when are they going to look at the broken combo of buckle up plus for the people
like the Title says.
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After they nerf Pig, the apparently busted and ridiculously OP perk Windows of Opportunity and then Pig again.
So probabky Soon
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Please dear god. This combo has actually 0 counterplay if you're not a killer that can just eat endu and not care.
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I give it 27 business days.
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well I made this thread because it really broken when end game starts and at that point nothing you can do it suck not fun.
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funny not funny so in 8 months.
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We haven’t even had MFT nerf and people are already on the next thing. Actually didn’t expect that.
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next thing? people have complained about this broken combo since it came out.
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ftp bu complaints have been around for a bit, actually people started complaining right after buckle up buff.
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well think of this after MFT nerf when endurance/ Deep Wound makes you faster soo MFT and buckle up plus for the people going be a pain.
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Use Save the best for Last and just hit him before he uses for the people.
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Isnt MFT 3% active when you injured? Which mean you can get 3% by the moment using FTP anyway, no need to take a hit for Deep wound for 3%.
You said it like MFT nerf make the FTP + BU work better...
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It'll be nerfed when survivors gonna start to the trial on the hook with %4 unhooking chance since there will be nothing to use on survivors anymore
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When are you going to adapt instead ?
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T🐽T
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Adapt to what?
Stbfl countering the combo in that I have a super short cooldown to injure the for the people - hero?
Already doing that!
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that what I'm saying MFT nerf + FTP + BU =nothing killer can do and endgame going to suck with that 3 combo.
after this update Stbfl wont counter it.
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What are we gonna do about rapid brutality + stbfl?
What are we gonna do about noed+no way out?
Trust. We can go tit for tat if people wanna go at it.
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What if MFT + FTP + BU user injured ?
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talking about you down someone ( when it end game or anytime) someone uses for the people+buckle up they both have endurance if one or both have the new MFT and I hit one or both they get Deep Wound with make them faster with MFT.
and when it end game they be nothing you can do.
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- Why dont you injure the combo user before you down someone else? Or because you dont know combo user follwing you?
- Why dont you know someone else is following you? Or may be you dont know the user has the combo so you ignore the follower?
- Then why dont you know that survivor has the combo? Unless they never use the perk combo once until end game.
Then if someone doesnt use 3 perks an entire match, manage to stay alive and make a single use in the end, that's pretty much well play on survivor part.
- If you know the combo user is following you, injure them, or simply change your target to the combo user and hunt them down.
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Why dont you injure the combo user before you down someone else?
idk how this argument makes sense to people.
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if everyone on team uses it what then?
now that I think of it deadhard+new MFT going to be a pain too.
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I think forced hesi does the job better as a counter to BU+FTP than STBFL does
until the devs remove the synergy from the combo
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These kind of comments make absolute 0 sense.
Imagine calling the fire department , they put out your house fire and then when you ask them to look at your burning shed they just go "We just put out your burning house, and now you want us to put out the burning shed too?!"
MFT alone was a severely busted perk that shouldn't have even released in its original state , but current FTP+BU combo is also extremely overpowered and needs to be looked at.
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Wouldn't injuring the combo user would earn the time for the survivor who was you were chasing first, letting him/her to run away and hide, which would call the similar result of letting the combo user successfully use the BU & FTP?
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It's basically a bully squad combo. Haven't really seen it be useful other than SWF trying to abuse it and bully the killer. Like most broken survivor perk combos they usually get abused by coordinated teams at the expense of the killers sanity.
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acting like were leting them lol I mean after downing someone they can use that combo as I'm cleaning my weapon also most survivors with that combo hide make sure I don't know they following me.
so yea.....
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this so true and games going be a nightmara.
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Whats gonna change?
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Let us know the counterplay, please
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So ive been running ftp for yearss even before wglf got buffed and i agree buckle up is op. They either need to gut the bt effect or reduce the time that it lasts maybe 3-4 seconds of bt instead of 10. Or a contingency to unlock the bt effect like wglf.
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I'm sure they don't know
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Most killer who tunnel a survivor, their teammate can take a hit and killer can still able to find the the tunneled one.
