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saboteur should only go on cooldown after you finish sabotaging a hook
saboteur will go on cool down soon as you start using it, meaning if you stop mid way through you will have to wait the 60s before you can actually sabotage the hook. this wouldn't be that big of a problem if it wasn't for the fact that healing someone is the same button as using saboteur, ppl heal under hook after unhooking a lot meaning often times you end up using saboteur instead of healing your team. this leaves you with 2 options.
1 finish using saboteur witch will not only leave the player injured longer it make another loud noise notification right over the injured player.
2 stop using saboteur putting it on cooldown for 60s without sabotaging a hook so you can heal a player without making a loud noise notification over them again
this locks up saboteur more then im able to actually use it
Comments
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3 wait an extra second until you see that you can heal the other survivor
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Yes that‘s really annoying, it should only go on cooldown if you sabod the hook
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That'd be very nice in my sabo build, I'd be able to bring a medkit instead of a toolbox because Saboteur will inevitably be interrupted.
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5 or 10 second cooldown if you don't complete it, just so that they can't spam it to prevent abuse
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Right now you get value out of sabo without finishing the process, because the killer cannot hook a survivor on a hook that's in the process of being sabo'd. The devs would have to remove that if they removed the cooldown for an unfinished sabo attempt, otherwise survivors could spam it infinitely.
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