Do you feel like the devs are corralling killers into playing the way survivors deem "fair?"
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I think "fair" is a subjective term, I know what you mean; but I think they're aiming less for fair and more for "fun" being camped and tunneled usually isn't fun gameplay, so they want to have more people have "fun" and since killer to survivor ratio is 1:4 if you make the survivors happy then you make 4/5th's of the playerbase happy, in theory anyway. So to answer the question, yes, yes I do think they are aiming for making survivors have a better time.
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Yes.
But play survivor and you will understand. It's especially bad at low ranks, killers never stray too far from the hook. They'll just circle around and tunnel the first person they catch all game. It's really bad.
For the health of the game it needed to be done.
That said there's nothing wrong with a strategical camp or tunnel in small doses. Itd just that for some players it was their tactic all game every game.22 -
Not really I think they are tryng to make changes so they can add more objectives, they cant prolong the game when gen rush is the only current way to punish someone who camps and tunnels.
Some may stop doing it but other would simply take advantage of it much like most everything that has been added or abusable.
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I mean it makes sense for them to do this (the devs I mean). It just improves the games health the more effectively it's done
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I just wanna say that I appreciate the time everyone takes to reply to my topics.
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@Raccoon said:
It's really starting to seem that way, at least to me ;(Clearly, first emblem penalty for camping, BT buff, unhook invulnerability, new unhook animation, exhaustion reset after unhooking to address camping.
Now it seems like they adressing the "tunneling issue".
I wonder when they will adress genrushing and SWF though, but probably never since its killer related.....
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I will crouch tunnel RBT Survivors until the day I dieeeeeeeee.8
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Not at all tbh Bc people are still going to play how they want to play and the new ds has sooo many counters or reprecussions to running it only mad men or a squad of superheroes would do it. Or the mentally ill Bc they think it’s going to be a security blanket , when it’s not. Rip below purple ranks. I hope your little survivor souls catch on to the cycle of toxicity it will create within your realm.
Im not worried about it (personally)tbh Bc I’m not one to run obsession perks anyways. Rip my buddies though, and rip any killer who gets hit with the squad and isnt prepared.3 -
@HeroLives said:
Not at all tbh Bc people are still going to play how they want to play and the new ds has sooo many counters or reprecussions to running it only mad men or a squad of superheroes would do it. Or the mentally ill Bc they think it’s going to be a security blanket , when it’s not. Rip below purple ranks. I hope your little survivor souls catch on to the cycle of toxicity it will create within your realm.Im not worried about it (personally)tbh Bc I’m not one to run obsession perks anyways. Rip my buddies though, and rip any killer who gets hit with the squad and isnt prepared.
The only counter the new DS has is enduring basically. (assuming it is released the way they proposed)
Why rip your budies? There are no risks when it comes to becoming an obession or did I miss sth?
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No because if they added in late game changes to address gen rush without fixing the camping/tunneling you'd just make it worse.
Both sides need to stop looking at this through the personal bias lens and look at it objectively and how it will help overall balance and future changes.
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Master said:
@HeroLives said:
Not at all tbh Bc people are still going to play how they want to play and the new ds has sooo many counters or reprecussions to running it only mad men or a squad of superheroes would do it. Or the mentally ill Bc they think it’s going to be a security blanket , when it’s not. Rip below purple ranks. I hope your little survivor souls catch on to the cycle of toxicity it will create within your realm.Im not worried about it (personally)tbh Bc I’m not one to run obsession perks anyways. Rip my buddies though, and rip any killer who gets hit with the squad and isnt prepared.
The only counter the new DS has is enduring basically. (assuming it is released the way they proposed)
Why rip your budies? There are no risks when it comes to becoming an obession or did I miss sth?
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I think it is more that they realize the survivor numbers are dropping and some form of balance is needed. Business first, sensitive forum whiners' feelings second, or third, or not ranked.
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No. I think the only thing they are trying to do is discourage two play styles that ruin the game for a large player base. Camping and tunneling, which they have called valid methods on numerous occasions when watching their developers videos on youtube, are used too often as tactics and people don't tend to vary from it for fear of not being successful. So they are trying to make it so that those two play styles aren't as needed while at the same time developing play styles that make you want to try more then two specific tactics.
I think it makes sense.
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@AlphaJackson said:
I think "fair" is a subjective term, I know what you mean; but I think they're aiming less for fair and more for "fun" being camped and tunneled usually isn't fun gameplay, so they want to have more people have "fun" and since killer to survivor ratio is 1:4 if you make the survivors happy then you make 4/5th's of the playerbase happy, in theory anyway. So to answer the question, yes, yes I do think they are aiming for making survivors have a better time.Losing isn't fun and players are not beacons of honesty. Anything that causes them to lose will be labeled with a pejorative something to do with being unfair.
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I feel like the devs are trying to go for something that lies between fun and balance, not realizing that balanced games with good mechanics are fun, and that appealing to casuals is just going to piss everyone off and blow up in their faces.
