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Most Killer abilities should be a luxury not something you can spam 24/7
In return these killers should also receive a 5th perk, something that's from a "limited pool" of minor perks chosen by the dev's and added to a monthly rotational pool of perks. This 5th perk would be deactivated when there are 2 survivors left.
Comments
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Not going to happen.
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Why though?
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They are. Nearly all killer abilities have some form of cooldown relative to their effectiveness.
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No ? Killer powers already have cooldowns. Whether or not these cooldowns are too much or not is an other discussion and a case by case thing, but making them a "luxury" makes no sense.
The killer is alone against 4 survivors, just giving them a 5th perk (and from a limited pool at that) wouldn't cut it.
It would also make killers just a bunch of boring M1 killers with no individuality most of the time.
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You're right and you should say it.
But I doubt you'll get much support for this lol. Huntress spamming four hatchets and landing the fifth is considered exciting by many.
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Because as it stands most killers don't even use M1's. They just spam their ability all day.
- It's a simple way to play
- It's simply just spam
- If this was the intended way to play then abilities would be the basic attack and not classed as an ability
Post edited by EQWashu on1 -
Oh I know I won't get support for this from killers at all. But this post had to be made and this definitely had to be said. Huntresses hatchets in general.. that hitbox is an entirely different post lol, I did make one about it stating that the further away you are from the killer the bigger the hitbox should be because getting hit over a loop when your body is completely hidden and being hit around corners is another joke in its entirety.
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I mean.. your post is merely speculation at this point. It's not been tried and tested so who knows until that actually happens in the PTB?
I made a post recently stating that killers should get Ruin as base kit because it gives so much more of a reason to do totems and not genrush as fast so believe me when I say I have this games best interest at heart.
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Do you realize that Huntress has to reload at lockers? She can't just 'spam' that ability to no end.
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Obviously my post was towards killers who can spam it, huntress in general is fine minus her hitbox.
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It's difficult to not speculate when your suggestion is this vague. What does "be a luxury" means to you ?
Do you mean all cooldowns should be longer, doubled, all the same ? That killers should earn their power with some kind of new mechanic ? That their power grows stronger / weaker as the game progresses ?
What you're saying could mean a lot of different things, but if what you're suggesting is a significant change then I stand by my assumption that this would lessen killer individuality and render the role a lot more boring.
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You're right my apologies. What I mean by it is that killer abilities should have much more of a cooldown in general to warrant having to use their basic ability as their main attack rather than as an attack that's not used for 90% of the game.
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I'm having a hard time picturing how that would work for many killers. Would that mean trapper can't trap for some time, huntress can't reload etc ? And more generally for killers that are slower, are they still slower when they can't use their power or would they become 4.6 ?
Even without talking about balance I don't think the idea of making all killers M1 most of the time would be any fun, as I said it would tone down their individuality. As a consequence it's possible it would actually bring them closer in terms of strength but I'd personally rather keep more diverse killers at the cost of a slightly better balance.
And as a general rule I think power related changes should all be done in a case by case basis because they're all unique and at least somewhat different.
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Using huntress and trapper as examples is horrible. I posted directly above yours that killers like huntress are fine. It's more for killers like blight who can run across the entire map in general, or sprint, hit you, you drop down off of high ground, before you've even had a chance to move 5 ft they've already got their sprinting ability back and rushing you.
Movement is a huge factor in this game but that shouldn't be affected, just the cooldown timers for most killers that are able to spam it. All killers would still be unique the only difference is killers wouldn't be able to spam the same ability all game long and they would actually have to strategize to get kills.
This could also pave the way for survivors having to do more gens in general or even another task entirely to escape.
"And as a general rule I think power related changes should all be done in a case by case basis because they're all unique and at least somewhat different." - I agree with this statement and that's also what I would expect from the dev's as well but decreasing the availability of spamming abilities would possibly reduce the amount of fun but it can still work. Look at call of duty for example, OG MW2 had "noobtubes" for example that you could spam all the time, nowadays you're not able to spam stuff like that but the game is still thriving as a whole. I really think nothing can be certain without physically testing it first.
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The problem is encouraging killers to m1 more just makes things more boring. If I am having to m1 all the time then what is the difference between each killer? The whole point of each killer's identity is their power and making this worse just seems so counter intuitive.
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I play both, and I will give my input.
