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[Suggestion] Restore some fairness & fear in endgame, and stop this tb-abuse

BubonicPestilence
BubonicPestilence Unconfirmed, Member Posts: 1

Main post from reddit i made: https://www.reddit.com/r/deadbydaylight/comments/183z28l/i_think_i_know_how_to_make_endgame_fair/

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SImple thing: killers blamed for camping; Survs blamed for gating 99% and body blocking; There is no reason to be in fear once gates are powered. This effectively ends in:If you camp surv on hook; 3 comes, trolls you, saves him; opens gates, body blocking, teabagging whatever.

Main problem: survivors become hunters in endgame and abuse killer with few good perks; SWF in this situation is op.

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SOLUTION! SAW Movies!Make price for opening gates, just few ideas/concepts:

- opening gate FORCES YOU TO STAY NEAR BUTTON and do skills checks, if you stop/fail/runaway, gate with medium speed degrade to 0%. This will definitely remove "cockyness" of survs.

- add/or: to hold gates you need to spend blood. So longer holding - take 1 hit - holding more - get 1 more dmg.

some uber abused/wasted perks (knight's iri that doesn't work; no way out that instantly being triggered by any medium-skill surv) can become MORE INTERESTED:

- it can possible reset gate at 99%; and surv will have to re-open gate from 0; it can force gate go down at 100% again forcing gate to be open from 0; it can increase damage/sec if blood-drain mechanic used.

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This will destroy all 99% save team; Which effectively not sportsmanlike at all. 8/10 endgame hooks are saved by 99% gating and bodyblocking killer.

P.S. I'm not really bad at DBD; Maybe medium-skill killer. But some abuses is tooooo annoying; And BB/99% gating is same as BeamerFlashlightFromOldTimes when some CO from bhvr got owned in event.

Comments

  • SeekerOfSouls
    SeekerOfSouls Member Posts: 48
    edited November 2023

    I just think the EGC could start as soon as the last gen pops. They can extend the duration if they want to compensate. Especially for No Way Out being even more valuable as a result from that potential change.

    As for 99% the gates, just have them naturally regress over time if left alone with said progress.

    The EGC should be more tense.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    99ing the gates is the only way for solo queue survivors to save a hooked survivor in end game. Remove that and a killer can pretty much guarantee a kill on a survivor that they've only hooked once so far. I don't buy into the idea that killers should have a way to guarantee a kill on a hooked survivor if there are multiple survivors left in the trial.

    It feels like a consolation prize for losing the match.

  • SeekerOfSouls
    SeekerOfSouls Member Posts: 48
    edited November 2023

    As it stands now, EGC is just a joke and flair. More so because the survivors pretty much dictate when it happens via 99% the gates. Unless they get forced to open it if the killer is closing in on them.

    EGC should be more exciting and tense. Allowing the EGC to start when the last gen pops and removing the ability to 99% the gates doesn’t guarantee a kill. Hook grabs have been removed, base kit BT implemented, various perks to grant endurance, and typical bodyblocking.

    Will it ever play out perfectly with the survivor getting saved after being hooked once the entire match during EGC? Of course not. But that should be part of the tense and danger EGC should bring. Survivors shouldn’t be able to guarantee themselves escapes as well right?

    It still wouldnt guarantee the killer a kill in this day and age. I want EGC to have more impact and actually be tense. As I feel it should’ve been from the start.

  • appleas
    appleas Member Posts: 1,129

    Endgame/EGC needs to be toned up so that more people would run endgame builds.

  • gnehehe
    gnehehe Member Posts: 510

    The fun part: people will literally forget every single game where 99% gate killed the full survivor team 😅