Chucky is so fun to play as/againts but...
it's not when you see every match Chucky tunnels first person, has Pain with Pop and plays like it's some turnament esport for 5000€ or something. It's shame since he and Tifanny are so cool yet you see your teammates getting deleted in 5 min of the match and then just 3-gen until you give up. Fuuuuuun...
That just tells you that any Killer can be fun to play againts, even these with more easy / boring powers... just depends on the player.
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Entity forbid you actually try to win
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Welcome to chapter release day. The super sweats come out.
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Tunnelling always increases temporarily with new killer releases. It's like clockwork. It's because people don't know how to play the new killer, but also don't want a 0k. They know they won't play at their best so will tunnel. There's also a tendency to bring NOED during this time.
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All killers are tunnelling since 6.1.0
Do you remember they needed add obsession to all matches just because of that. Because nobody was using DS anymore and when you use it, you would not do so much.
We need anti-tunnel perk which makes this happen less. Right now tunnelling has no risks at all.
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Chucky released in a state that makes me guess if they even playtested it, no flaw, multiple powers, ends chases in matters of seconds; it's like they realized only on being professional survivors with flawless looping skills and perfect map-knowledge and didn't take account for the vast majority of new and average players
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The point is that it's not fun to go against. That's the problem. It's the opposite of fun.
7 years and tunneling is still as much of a problem as it has always been. It's getting ridiculous.
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I can't believe it's going to take them until at least April until they possibly finally buff DS again.
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As long as gens fly like they do, regression perk are needed to even stand a chance.
3-genning is an issue that can be avoided most of the time by being smart about your gen positioning - or use Déjà Vu.
Unless the Killer preps for it at the beginning of the match but that's another issue.
The difference between 4v1 and 3v1 is too good not to optimally remove a player asap because of how it affects the dynamic of the game. Hence, Tunneling isn't going anywhere anytime soon ( not that I like to partake in it but that's how it seems to work for me when observing the game).
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It won't be an easy fix because tunneling is the easiest and safest tool left to win nowadays.
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Gens aren’t faster; survivors just don’t waste time healing or booning. They do the only thing of value they have left to do in a match: repair gens. So they seem faster because survivors aren’t wasting time on frivolous activities, but aren’t actually faster.
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With 4 players running deja vu every single game then I can assure you gens are getting done faster.
I don't tunnel but I can see the attraction and benefit.
Take a recent clown game. 9 hooks 3 survivors escaped. Playing 'fair' is never ideal if you want to win.
For me the 9 hooks was more fun than going for the win but some people just can't help themselves and freak out if they don't win.
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4 players out of 5 are Survivors. That's 80% of Dead by Daylight Players. That's why all changes in the meta are almost always in favor of making the game easier for them. It's 80% of people who buy DLCs, etc.
It is a competitive game. If with everything in our favor, we survivors are not able to know how to act if they tunnel you, it means that you are bad.
Compare it to Texas Chainsaw. 1 or 2 Hits and dead, but very exciting and fun! Here, each assassin must hit you with a chainsaw 2/3 times, pick you up, take you to a 40cm hook, hit you again 2/3 times, pick you up, take you to a hook again... hit you again 2/3 times, and kill you.
And all that, for each of the 4 survivors! If you cry because they are tunneling you, you are a very bad player.
Make your build capable of holding up, and challenge the assassin to make that your role.
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That's always been the case, especially for solo queue players. The tone of the match is generally set by the killer. If they decide to tunnel or camp people out of the match early on, it's not going to be fun for the survivors. It just becomes stressful and nothing else.
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Why are you comparing the two games? They are nothing alike. TCM is a game where you can play solo and escape without any help from your teammates. DbD is a team game for survivors. If someone dies early on, the match is basically over for the remaining survivors.
Getting rid of a survivor in TCM doesn't cripple everyone else, but it does in this game.
Have you played both games?
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Killer could afk the whole match and still get accused of tunneling 🤣
You could write a novel on what survivors class as tunneling in this game.
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reminds me of this
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on "basekit" the gens aren't faster. but realistically once you take perks into consideration they are actually much faster.
9% from resi = 81s gen.
6% from deja vu = 85s gen.
If the survivor has both, the gens now take 76 seconds, which is 4 seconds faster than pre-6.1.0s 80s basekit.
A single commodius with yellow addons lets you shave close to 30s off a gen while solo.
All in all, Resi needs to be specialized into a chase perk by deleting the gen speed boost, deja vu reverted, and commodious getting a severe nerf aswell as the remainder of the toolboxes.
its important to take these nuances into consideration before making a gen speed claim.
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Chucky is broken... every new killer is broken aswell. We just have to wait the nerf !
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I've been waiting on the counterplay video on Youtube but all I've seen so far is 'omg Chucky hype, we've been waiting years for this', 'haha, smol killer, funi' and 'THIRD BEST KILLER??!'.
I played against him earlier today and I don't see what I'm supposed to do. He's tiny, he has stealth, he's mobile and he ignores pallets and windows. I don't understand where all the hype is coming from. Is it only franchise-wise? Because from a game perspective, he seems busted to me.
Post edited by Gylfie on3 -
I think a perk shouldn't be the solution to tunneling. It should be punishment of tunneling and a reward for other playstyles base.
You can't just punish the killer. You have to give a reasonable alternative.
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Mft was nerfed less then 24 hrs ago.
Can you chill with these goalposts for a second?
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The problem with "tunneling" is that they gave it a name. Now everyone sees it everywhere and blames it for everything.
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not all of us me and my friends dont tunnel
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Man it's not fun when surviors gen rush and play like its $5000 dollar tournament. It's a shame that I can't play against the same people I have on my team in solo queue
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It's only going to stop if there's an incentive.
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I figured he was going to be busted just from the ptb so I've just stopped playing survivor lol. He seems really frustrating to go against and that's not what I want to deal with.
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Currently i am doing only pub 1on1s and other games until this killer is rightfully nerfed. With the way he is right now, i would be shocked if that takes very long.
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I don't know what I am supposed to do against this killer, I feel I have no option to counter him.
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Imagine the fire deparment going "We just put out your house fire, now you want us to deal with the burning shed too??!" thats how these "moving the goalposts" comments sound like.
MFT was a 10/10 Problem.
Resi, Deja vu , Commodius/Toolboxes in general, FTP+BU is are 9/10 Problem.
Can't be telling killers to "develop gamesense and pressure gens" when gens can vary from 90 seconds to 34 seconds *with just a single person*
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