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about the nemesis basekit
On chucky's ptb I noticed that you guys updated the nemesis syringe animation, this made me think that you are planning to buff or even do a rework for this wonderful killer, I would like to give some simple buff ideas to make him more enjoyable to play, firstly, I will divide it into 3 topics, the zombies, the tentacles and the infection.
zombies:
bhvr have a lot of problems with AI, buffing zombies numerically would be a great option
for each infected survivor, the movement speed of zombies is increased by 5%
for each infected survivor the zombies' field of vision is increased by 5°
the time zombies are blinded is reduced by 8 seconds
tentacle:
the tentacle is in a good state, but i would like to have some changes to make nemesis feels more like nemesis
Uninfected survivors hit by a tentacle are slowed for 1 second
in tier 2, the tentacle has a range of 5.5 or 6 meters
In tier 3, the nemesis tentacle has a range of 6.5 or 7 meters and your penalty for missing a tentacle attack is reduced by 0.15 seconds
nemesis can use his tentacle to grab survivors in the dying state from a certain distance (like wesker can do with injuried survivors)
infection:
infection is literally just a 3rd health state for survivors, so, making it like, do something decent would be amazing
infected survivors cough more commonly (I don't know exactly the time interval between one cough and another, but making it more common would be a big help)
Infected survivors will vomit leaving pools on the ground, like pools of blood, but... blue
Infected survivors suffer a 5 or 10% healing speed penalty, because like... they are infected by a deadly virus or something like that
For survivors, each supply box must have 2 vaccines to balance the power that the tentacle and the nemesis infection possess, it can prevent the nemesis from being too oppressive
idk about his addons, it´s really hard to balance them around his power
Comments
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I'd like to see more zombies, but devs said that the more zombies would crash the game. The maximum number is 2.
2 -
often in games, there is often placeholder animations that get put in. these placeholder animation supposedly get changed but sometimes there is not enough time to make a unique animation. there was a enough time allocated to make new one so they refined an old animation. I do not think it means nemesis is changing.
2 -
I just want a zombie mori addon D:
1 -
Just want to manage some expectations here - the animation update is completely separate from Live Design. Animation is an entirely different department, so this does not mean that an update to Nemesis is in the works or planned.
5 -
Nemmy could use some buffs to make him a bit more threatening imo, like you get to level 3 and the ranged attack is longer.
Like Nemesis seems more like a ranged Killer in dbd than a brutal force, and Im using so much time trying to land that tentacle strike.
2