If you were affected by the Grade Reset Bloodpoints not being awarded properly, you will receive any missing Bloodpoints shortly. You may need to restart your game for the rewards to appear. Thank you for your patience!

Healing perks QOL?

Options

Lucky Break: Instead of it being heal 1 second for 1 second of Lucky Break. Instead, have it be a percentage because you may be using a medkit, COH, and Botany Knowledge. And you get "punished" for healing faster.

Speaking of Botany Knowledge: I would love to see the item efficiency removed, and instead medkits don't get effected by the healing speed 50% boost.

We'll Make it: Survivors that unhook You also get increased healing speed for 90 seconds. (This healing speed can also be used on other survivors not just you)

No One left behind: A rework that is like Fire-up. Whenever a generator is completed your healing speed is boosted by a permanent 1%. When the exit gates are revealed all survivor's aura's are revealed to you.

Bite the bullet: This is more of a just because it's a healing perk, not necessarily because it needs a buff, just because it's kinda situational. Whenever you heal in the Killer's terror radius, you heal 50% faster. This does not apply to downed survivors.

Comments