upon a time, the devs tested a true to shape hit-box for the hatchets. This had to be reverted because it made landing hatchets impossible, even the best huntress players were missing all their shots unless they were point blank.
Huntress hit-boxes can be janky for sure especially with ping in the equation which makes it look like she throws lockers sometimes. If her hit-boxes were tightened any more she'd probably become unplayable. If anything the survivor hit-boxes could be tweaked to follow their model better instead of the always upright one they have now.
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This is from Peanits, thanks Peanits
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Have you ever played Singularity? When even a leaf will stop you from tagging a survivor?
Larry is new killer and he is basically broken exactly same as Ghostface, that doesn't give me much hope on fixing this.
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