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Hex: Ruin was Over Nerfed

Hex Ruin was a solid perk in the meta when it was at 200% Which I will agree with was a bit too powerful. The nerfs that followed completely destroyed ruin to what it is today. Ruin is in shambles compared to its former self.

There were two nerfs that happened to Hex Ruin

  1. Ruins regression was reduced from 200% --> 100%
  2. Ruin would stop working after 1 kill

These nerfs would have been fine if it kept its insanely strong regression rate. With both of these nerfs combined Ruin became nearly useless compared to its old self. A perk that doesn't do near what Pain Res or Pop can do gets shut off after one kill. Imagine if Pop goes the weasel or pain Resonance simply stopped working after one kill.

Getting one kill doesn't mean you are in a winning position and you shouldn't be punished for a perk that can already be countered by cleansing.

  • I propose that ruin will gain the following...
  1. Ruin no longer shuts off after one kill
  2. Ruins regression is increased from 100% -> 125%

This would make Ruin not too strong but a solid choice once again.

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