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Balance Landing
I think Balance Landing needs a buff since it activates after 40 years later you hit to the ground.
Comments
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If they’re going to buff this perk they will need to be extra careful with it. Balanced Landing a while ago used to be super busted when on the right map and it got nerfed. There are still quite a few maps where the perk is very strong on rn and buffing it could make it busted again (GOJ will be my biggest worry).
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Nah, it’s fine. It’s more map-dependent than other exhaustion perks, but given the right surroundings it is still very strong.
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I think they can buff it like how they buffed Smash Hit. Shorter exhaustion. BL is very situational perk, you can't use it everywhere. So i would like to see some buffs for it.
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Buffing the stagger would be too much (which is why it was nerfed at some point), however I agree with the previous comment that maybe reducing the exhaustion duration a bit could be nice.
The perk is very map dependent however so although it's pretty useless on some it could end up being OP on others (although this would not be a problem if map offerings didn't exist but that's a discussion for an other day)
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They should buff this perk by adding a lot more high points on maps. Some maps are very poorly balanced and only get a few high points, making this perk unstable to run. Make it 30sec exhaustion as well and make the silent falls permanent.
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I can't even lie BL is still very strong, killers don't expect you to use it. I also had the thought of buffing the delay but then it would give the killer 0 chance to hit you when dropping down behind you. In its current condition it's more like a 50/50 with lithe and vaulting (seems like this is the go-to for devs to balance stuff). I don't think it needs a buff rn tbh.
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I'm glad y'all did a good and understanding comment on this. But the problem is, when you hit to the ground the speedboost activates after literally years later. Balance Landing is a gambling perk, it cannot be used on every map, so a small buff will not bring this perk to the gamebreaker level.
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I would like to add my word.
You know that maniacs get points for literally everything, so why not create a similar situation for survivors, taking into account that survivors have much less actions?
Fatigue? keep a thousand blood points. Sprint? keep a thousand blood points. Have you gotten rid of the effect? keep a thousand blood points.
Why do maniacs get points for literally everything and survivors get nothing?
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Why does it bother you that people earn bloodpoints? lol
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Up, please.
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So are you not basically calling for more of a fix than a buff since the activation delay probably is not intended?
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the only buff that i think should get is that you still don't scream when falling exhausted (still getting slow down if exhausted)
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Balance landing also needs a small buff and yes, the fix either.
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