Ghostface power improvements

I think Ghostface shouldn't be able to be revealed by someone hooked during the Endgame, since the game disables the anti-camp mechanic, and the assassin has no more objectives to defend. Another change could be changing an accessory so that it takes longer for any survivor to reveal it under any circumstances, or also that you can't reveal it when you are behind a corner where he can't even mark them. Not all of the changes I mentioned have to be implemented, but an improvement wouldn't hurt.

Comments

  • Anti051
    Anti051 Member Posts: 646

    The effects from 'Chewed Pen' and especially 'Lasting Perfume' should be base kit since the anti-camp mechanic is in effect, but I don't think he should be immune to reveal at endgame.

  • jonifire
    jonifire Member Posts: 1,437
    edited November 2023

    I think ghost face should be faster in his power like 120%.

    Most times survivors follow me around the map and reveal me, which is really annoying.

    I‘m not the best ghost face!

    For me his power is only a status effect (+crouch) and I don‘t know what I do wrong, when I try to stalk someone, they know exactly where I am most times.

    I agree that the revealing should be longer and that hooked and slugged people shouldn’t reveal him.

  • Seraphor
    Seraphor Member Posts: 9,365
    edited November 2023

    All stealth killers should be regular movement speed during stealth. Ghostface, Pig and Myers.

    Why? Because with reduced movement speed the killers power, stealth, makes them less effective stealth killers than literally any other killer under the Undetectable effect.

    Ghostface already has the downside that he can be revealed in shroud and has a lower PoV when crouched. Amanda has the downside of a lower PoV and a delay in attacking, as she either needs to stand up or use Ambush, and Myers has no lunge in Tier 1.

    Have you ever played against a Legion with undetectable? They make zero sound, absolutely zilch, and they appear from nowhere and you don't have a chance. But even under the stealth effect you can hear Ghostface and Myers coming from around 8 meters away, and Amanda, well she can walk right up to your butt and you can still get away in time.

  • AddanDeith
    AddanDeith Member Posts: 54
    edited November 2023

    All he really needs is a fix for solid walls reveal bug. I play him once a week because of it, no more. I wish they never added regression to reveal, it should have stayed at instant reset.

    Can't even count how many times my game was ruined by someone revealing me trough solid wall.

    Post edited by AddanDeith on
  • mizark3
    mizark3 Member Posts: 2,253

    This is sadly 2 things. Latency, and the third person camera of Survivors.

    You can hide behind a wall but since the reveal logic is client-sided (like Killer hit registration), you can get false hits, and VPNs actually artificially help.

    The third person camera is somewhat annoying because you can't 'see' it, so it can be a nuisance hiding from it.

    Unfortunately the best bet is to sink a bunch of hours into playing Ghosty to 'feel' them out. I've played Ghosty enough to 'feel' when it was a lag reveal or an odd camera angle reveal, but there isn't very good feedback to show that other than repeated attempts to learn.

    The 'campface' is the 2nd most degen version of Ghosty, with 'chaseface' being the worst (although the victim of 'chaseface' is the Killer player, and the victim of 'campface' is the Survivors). There should be no attempts to encourage the worst versions, be that low skill or annoying to face versions.

  • Cheque0826
    Cheque0826 Member Posts: 32

    I agree with you that the stealth assassins you mentioned should get a buff or rework, since with all the survivor abilities, the large maps and their poor powers end up giving a crappy gaming experience; and in the end you can only have good games by using strong accessories.