I really feel bad for devs sometimes
We asked for more communication and they are doing it lately.
We all hated "soon" word and now they started give us dates for 6 months period changes.
They are making Q&A events and giving us good informations.
But now community is complaining why X changes are not here, why Y did not mentioned.
Seriously? Real?
They can't work on everything at same time. If Myers and Freddy did not mentioned for next 6 months changes, it just means they are not ready. But it does not mean they are forgotten.
As Freddy fan , i am dying to see him be fun and good again but i understood they have limited time for mid-chapters. Because they are also working on 4 new chapters every year.
Especially 2023 , they did amazing job here. They deserves some credit.
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I didn't follow the live stream but if they only said "we're gonna change these things" without saying what's the actual planned change, then of course people will be worried. The past (and present) speaks for itself, so being told "yeah we're gonna tweak x thing, but no details are available yet" will obviously spark some questions
Then again, some people will just make up apocalyptic scenarios in their mind too, but those are a minority I hope
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You are not wrong. Trying to keep this community happy must be insufferable. But after that crap they pulled with the player cards, my sympathy well has dried up for now.
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I do agree and it's the reason most developers stay quiet, because they'll get hate even if they do give info and roadmaps.
That said, BHVR isn't fully innocent here. They're the ones prioritising things no one asked for and putting off much needed changes. The Twins rework was announced AGES ago and it's STILL being put off as long as possible.
There are killers who haven't gotten changes in years and are in dire need of buffs and they aren't even being looked at. There are dozens and dozens of garbage perks that literally ONLY need simple number fixes to be usable, and the devs refuse to.
I really am grateful that they're giving detailed info of what they're working on and when they're hoping to deliver those changes, but they prioritise some questionable things while ignoring MUCH needed changes.
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I very much agree. Although, I do understand, that not everyone is happy waiting another 6 months for XYZ change and see a bunch of different things announced that they don't prioritise themself.
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While I get where you're coming from I find it ridiculous it has taken them now what 6 years+ to not just tweak Myers and make his stalk slowly regenerate? Only killer in the game who can completely lose his power. I don't think this is such a major change that would take ages or am I wrong?
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The thing is: devs just do things for whatever reason, if there is even reason. They neither have any logic behind their order of changes nor a priority. And what good does it do to announce that they make changes to Grim Embrace, while there are a dozen of perks that need urgent changes due to actual imbalanced gameplay?
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I think they are planning something bigger for Myers and honestly he needs it. Even Myers keeps his power, he is still so weak.
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Even if they come up with the perfect rework, (that’s a laugh) that is still 6 entire years a simple change was ignored. No excuses.
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It's a double edge sword. You have two POVs here. You have your fog whispers and you have your actual community. I have noticed they listen heavily on their killer main long time fog whispers but fail to see that their actual community isn't in that top tier as them and they end up silently back tracking on some things they did (medkit and healing speeds). Some things maybe better if they did a different approach rather than keeping it the same. We are not going to get a different game mode. You also have one game with a set of a variety of players. There are different ways to approach it instead of nerfing perks and what not. Also when they release one update they underestimate what other issues can spring about and then that becomes a priority. For instance after the healing nerfs every killer ran sloppy and franklins; some took Franklin's off but Sloppy has increased and hence that is coming for a tweak.
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I agree that they are doing amazing this year and that the communication has become so much better and I really hope they continue doing this.
But I also think people are allowed to not be happy with the road map. All the changes shown are great, but it’s still frustrating that we’ve been asking for YEARS for Freddy and Myers changes and the last things we’ve heard are they’ve been pushed back and they still haven’t even got an idea for what they want.
What they are doing is great and I understand they can only work on so much at a time, but it does feel bad that by the end of this roadmap it will have been over a year since we were told Freddy changes were “on the radar” and we probably aren’t even closer to seeing them then we were back then.
It probably wouldn’t have been so bad if they hadn’t nerfed Freddy this update, and I think that’s why so many Freddy fans are complaining, but them nerfing the only fun and skilful thing about him and then showing us that he won’t receive any compensation for over 6 months just seems like they have forgotten about Freddy.
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I agree they really do get the most amount of hate for no reason. I think people forget they are humans lol.
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I'm a newbie of only a couple years, but instead of looking at like it took them 6 years to do this or that, why not relish in the fact that they're still bringing new content. They are still listening to the community sometimes lol, and if takes another year or two to perfect who cares because we're all still gonna be here playing this**** because for all it's problems it's still pretty awesome and unrivaled.
As a community if youask for transparency then you have to accept things aren't going to be perfect for everybody. As for Freddy and Myers yes they both need crazy help but do you want that help to be rushed or carefully thought out.
Give em time before you get the torches and pitch forks out. Yeah the games been out 6 years but were clearly not getting a dbd2. Some gaming communities been waiting ten or twenty years for their games to be remade or a sequel. As long as they're willing to put out content and give us a voice in the production of something that many of you have poured the last 6 years of you lives into. I'm not saying they're perfect or need to be praised but they are at least giving a little bit of damn about the game. As a community "DO BETTER"
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This this this. Stole the words out of my mouth. I'm still going back on like old Otz videos and other streamers from like 4-5 years ago talking about how weak Myers is and he needs adjustments. And we in 2023 and still nothing lmao.
And Freddy needs a ton of help to. 2 massive horror icons basically shelved and forgotten about. Stuff is on the horizon finally, but still over 6 months out. Like come on already.