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It's no secret that the devs don't particularly care for camping and tunneling as a strategy. They have steadily given reasons for killers to leave the hook with perks such as BBQ, PGTW, Devour Hope, and Make Your Choice. They have also given survivors tools to help with dangerous hook rescues such as Borrowed Time, Breakdown, Deliverance, Kindred, Decisive Strike, and We'll Make It. But that is a very soft handed approach. Obviously killers still actively camp and tunnel.
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@Dreamnomad said:
It's no secret that the devs don't particularly care for camping and tunneling as a strategy. They have steadily given reasons for killers to leave the hook with perks such as BBQ, PGTW, Devour Hope, and Make Your Choice. They have also given survivors tools to help with dangerous hook rescues such as Borrowed Time, Breakdown, Deliverance, Kindred, Decisive Strike, and We'll Make It. But that is a very soft handed approach. Obviously killers still actively camp and tunnel.Rewards for not playing in a way that is considered detrimental should be built-in and impossible to take away, if they're to have any effect. Of the four killer perks you mentioned, every single one is from a different (paid) killer. It's absurd to expect players to purchase and then level up four different characters just so they can benefit from what the developers want them to do (if indeed we assume that's what they want, although we know that's not the case).
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I don't think they're trying to sway killers into playing by those made up rules but I do think they're aware of those things, on both sides that the others deem unfun and are bringing in perks to help combat it, Which is a good thing.
If the Devs were to ever go by those rules and enforce them the game would be over. Patrolling, tunneling and slugging to survivors it can feel scummy but to killers It's sometimes it's the only option and the smarter decision if you want to play efficiently just like gen rushing and looping.0 -
How do people feel as of the PTB?
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The only thing I like about the new pip system was the hooks, it gave you some albeit small leeway on the hooks for Iridescent, 10 instead of a full 12. But they didn't add in anything for DCs, the best way to use that pip system is to award full hooks and points from DCs because that's not the Killer's fault.
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Well if you kill all 4 really quick you don't pip, gen rush you don't pip and against the new killer I safety pippd with the following.
Silver 1 bar from Gold.
Iridescent
Bronze - I got hit 1x and so did one other person, no one got hooked.
Either silver with 1 bar from Gold or gold with 1 bar from Iridescent.
Yes that was only a safety pip on the dot which is completely asinine.
You basically have to let people get hooked and then unhook and heal them full in order to pip along with lots of gens, totems, chests, sabo etc.
For killers you'll have to hook, damage gens and then let them unhooks, lots of chasing, lots of hits, more hooks etc.
So basically if the game isn't a farming simulator you're not going to pip currently and it basically destroys the game for stealth players. Since if you can't loop the killer for 5 gens you're screwed.
For killers you wanted longer games and you got what you wanted, but if the game doesn't last 10-20 minutes you get no pip.
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While in terms of the game functioning 4 survivors = 1 killer, hence each side is a 50% of the equation, when it comes to making the game fun and entertaining for everyone then each survivor needs to have as much fun as one killer. Survivors, logically, are more numerous than killers and while they are not indispensable for the game’s sake (you could have a 1vs 3, 2 or 1) they are indispensable in a quality kind of way (a 1 vs 4 is standard while 1 vs 3 is a bit unfair and if you reduce it even more it’s unplayable). In a standard game, a killer will have fun vs 4, 3, 2 or 1 survivor. It’s not the case the other way round. So basically you sometimes need to make the game fair and fun for the weaker side of the equation (that which is composed by 4 different and smaller portions) to make it more “balanced”.
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Legion is the best tunneling killer that has ever been produced. Not exactly what survivors wanted to see.
New DS promotes slugging. Not exactly what survivors want to see.
Overall, no, I don't think they are pushing us to play as survivors want us to play. They may be discouraging camping, but the rest...not so much.
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Fair? Who cares, free grasp escapes are almost gone! How can any killer complain about anything when Decisive Strike is finally being dealt with?
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No.
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they are trying ot make the game "fun" for both sides. that also includes taking away some killer strategies that are considered to be no "fun" from the survivor side.
thats why we got so many anti camping / tunneling perks and mechanics. its their desperate attempt to make killers stop these actions.
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Who cares about points. When I encounter toxic survivors with Bubba, it is basement party time. Make them miserable as much as I can.
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Your post history is pretty cute ;3
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The scoring system they're trying to implement feels deliberately inconsistent with how the game ends up being played because the devs want to prevent people from playing the game in an unfun way through point and rank penalties rather than in-game penalties (or benefits). I feel like they are trying to have their cake and eat it too. They want games to be longer and ones where everyone "has fun," but they are trying to do so without fundamentally altering the balance of the game. I don't really think that's possible, nor do I think it's a good idea to try and make it happen. Either leave it as is, or make actual fundamental changes to materialize your vision of balance.
