The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

2 New Killer Ideas

Vulture
Vulture Unconfirmed, Member Posts: 2

The first killer idea is a zombie. not sure how it would look, I could go further into detail for that if you would like but this is how he works: The Zombie will be a stealth killer and his two abilities are both active at all times, meaning there is no need for swapping between the two. The Zombie is similar to the pig in the sense that he has no terror radius when crouching, and is provided with the ability to crouch. The other function of The Zombie’s ability is the “Observe”. This ability works just like Michaels stalk. while holding down activate ability button 2 you are tremendously slowed down and observe whatever survivor you are observing if the survivor performs an action while being Observed, you receive a difficult skill check, being nothing but the great bar same size as usual, making it more difficult to achieve. while observing if the survivor is to perform any action you as the killer obtain the ability to do what the survivor has done. if the survivor vaults over a pallet, you as the zombie gain the ability to vault over the pallet for the rest of the trial. this also goes for any other action. if you observe a survivor enter a locker, you also gain the ability to enter and exit a locker. if a survivor tries to hide in the locker you are in you grab them by the neck and walk out putting them over your shoulder. while in a locker, you have no terror radius. if a survivor is to enter a 25 meter range of your locker, your terror radius appears to slowly get closer. attempting to scare the survivor into hiding in the locker. If you are to observe a survivor fast vault, then you as the killer gain the ability to fast vault. all these abilities will remain available to you as the zombie for the rest of the trial.the zombies three shared perks will be

1- You Can’t hide

This perk will activate after a chase if broken. one chase is initiated, if it is to break the survivor you were in chase with will scream, giving them the exposed status effect, and oblivious. revealing them to the killer as well and them not hearing any terror radius if the zombie is to get back into chase. this perk has a 60 second cooldown.

2- I’m Always Watching

This perk activates whenever you stare at a survivor for 3 seconds. once active you become completely undetectable to all survivors, and gain a 15% haste status effect along with a 250% increased lunge to your. lunge attacks. these affects will stay active until you hit a survivor. but deactivates if the survivor you used to activate this perk leaves your terror radius.

3- You Won’t Get Away

Whenever a survivor fast vaults away from you, or drops a pallet on you this perk activates. While this perk is active, the survivor performing these actions will have the exposed status affect for 15 seconds, receive a 15% speed penalty for 10 seconds (only affective if survivor is healthy), and if they become visible to any other survivors the others will scream and gain the same affects as well.

for this killers weapon, it will be a Scythe.

If you are interested in hearing my second idea for another killer, please let me know. and I will be happy to provide.

Comments

  • Vulture
    Vulture Unconfirmed, Member Posts: 2

    a second option for his abilities are he has 2 abilities. one is teleportation. there will be graves with fresh dirt in-front of it as if someone just got freshly buried there. they are placed generally close to all the generators. zombie can teleport to them just like how dredge teleports to lockers. he will be an extremely fast paced killer, and because of that it takes about 3.5 seconds to get out of the ground from the grave considering you will appear at the generator and if there is a survivor on it you have to give them a chance to run. and his second ability would be either one of these two: the zombie will dig into the ground, and when he is under a survivor he presses his activate ability button to grab hold of the survivor and pull them half way under ground. giving the zombie time to catch up to the survivor and finish them off as they try to wiggle out of the ground, or the second option of this secondary function is to just stomp on the ground sending little waves forward, these waves can go under walls. so you can hit people from other rooms. if these little waves of dirt hit a survivor then again an arm will come up and grab the survivor and pull them half into the ground. giving the zombie an ability similar to the executioner’s

  • not_requested49
    not_requested49 Member Posts: 1,979
    edited November 2023

    Killer mains trying not to make overpowered perk/power suggestions: (impossible)