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Very good comment! I want to root for the developers and tell them to keep doing their good work, because they really did a lot this past year ... but then they come along and nerf Freddy, of all things in the game. Really, this is so out of the loop and tone deaf, that its impossible to wrap my head around. Its stuff like this why the community seems to be so reluctant to give DBD the "labor of love" steam award, and why it will go time and time to Deep Rock Galactic, even though I WANT to root for DBD. Stuff like this is unbelievable frustrating.
I can somewhat understand the situation they are in: they are constantly forced to come up with new killers, new perks, new licenses, work on new stuff, and any idea they could use to improve poor, old Freddy is probably an idea that could be developed into a propper new original killer. Its a loos/loos situation. BUT, DBD being the place where all the big names in horror mingle and rub shoulders, BHVR have a sort of responsibility to handle big names like Myers or Freddy right, this are some of the very biggest of horror icons, and yet they are so under developed and showing their age; honest relicts of a long past game that has moved on and left them in the dust.
A full rework would be nice, but in the mean time, why not try some small numbers changes that even guys like me can come up in 5mins? Give Freddy both, pools of blood and fake pallets and let him switch between the two. This shouldn't be too difficult, but would improve his fun and viability a lot.
And Myers, either let the survivors slowly regenerate stalk juice or transfer any unused stalk juice to the remaining survivors when someone gets killed. I know that its part of "Myers tactics" to not kill off an unstalked survivor, but it sometimes happens, and it leaves Myers with absolute no compensation or comeback, if that happens. I have stalked survivors completely dry during a chase and needed just one small sliver to tier up, yet couldn't do so, and stuff like this is super frustrating. A killer without a power is a sad thing and the changes I whipped up right now are pretty save and only involve minimal changes. Why not throw Myers and Freddy a little bone after all this time?
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It's a classic case of "damned if you do, damned if you don't".
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People want accurate information, the issue is that game development is as simple as that, soon can mean months fixing other issues before getting around to implementing a change, soon can me it will come next week or so, live services games come with a lot of positive and negatives and it's just apart of it.
The reality of the situation is that most people have no experience with game development, they dont know what goes on behind the scenes, and thus have not appreciation for the process and work that goes into it, they only care for the end result, heck I even use to be the same way until I got involved in game development when helping my brother who is a software developer.
I wish people were more patient, and I wish people were nicer to the developers.
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I don't get angry with the devs over limited communication, but it gets irritating when there's sweeping changes with very little insight as to what they're doing up until near the PTB, it gets tested and things aren't liked one way or another, and then they commit to changes nobody got to test.
Two things I wish BHVR had was a dedicated test server for upcoming changes and more hands on deck to get things patched out/fixed up faster. Clearly they're still riding on the fact that DBD got very popular and their studio is still on the smaller side for a game with many people playing it.
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I very much agree with this.
I feel like modern gamers are very entitled, like most customers for anything are. They spend their money once, sometimes buying a game on a discount event for £15, and then they suddenly think their opinions are very important and should be listened to, and the developers suddenly owe them something.
I see people constantly complain about content /changes they want not being available/added when they want them, they complain about things being released in a manner they don't like, they complain about not being given information that they have no right to know, and they even complain about free updates and free events not being big enough or good enough.
The reality is, everything we ask for costs money, and none of us are important enough or special enough to be given that out if the kindness of developers hearts. The developers don't owe us anything, and can quite happily pack up shop, shut down the servers tomorrow, take our money and leave. Everything the developer does is to continue to fund their bankroll, their method of doing that just happens to align with us being happy with the game and willing to continue spend our money, and that is as far as the importance of our opinions extend. Ofc the devs are also human, so they also will take pride in people liking their game, but when all is said and done the game being profitable is what is important.
Customers however always think we are right, but the reality is we are often very much not. We are often misinformed, loud, entitled and ignorant idiots who only care about ourselves and what immediately affects us, without a single thought for the grander scale or how it effects others.
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Generally agree, my only issue is that some of the things feel like they shouldn't take that much time. I understand spreading out killer reworks and that the quality of life changers take coding, but the perks seem like they should be much quicker. If you have a roadmap change for decisive strike there's really no reason (other than the argument the game should go through meta changes) that it couldn't be tested tomorrow.
Like I'm trying imagine a calendar on in BHVR's office and April 5th has 'Rework Decisive Strike to ???'. More likely they already know the perk changes they want to make and could test those at any time they wanted.
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I'm dying for a Myers rework but as someone who also works on games I get it - it's just not ready to talk about in the next 6 months. The main thing people need to get in their head is just because something changes maybe for the better maybe for the worse doesn't mean it's the final change that particular thing is getting.
Pretty much agree with your sentiment - "Why X not mentioned"
Because it's not ready - This current communication we have is great and it should be what they do for the time being. I don't think they could communicate better if they tried. It's just not possible. They also take the time to answer stuff that isn't in the standard Q&A on the forums which not a whole lot of other studios do. You could cherry pick some examples but it's just not something many people working on games can always do because plans can change quick.
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They've often been an unjustified subject of complaints. Sometimes, they do things that quite rightly annoy people, such as when Hillbilly was changed and the entire NFT fiasco.
However, most of the time they are doing well and the fact that the playerbase has so many contradictory opinions, it takes a while to adjust what is needed and not what is demanded.
They do a good job and have shown strong steps towards openness and listening to concerns. In the past, certain individuals on the team were problematic but now they seem to be on the right path.
My only real complaint - and it's not so much a complaint, more confused - is how some perk changes are simpy just number changes, yet takes a while to go through. This may be just my ignorance, but it would be nice to understand that particular aspect better.
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