Exit gates should never spawn on the same side of the map/close to each other
Title says it all. This needs to be fixed at some point because exit gates very often spawn close to each other which makes it impossible to open a gate when you're the last one and hatch has been closed already.
Comments
-
Why does it need to be 2 50/50s after the killer already won the first, the killer closed the hatch at that point they already won 1 50/50 to get the kill, there doesn't need to be a guaranteed 2nd 50/50
10 -
Rng shouldn't give the killer free kills ;) and it makes 0 sense for exit gates to spawn next to each other.
5 -
Sometimes you just get bad rng and lose. Happens to killers as well. It's part of the charm.
7 -
It's not part of the charm, it's unbalanced design meant to favor one side over the other :)
3 -
It's an asymm game with rng maps. If you can't handle losing sometimes to bad rng, then go play a different game.
5 -
rng shouldn't give the survivor free escapes, it makes 0 sense to have the hatch race then have exit gate rng always favor the survivor since then you can just camp an exit gate since they can't defend both
5 -
Exit gates should always be near each other, because if the exit gates are too far apart, it encourages a hatch standoff where neither side wants to interact with the hatch.
For the killer, if they can’t defend both gates, then it’s better if the survivor gets hatch, for a guaranteed 0 MMR change. For the survivor, it’s better if the killer closes hatch, so they can escape out an exit gate for positive MMR.
4 -
Exit gates should always be close: in a ending scenario where 4 is alive, one person can distract the killer and the other ones can open the gates.
In a ending scenario where there is only one left, the survivor should aim for the hatch to get out. If the killer killed everyone and closed the hatch, there is no reason to give him a penalty for completing his objective just because of survivor deserve one more chance.
Hook Rng and loop Rng are another topic: its not fair to lose a hook stage because most of the hooks in the map are in corners or far away; also, good loops too close to each can make it very hard to low tier killers.
Gates Rng does not affect the match in this proportion: if the gates are too close to each other but there is 4 survivors alive, the killer can't do much.
3 -
There is also no reason to give them free kills since there is no rule regarding exit gates having to be close to each other, you just made up that rule to serve your interest 🥱
Rambling aimlessly doesn't mean you're making a point, fyi. Next time please try to actually make a point, thank you.
0 -
Exit gates being close to each other is valid ;)
3 -
Oh no, my team lost the match, at least i have my second chance, hatch
Oh no, killer closed the hatch, at least i have my third chance, gates
Wait what??? They are close??? DaMn KiLlEr SiDeD GaMe!!!!!! I earn this free escape, how dare game gives this killer FrEe KiLL!!!!1!
11 -
Damn, I can feel the frustration emanating from this. I'm sorry you're taking this game so seriously, maybe you should go for custom games with bots for a while? Calms your nerves.
I don't believe so, which is why I'll make sure to let bhvr know as many times as possible until they work on it :) have a blessed day
1 -
My nerves are in great condition, thanks to members like you, buddy. Always have a good laugh from posts like this.
8 -
This.
Just as often those doors are lightyears apart, favoring the survs instead.
3 -
Is there a particular voice you'd like this semi-rant to be in?
In my head it was Patrick from Sponge Bob, but I'm open to suggestions. Archer works too. Love it either way! 🤣🤪
0 -
So would you agree Rng shouldn't give survivors free wins?
I will gladly agree with this change, if we also fix spawning system of survivors, so they will never spawn separate on different gens.
Let's have gates on opposite sides of map and two survivors will spawn on each.
1 -
Patrick is perfect one, i'll take it
2 -
nailed it, 10/10
3 -
So you'd rather give killer free wins instead, got it :) survivors spawn together most of the time, you'd know if you played survivor.
0 -
I agree, some RNG gates are absolutely ridiculous, although it's quite rare tbh.
Everyone saying survivors just want a free escape seem to forget survivors also need to escape through the gates when they finish the gens ?
Killers who get a 4K because the two remaining survivors literally can't open the doors are getting a free win as much as a survivor waiting for the killer to close hatch because they won't have time to make it to the doors.
We need to fix close gates as much as we need to fix huge maps.
2 -
I swear I see you two fighting in nearly every threads these last few days XD
In all seriousness, rng is part of the game and, barring high-mobility Killers or certain maps (Midwich, Gideon and I think Nostromo consistently have gates pretty far from each other) if at least 3 Survivors are alive (and no perks like No Way Out/Remember Me are in play) then gate proximity won't stop at least one person from leaving.
The frustrating situations emerge when only two remain and the gates are so close and in view of each other that there's no way to reasonably approach one without somebody getting downed and left slugged for 4 minutes while the Killer simply keeps watching doors until the last Survivor is spotted (and the bot system has removed the ability to just pop out of existence to cut the game short when the Killer is slugging for the 4k by giving a chance at Hatch, nobody wants to sit for 4 minutes doing nothing especially if they can't go next until their friend dies or escape).
While always having gates be miles from each other would be unfair for slower Killers (as fast or teleporting Killers don't really care) some sort of middle-ground should be looked for.
Either that or the option for a slugged Survivor to "give up" if the Killer attempts to slug for the 4k. Or if only two Survivors are left standing then they can get up by themselves, this would shorten games that the Killer already won anyway (would also stop some Killers from just downing the last two and waiting for one to bleedout before hooking the last which has to be boring even for the Killer).
0 -
From OP's comments I can tell they absolutely aren't taking into account the killer PoV, but it doesn't change the fact that their initial assessment of "gates shouldn't be this close" is true.
As I said in my comment, hatch standoffs (where RNG can benefit either side) isn't the only situation where it's a problem.
Also, even if OP's views are obviously one-sided I don't think people should always "cater" to the other side by making sure they're presenting both sides of the issues when talking about a problem.
Sometimes you just don't play enough of the other side to know how an issue affects them too. People are free to add their PoV in the comments or make their own discussion if need be, but it's not because you present only your own PoV that you're dismissing other people's, that's kinda what discussions are for (even if in this case OP doesn't seem to want to hear what people who disagree think).
0 -
Lmao is this post for real?
0 -
I like to argue. When it's with hypocrit it's also fun.
So just grab a popcorn and enjoy the show.
3 -
I agree with everything you're saying so I'm not sure I'm expressing myself clearly haha. I'm just saying people talking about a problem only from one PoV is fine because people in the comments will explain it from an other if need be (although as you said OP here doesn't seem to care much about that).
0 -
In my opinion, the gates should be fixed with furthest distance between them. Like Hawkins, School and Meatplant.
0 -
You are just asking for even more slugging during endgame.
Most killers are just unlikely to defend gates on hawkings / lerrys, distance is too big to patrol both gates.
So what do you think is going to happen when killers know even winning hatch is not going to secure them kill?
1 -
Good point, but it also makes doing gates solo at least viable. And a little inconvenience for killers who wants to impress their moms.
I'd take that.
1 -
On most maps it's viable if you can time it properly and get it under that 25% and open it on second try.
or just ignore hatch and stand at gate, that's often 50/50 if you get it.
I would understand spawning where I can see from one spot on both gates shouldn't happen, but having always best possible spawn (for survivors) is simply other extreme. I think this should be gamble for both sides.
1