The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

while ur tweaking mmr can you change the way how survivor gains mmr as well

canu
canu Unconfirmed, Member Posts: 18

i feel like i can't be the only one that thinks it's silly how someone can gain mmr just by escaping after doing nothing all game but if someone else does 5 flashlight saves + 3-5 gen chase + taking hits over and over they can still lose mmr if they end up dying

it's like the game punishes you for trying to play for the team but rewards you for playing for yourself

Comments

  • Crowman
    Crowman Member Posts: 9,518

    The MMR you lose/gain is also factor by how many survivors escape alive the game.

    SO if you end up being the only one who dies, you likely won't lose much MMR if any at all due to the other survivors escaping.

  • cburton311
    cburton311 Member Posts: 409

    The MMR should be based on escapes and sacrifices. It just needs to be scored from the team perspective. 1 person gets out, no matter who, all survivors get the same team score & MMR rating. Survivors should get 50% of their bloodpoints from team goals and 50% from personal achievement.

  • canu
    canu Unconfirmed, Member Posts: 18

    is this even true? i was told you always lose mmr if you die doesn't matter who escaped

  • Crowman
    Crowman Member Posts: 9,518

    Matchmaking Improvements

    Dead by Daylight is always changing, so it only makes sense for the matchmaking system to change with it. We are always keeping an eye on matchmaking and making small tweaks behind the scenes to strike a nice balance between wait times and match quality. In addition to this, we have some larger much-requested improvements on the way. Matchmaking is a very complex subject, so we’ll have a dedicated post going into detail on how exactly these new features work next week, but in the meantime, here’s what you can expect:

    Team Based Ratings

    With escapes being the win condition for Survivors, dying heroically to save your team can feel a little anti-climactic. We’re introducing Team Based Ratings to remedy this. Your rating will adjust based on not only your own performance, but the team’s performance as well. Sacrificing yourself to save the team won’t be nearly as punishing.

    Extended Breaks

    If you’re just coming back from an extended break, contending with rust on top of facing the same caliber of players as when you left can make things rough. To make returning from a break easier, your matchmaking rating will adjust quicker after your first few matches back. This will help you settle into a place where you’re more comfortable much quicker than before.

  • xEa
    xEa Member Posts: 4,105

    Just remove MMR as a whole? The old rank system felt better 2bh.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,835

    yes it is true. you always lose MMR if you die, but you lose less MMR if most of your team escapes.