I have always been a fan of risk/reward. It is why Billy is such a rewarding Killer if you can hit your attacks. But since then the design philosophy has changed from risk/reward to casual difficulties for killer powers. Killers like Knight for example, despite being a fun killer to play. It is what people would call braindead.
My thoughts is that there should be an addon or addon set for each killer that turns the killer from a casual killer to a risk/reward killer. Rewarding to good players that carry major risks if you misplay.
Killer abilities shouldn't be a complete replacement for m1 but in some cases it is.
Also one more perk slot would be so nice as killer. I could throw on four chase perks and then a gen regress for my fifth. Or five anti pallet perks. Enduring, Spirit Fury, Hubris, Dissolution, and the new Chucky blinding perk.
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Neither adding nor removing any particular features but adding a bigger cooldown to abilities in general does not remove the uniqueness of each killer. It does not do anything except reduce the availability of the ability in general. This is you more so you nit-picking about not being able to spam something that is easily abuseable in the game in it's current state.
"just makes things more boring" - this suggests you already find the game boring.
Post edited by MoNosEmpire on1 -
Say it was to be added as an addon, what would you suggest this reward be to entice killers to use it?
I can see killers avoiding this addon and continuing the flow of the game like normal.
I also feel as though this game should be more scary too.
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Honestly I didn't read your other replies lmao, but if you're not suggesting the change for all killers and just some then we're basically agreeing haha, I have nothing against the idea of changing the cooldown of killers who need it, I was just worried about this idea seemingly applying to all killers.
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It doesn't technically need a reward. Remember some people will play it just because they like added difficulty. I mean we have people that absolutely love playing Singularity and Billy despite other killers being able to do the same thing ten times more easily. I certainly see myself running something like it if I wanted to play a five perk gimmick game or something similar.
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Oh I knew you didn't read them lmao that's why I brought it up. I think some killers are in a good place already, others need nerfing and the rest need buffing. Maybe the next few patches can address this and hopefully freddy gets some much needed love sometime soon at the very least.
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I agree but the core player base would not bother with this change then. As for the reward aspect I was referring to "Rewarding to good players that carry major risks if you misplay.", or did you just mean the reward would be gratification?
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Ah. Hmm. I would have to think harder to figure that out so I can't give you anything on that per the moment. Right now I am taking over the feedback page giving my thoughts while keeping a positive attitude.
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i would love to see the legion get nerfed or reworked i'm so sick of this killer. the ability have extremely low couldown stay for a while and spending 75% of the game mending is a nightmare and this killer is even worse with thanatophobia with how much healing got nerfed over the years.
so my 3 options are :
-double the cooldown
-make mending faster or
-rework legion entirely
one of three but something as to be done bc the ability spam mending simulator is a big problem and this is something that really need to be adressed
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If killers aren't allowed to use their powers when they want to then survivors shouldn't be able to run 24/7 either.
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Nah just disable ranged killers on PC
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"There's no skill" but there are Killer powers which are objectively difficult to learn/master.
Hillbilly is a prime example, curving is difficult, and most people dont even bother to play them because the trouble of learning how to curve is not even worth the payoff since curving is counterable.
When playing Demogorgan, I have to learn the distance at which I can hit my Shred, how far the Shred goes based on how long I hold my power (i.e. "Do I go for a Long Shred or Short Shred), and using map knowledge to use collision in conjunction with my Shred to gain distance or get into unique spots.
There is skill application with Killer powers, likewise you are punished for misusing your power in most cases (e.g. reloading as Huntress, missed-hit cooldowns for literally any power that has it like Pig, Blight, Demogorgan, Billy, etc.).
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That would be so boring. Everyone would be basically machete man...
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This is a TAKEEE if I’ve ever seen one.
Right…. Me using blight’s rushes is no skill and brainless… but me just running around clicking m1 is skillful and requires maximum brain input.
Its not very often a thread baffles me..
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What connotation does running have to do with spamming an ability? Make that make sense.
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Learning the range of something isn't a skill mastery, its basic knowledge once you've done it for a few days.
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Ok so let's go by your logic.
Apparently pressing the ability button and sprinting at a faster speed than all survivors and having such a high DPI takes skill?
The CONCEPT of M1'ing doesn't take skill, but outplaying a survivor with an M1 takes skill around pallets.
NOTHING about having high DPI and increased movement speed takes skill. You can argue that all you want but it's true.