You hit the combo user will get into weapon cooldown. However, the survivor youre chasing doesnt get speed boost because they dont take a hit like you injure a healthy one, so earn the time to run and hide is not possible. Or you can simply tunnel the combo user out
Injure the combo user is how you counter it. It is not “0 counter play”. The most powerful use of the combo is using on the first chase (because first chase is important), and not knowing someone has the perk combo. Once you know, there are plenty counter play.
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Most of those are trash because anything right now that isn't gen slow down is horrible. And guess what? They have counter play!
NOED is shut down through removing the totem, you can stand by the gate for no way out to start it immediately as soon as a gen pops.
You have so many perks that make you so fast that rapid brutality is negligible, stbfl can be beat by taking body hits as the obsession but even then you have several perks, endless amounts of pallets, several maps with infinite loops that you can abuse to easily avoid it.
Survivors are the ones that refuse to adapt to anything. Seriously, try playing killer for a while because I can tell you don't. I play survivor often and I can tell you it's the easiest role I ever played in a video game.
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Does the perk combo fair? Not.
But its not "0 counter play". Making the user not able to use the perks (they're busying go for unhooking another teammate, injure them, slugged, they're being on hook, or killed) is the counterplay. Anything that not leaving them being healthy running right behind you unnoticed.
Sadly, BU change is not in the live update until June 2024.
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Thank goodness XD
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tbf i never really have an issue with it, when i play as killer i just do the same as i would when someone wants to go for a flashlight save and hit the near by survs so they can’t ftp or save, if they do manage to do it i just carry on chase and down them again, if they manage to get away thats fine bc you cant expect to kill all survs all the time, the same way survivors can’t expect to escape all the time. sometimes you have to admit you got outplayed and the opposing team was just better. no harm really, although i know from experience some killers always want to win and will slug 4 survivors out bc they can’t fathom the idea of losing. it’s just something you have to accept sometimes. like i’ve had games go from amazing to dying 1st hook bc of killer perks like noed or devour and i don’t wish for those to be nerfed - i wish ppl would stop asking for perks to be nerfed just bc they got outplayed by them. it’s ruining the fun aspects of the game imo
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ITT: killers complaining that they have 2 survivors in chase at one time.
People are literally begging for a change that will just end up with 3 survivors on gens. Which inevitably means they can go back to complaining about 'gen speeds' and 'survivors should have something else to do other than gens'.
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Well, it's not broken.
Survivors trade off gen pressure and receive a broken health state to keep a chase going. Which might be worth it for the survivors if the downed survivor just happens to be near the one with this combo, or if its done to keep the chased survivor from being eliminated, but otherwise survivors who can coordinate are better off with pallet saves or flashlights.
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drop pallets? abuse infinites bloodlust is intended to solve? don't go in a dead zone or try to spin and proceed to get 2 tapped?
enjoy your gameplay against a killer with half their perks available, and then cleanse the totem since it's shown now, don't greed for an unhook that's next to the totem.
let's go tit for tat please, because all those have counterplay.
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at least we agree it's not balanced.
so the counterplay is to create pressure high enough that they can't go for the play? well not all killers, all killer players, all survivor teams, all maps are suitable for that, sometimes you can't establish that high of a pressure. then what? just play blight with broken add ons?
or you just pressure the user themselves which basically translates into tunnelling them. good counterplay 😃 what if multiple people have it?
i'll take a gen rush over some uncounterable "interaction" where i am robbed of my down out of nowhere thank you very much.
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'Uncounterable'
You realize FtP only works if the survivor is healthy, right?
Pretty sure injuring survivors is part of... *Checks notes* every killer's base kit.
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yea but healing not hard and a lot of time they sneaky when using tho perks together sometime you don't have time to react.
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so when would you suggest injuring them? while focusing them down (tunnelling) or giving them a free body block without them even positioning for it and even giving them a chance to react and avoid you. by the way you can't do that and go back to your chase because the survivor you were chasing prior is LONG gone unless you are huntress or using, yes you guessed it, stbfl which is getting nerfed.
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