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Short answer, it really look like it.
Long answer
Here's a little history leçon for the young bird of dbd.
Do you remenber when the piping requirement was to kill survivor?
Before that it was based on bloodpoint gainned.
Do you know why it was changed to needing kill to pip up?
Survivor where whinning that killer where ranking up easily that's why.
Then survivor started to whine that killer where actuly trying to kill them because they wanted to rank up and now we have today ranking system.
Ranking system that is once again being changed to accomodate the whinning survivor by giving penalty for camping and now for not letting survivor get free unhook
PS: #NotAllSurvivor
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Lul, the two play styles that ruin the game, Gen rush is the biggest problem in this game. I prefer playing survivor but play killer a lot more because of queue times and that. No matter what side you play gen rushing is a lot worse than "tunneling" for example. A coordinated team can do 5 gens in 5 minutes. A killer trying to camp has other survivors to deal with while trying to protect the hook, not to mention survivors have plenty of anti camp perks to help them. I don't camp personally, when I get camped I die and move on, its a game.(sometimes as a survivor I deserve to be camped and actually enjoy it lol) As for tunneling I mean if a killer hooks a survivor twice their gonna be called for tunneling so I don't really care about tunnelling but for a killer to camp and tunnel all players gives survivors enough time to complete like 10 gens.
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Nope. It doesn't feel that way.
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Yes
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The devs have created a situation where while playing as Killer a large portion of the games mechanics can be found to impact the game negativity taking fun and fairness out of the equation.
Therefore it's up to the Killer if they want to bridge that gap themselves by making their behaviour in game fun and fair for all.
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Camping nerfed.
Slugging nerfed.
Tunneling nerfed.
Killer endgame massively nerfed.
At least the killer still spawns - I'll give Behavior that!
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Camping counters: Emblem Penalty, Invincible frames, Kindred, Deliverance
Tunneling counters: Exhaustion reset, new DS, BT buff, Break down
Counters to SWF: _________ <----- (due to budget cuts, this field remains vacant)
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Probably.
Can't really notice it personally, the way i prefer to play has barely been touched.
Anything after the Generators are repaired can still be a clusterfuck though, whichever side you're on.
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I spent an hour and several episodes of South Park typing out a three-page reply to this, but the rest of you had said some points pretty well. They're trying to make the game itself more fun on the whole, not just for one side. That's why they change the Rank system periodically, to encourage fair and varied play, not specific behavior that puts a lot of players off.
Fun doesn't equate to either winning or losing, just like playing sports. You can do your best, lose, but still have fun. That's what makes the game fun: not knowing if you're going to win, but trying your best to do so anyway.
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@OP I mean, they've been doing it since the LEATHERFACE DLC.
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There’s still rancor plus enduring. You get a ballsy enough 4man at end game you can mori them all if you’re on to their tactics.
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Don't forget the incoming lobby change where you will no longer be able to guess if it's a SWF team or not.
They want killers, actually human players, to act and use strategy/pattern of an AI.
Some sort of free workers for them when you think about it :
Forcing this already addicted part of the playerbase (which a good part will surely accept as usual) into this make them save money from working on potential killer AI.
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Why do people keep insisting that gen rushing is a thing survivors provoke? That’s the survivor’s objective. Should they start the game and let you kill two before they start repairing? If gens take too little to repair that’s not the survivors’ fault.
Either way, people complain a lot about games that I haven’t seen much lately. Repairing 5 gens in a game can be hard most of the time. Lots of red ranked killers complaining about gen rush can mean but a single thing: you might not deserve that rank.
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Survivors have been getting nerfed alot after the slugging nerf, I say we call it even
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*gets punished for capitalizing on the mistakes of opponent*
Makes sense!
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This topic has certainly aged well :D
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LOL
Emblem penalty does nothing to the killer camping in game. They don't pip but I'm sure camping killers don't care about that.
Kindred? Doesn't stop the killer camping.
Deliverance? This is how I know you're an entitled killer main. Obvious troll comment. What good is unhooking yourself if the killer is camping? You probably dont even play survivor if you think deliverance is a counter to camping.
Invincibility frames? What for a second? Its not like survivors can choose when to activate them anyway, if they even activate at all. There are many examples out there where people get hit before they're even off the hook.
DS - Does very little, does absolutely nothing if the killer has Enduring which many do as its a meta perk.
BT? Lol like survivors can just force other peiple to bring it.
Break down? Stupid answer. Hooks are so close that breakdown does nothing. Especially not without a 35% DS.
Some of you killer mains are so toxic and bitter it's disgusting. You struggle with the game so you take it ou on the other side. Its all about that ez 4k, rather than having a game where people playing both sides can have fun. Such toxic entitlement.
Hopefully survivors just give up and move on to other games. See how ez your 4ks come when the lobbies are empty.
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lol If they are trying to, they are failing horribly.
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Yes.
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LOL
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