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It does remove from the experience though. It is like how ghost face's power by default took 30 whole seconds to come back, it felt so bad because you basically could not use your power. This suggestion can put killers in a similar spot and that is just a design nightmare and it just makes things super boring since you will use your power and then be on hold for however long. I am not bored of the game, but having long cooldowns for most powers would definitely make me bored.
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"It does remove from the experience though" - this is the exact type of reply I want. I didn't think of it like that.
I'm not suggesting like 50s cd's etc, I just want certain killers who are really strong in a chase to have a bigger CD for the sheer power they have. Like leatherface for example, some people say he's OP, I say he's really fun to be chased by and it does get tense when he almost gets you, but at the same time when he has a stupid amount of movement speed it's almost impossible to win against that, then when the killer has clear speed hacks with that killer it's definitely impossible to win lmao
Maybe the solution could be the following; when a killer has faster movement speed they also receive a longer cooldown. What do you think?
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There are players who don't use the forums at all, they also have opinions.
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I'd love to continue this conversation but I'm really not trying to sit here and get censored for a simple sentence every time I post.
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Exact same thing here. You and me are having a civilised conversation. I know from both sides we don't mean ill. Yet we can't even do that without being censored. I literally wrote 3 different posts and 1 was completely deleted and 2 were edited. This post is most likely going to get deleted or edited too and I'm probably going to get a ban on top of that. There's no point even making any posts at this point if you can't even say what's on your mind anymore, it goes from being your own words to someone else's entirely, I might as well not even waste my time posting at all.
I googled this issue as well, it seems there's a reddit post about it stating the EXACT SAME issue from 3 years ago and people have commented on it from time to time stating the exact same frustrations.
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that is one of biggest problems in dbd for a lot of killer at higher-level of play. Abilities need to be spammable and hyper effective because of generator efficiency in this game. The top 1-2% survivor are far too adept at looping m1 killers because loops are too safe and too strong. The ability of killer is only saving grace for killers to be competitively viable against strong teams.
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Yeah I'd love to reply to that but breathing is an issue on this forum now, I'll probably get my oxygen taken away by a mod for typing a sentence.
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Who except Trickster really spams?
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Ask the mod who deletes/edits every comment I make to answer that question for you. You're practically talking to him and not me anyway at this point.
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I can't say anything about deleted posts, but there is only one of your comments which is edited.
By yourself.
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They’ve deleted and edited mine as well.
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It is so much easier for me to just run around and M1 rather than attempting to use my power when the frames are constantly dropping and my input doesn't register until long after I've tried to adjust my aim for whatever the survivor is doing. Trying to use most killer powers is miserable. It's weird to say M1ing is the more skillful thing, 'cause it really doesn't feel like it. Congrats to the people who learn killer powers and use them consistently; I mostly don't bother, I gave up long ago.
But touch Nemmy's zombies to do anything other than correct them for getting constantly stuck on the environment, or take away his ability to strafe with the tentacle, and I'll be pissed. Those are the only not-garbage killer things on Switch, and even the strafing isn't half as helpful as it is on PS4.
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Well yes but no; there is a lot of application for it though, since using that knowledge in conjunction with other stuff allows for a huge amount of skill expression, which is why I specifically included "...and..." when listing skillful things since it's more than a single moving part, it is multiple parts coming together.
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lol rather spend my time focusing on my assets than worrying about someone abusing power. I made 15k profit on a trade yesterday so :)
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I read yesterday there was a thread posted on here giving genuine feedback and that was deleted as well. It's currently still posted up on Reddit and that's a prime example of abuse of power because I read through it and the person said nothing wrong at all.
Don't even worry about derailing the topic at hand at this point.
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I'd personally put learning lunge distance down with muscle memory. Just takes time to learn that's all.
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I was wondering why I saw you post a reply but couldn't see it, I just assumed you deleted it for some reason, then it happened again and again..
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ok, im glad you see the potential design problem.
I think it would be better if the game had much less movement speed effecting perks etc. Because even if we gave powers longer cooldowns based on the killer's speed, if it got to the point one day where there were so many perks etc which were giving move speed buffs then the game would be chaos. You would not know how long you could run a loop or (assuming your suggestion came into play) how long the killer's power cooldown was going to be. And this scenario if we got to that point would suck for both new and experienced players. So I do hope that the devs start to create less haste effects.
Also I agree I love going against Bubba who goes for chases, he is far from OP though I have no idea what those people are talking about. If anything he needs his chilis to get nerfed and be added to his base kit because a bubba without those is rough.
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