Tunneling at 5 gens necessary???
Comments
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Because tunneling at 3-4 gens could be too late? Survivors keeps the gen focus even with 1 gen left and 0 kills so..both sides play to win I guess.
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I've never understood the tunnel = no skill argument, as to tunnel out a person you apply the same skills you would to catch any other survivor.
Do the mechanics of being chased magically change when chased a second time off hook? No.
To avoid early elimination try these simple tactics.
Don't get found, don't get caught, make smart unhooks.
Play less overtly/more cautiously at game start. Don't get found first
Put some time into map layouts and run with a plan. The goal is to escape from chase by losing the killer or sinking enough time that they drop chase.
Last one is on your teammates, so there is less you can do about it... but Make safe unhooks, the number of players who rush the hook before you even take 3 steps away and then cry foul for "tunneling" when the most logical target to chase is the injured one who's on second stage.
Demanding the killer not make advantageous decisions is just kinda silly. No one is asking survivors to only focus on one gen at a time please, that would be just as silly.
If you can remove a weak link early and pressure the players in 3v1 instead of 4v1 then its very advantageous to do so. You should expect it to happen and take the necessary steps to try and avoid it. That's DBD.
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As killer I get bully squads more than half of my matches so I feel I need to do this to win sometimes sadly.
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Because no one has to play by arbitrary rules. People play the game however they want, killing 1 by 1 is the smartest strategy and the most effective one if done right. Trying to make people bad about it is what actually toxic.
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So they win.
That's the entire reason.
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I can subjectively say that almost no killer I run into chases good survivors first. Smart move if all you care about is winning. I don't think it makes you good at the game though. I have not been successfully tunneled in my last 100 solo queue games because killers will usually drop chase with me when they realize I won't go down quickly. 90% of tunneling I encounter in my games is an experienced killer bullying a less experienced survivor. Usually the lowest hour count player. It doesn't mean you have no skill but it does mean you are taking the path of least resistance. The majority of killers I run into who tunnel at five gens are very mediocre in chase based on my interaction with them. They win solely because there is one survivor who is significantly worse than the other three. If you can't win consistently without having a bad survivor to tunnel out then are you really any good at the game? Probably not.
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Sure and I’m not gonna say that your experience is in anyway invalid, it’s your own experience after all.
However… just as being able to effectively pressure 4x survivors is an example of skill… so is being able to quickly identify a weak link and exploit it for advantage.
A player may be stronger in one tactic than the other but that doesn’t necessarily make them “unskilled”. I’ve seen plenty of players who pressure gens pretty effectively but also make poor choices chase wise and often end up on the back foot in the long run.
Remember after a game you only have that single experience on which to base your assessment of another player and as Nietzsche says “even the strongest among us will have moments of fatigue.”
While some players love the statement “if you tunnel you have no skill”, I would argue that if you know whom to tunnel to maximize advantage then you are applying game knowledge and decision making, and those combined are what defines skill.
Does it matter if someone “goes for the win” or not? Playing to win is a completely valid motivation to play.
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its not that hard to believe if a survivor goes down in a dead zone againts an alchemist ring blight he is ######### it doesnt matter if he is the best player in the world
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Thats why i said that the mmr went bonkers.
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tunnel at 5/4 gens usually you get a 3v1 with 2/1 gens left, tunnel at 3/2/1 gens you get 3 escapes, hope this helps
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this game is about killing survivors, it doesn't matter how many gens left, in fact it's of upmost importance to kill as fast as you can.
aren't you tired of repeating same nonsense again and again, try getting better at the game for change
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As long as it's possible for the gens to be decimated a few minutes from game start, the killer has to take that into account and act accordingly. There is no way to accurately gauge the players you are about to face and nobody with an iota of sense is booting up a PvP game with the intention of losing.
If you want the game to be more chill, then the win conditions have to be altered, but all the devs want to do is screw around with MMR to lessen their work load.
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I get what you’re saying, as someone who plays both sides I go out of my way to not tunnel especially at the start of the match since it’s simply not nice for the other side lol… Any decent killer usually has no reason to. But 1-2 gens left? I get it then.
People who tunnel simply don’t care about other players experiences (which they don’t have to). Trying to explain how it sucks won’t do much to change their minds. They most likely don’t play enough survivor to empathize. Just know it’s not you, it’s them lol… they just want their precious 4k.
edit: My point is, they do it because all they care about is winning, which is fine. Some killers like me on the other hand, have a different definition of a win that isn’t a 4k, or they just play casually.
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So Tunneling take no skill.... alright then... beware sarcasm overload
Working on a Gen from start to finish isn't skillful either... and doing that 5 times
Chasing isn't Skillful either... just cause you can be chased for all 5 Gens doesn't mean nothing
Just cause you can end a chase in 10 seconds doesn't mean anything
Escaping doesn't mean you are good
Killing doesn't mean you are good
Sarcasm over
So it's not about the game mechanics... it's more on how you use them
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repairing a generator is the easiest thing you can do and yet it is also the most important objective for survivors. the most important objective of killers is to kill survivors and chasing is the only way to do it, which also happens to be the most difficult part of playing killer. but there's no point in arguing with this reasoning because that's literally just how the game is designed as an asymmetrical game. you cant have survivors primary objective require interaction with the killer because then why are we even playing dbd at that point and not a 1v1 game.
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"repairing a generator is the easiest thing you can do and yet it is also the most important objective for survivors" so you just gonna stand there as killer and let me do gens and chase someone who isn't on a gen only?
or how about they remove basekit gen auras for killer, survivors dont get to know where gens are all the time. If survivors objective is doing gens, just like killers objective is to protect them not really fair.
See person, chase same person is much more intuitive to win than split on gens to win, double up on gens they'll go faster dominates soloq thinking. My point is soloq survivors need to be told to split gens and be convinced its more efficient.
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If you're good enough at killer, you can kill every survivor in most of every match even if you refrain from tunnelling altogether. This has been proven (while also refraining from using a killer ability...). With matchmaking as it is, getting an actual challenge is a once-in-a-hundred-matches(-if-that) occurrence for good players. Goes for good 4-player SWFs as well. Well, maybe one in fifty matches now, with the seemingly somewhat more strictened MMR.
But tunnelling at any amount of gens is fair game, and regularly the optimal play if you want to kill as many survivors as possible as consistently as possible. For anybody that is struggling to get kills and cares more about getting kills than chasing and engaging every survivor and whatnot, tunnelling ASAP is something that can only be recommended.
It is definitely a balance problem for solo queue/duo queue scenarios, but good players that are in a group will or at least should welcome the challenge of a killer playing optimally and hard. Getting tunnelled is also very engaging for the person getting tunnelled, if they actually want to play the game (i. e. get chased). Of course, some killers are so oppressive in chase that tunnelling is particularly problematic and allows these killers to consistently 4k even against the strongest of teams, and win thousands of matches in a row. Those killers need adjustments.
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Because we are sick of dealing with bs and playing 1 v 3 is easier than 1 v4
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If it takes zero skill, what does that say about the survivor that went down? What does that say about the team that can't time manage one gen in the time it takes to chase, down, and hook a survivor?
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I think its acceptible, killers dont need to wait for survivors to prove how good they are. Taking it easy can completely backfire and there is no proper gen count for pressuring survivors or going for a kill.
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Gen rushing at 0 hooks necessary???
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my snarky sarcastic response is "you know technically nobody has to do anything"
my more serious response is that i'm fine with any killer who says that tunneling at 5 gens is necessary, so long as they agree to add the caveat "in order for [them] to have a chance to win against the opponents that ranked matchmaking regularly puts [them] against" and to own up to all that entails
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