Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
while ur tweaking mmr can you change the way how survivor gains mmr as well
i feel like i can't be the only one that thinks it's silly how someone can gain mmr just by escaping after doing nothing all game but if someone else does 5 flashlight saves + 3-5 gen chase + taking hits over and over they can still lose mmr if they end up dying
it's like the game punishes you for trying to play for the team but rewards you for playing for yourself
Comments
-
The MMR you lose/gain is also factor by how many survivors escape alive the game.
SO if you end up being the only one who dies, you likely won't lose much MMR if any at all due to the other survivors escaping.
0 -
The MMR should be based on escapes and sacrifices. It just needs to be scored from the team perspective. 1 person gets out, no matter who, all survivors get the same team score & MMR rating. Survivors should get 50% of their bloodpoints from team goals and 50% from personal achievement.
1 -
that's actually a good idea
0 -
is this even true? i was told you always lose mmr if you die doesn't matter who escaped
0 -
Matchmaking Improvements
Dead by Daylight is always changing, so it only makes sense for the matchmaking system to change with it. We are always keeping an eye on matchmaking and making small tweaks behind the scenes to strike a nice balance between wait times and match quality. In addition to this, we have some larger much-requested improvements on the way. Matchmaking is a very complex subject, so we’ll have a dedicated post going into detail on how exactly these new features work next week, but in the meantime, here’s what you can expect:
Team Based Ratings
With escapes being the win condition for Survivors, dying heroically to save your team can feel a little anti-climactic. We’re introducing Team Based Ratings to remedy this. Your rating will adjust based on not only your own performance, but the team’s performance as well. Sacrificing yourself to save the team won’t be nearly as punishing.
Extended Breaks
If you’re just coming back from an extended break, contending with rust on top of facing the same caliber of players as when you left can make things rough. To make returning from a break easier, your matchmaking rating will adjust quicker after your first few matches back. This will help you settle into a place where you’re more comfortable much quicker than before.
0 -
Just remove MMR as a whole? The old rank system felt better 2bh.
0 -
yes it is true. you always lose MMR if you die, but you lose less MMR if most of your team escapes.
0