Serious question
Are flicks an intended mechanic cuz due the "killer movement" seems it doesnt I mean that it actually we do need 16 m DPI on our mouse and tricks with our mouse when the killer movement while using the power its poor seems like its not a mechanic at all and if its a mechanic why not allow killers like Oni to move your camera to guide your movement like pig does with dashes or leatherface with chainsaw.
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I have 800dpi raw input on my mouse and 50% ingame sensitivity and I can hit flicks but using q and e also helps, the reason that flicks exist instead of open movement is flicks actually do have some limitations, both in terms of skill and prediction, being able to flick also opens up a new 50/50 for both sides when otherwise it would be 100% safe or 100% death with either no flick or with normal turning, so I think it adds more to the game than it takes away because it forces constant interaction and we have enough killers that just have set chase patterns and powers where you either are safe or aren't safe
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But devs added limitations as you said so I suppose flicks arent suppose to happen and we "hacked" the game to happen.I mean if they would actually want to make us to crazy turns they would made controls like pig dashes not limit us to do it and guide the movement with our mouse, not using e and q that looks wrong ( like running stucked to a wall to do a 180° also that u need a good mouse not a normal one.
To summarize why so many limitations if their idea was to allow those turns how about make it smoother that running to a wall,high DPI etc.
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There are hard-coded turning limits on certain killer powers, so I would assume so, yes.
The only kinds of flicks that aren't intentional would be lag/exploit flicks like that blight flick to go more than 90 degrees as well as the oni high DPI 180 flick that is probably an exploit but not confirmed by devs iirc.
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To expand on this, if you've ever played Hillbilly, you'd notice they actually give his turn rate a buff for the first bit of your chainsaw sprint before heavily capping it, you can curve 90 degrees easily even with low DPI
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I'm pretty sure I cannot do that with my controller
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For some killers it makes sense that their movement is restricted like Blight, Billy and Oni but all of them are able to do flicks so that they can still hit survivors. Imagine, if those 3 could not do it. Blight would immediately drop several tiers because a survivor would only need to move slightly to the side, Oni would be in a similar position because he couldn't play around most loops anymore and Billy would effectively lose his chase power.
You can. Set controller sensitivity to 100% and start curving immediately when the chainsaw sprint starts. You only have 0.75 seconds but even on controller you should be able to turn roughly 100°.
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I've tried it on max sensitivity, and similar things on most killers. The camera simply cannot be turned fast enough to try and line such actions up, becomes more of a guess. The dead zones in the sticks add something like a third to a half of a second delay for all actions attempted. Kinda like fighting against no momentum, kinda sluggish.
And that's without taking console game performance and frames into consideration.
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I don't know about console performance but I can do it with an xbox controller (on PC, don't own a console)
if you have deadzones just push the stick earlier, if you're holding the stick in one direction with max sensitivity you'll curve all the way
frames might make it impossible for you but that's an optimization thing
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I have played Billy on controller before (although on pc) and I could turn more than 90° (roughly 100°), so the sticks' dead zones shouldn't be too much of an issue. Lags can definitely cause a delay that would make these curves impossible but I must admit I am not up to speed how well the game currently performs on consoles. So I cannot tell, if that is the issue.
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i'll always argue if flicks didn't exist oni wouldn't be able to chase even a damn rock filler against survivors that know how to abuse his restrictions.
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Blight’s flicks past 90 degrees is not “lag” or “exploit”. If you don’t know how a killer’s mechanics work, don’t say false things like that. Educate yourself or ask questions.
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Limitations in the sense of post flick turn rates, you can do an 180 degree flick then start turning a little more but once you commit to a flick you are in it and have very little turn rate after. Those are the limitations that I speak of not limitations in what you do before the flick.
The limitations are there to create something different from normal movement but there is still a lot you can do with it because of flicks
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It seems you are misunderstanding something, so let me make this clear.
I have 3600 hours in the game and main blight, I am well aware that you can combine the turn rate from your rush and then swing and turn to effectively go past 90 degrees. However, that is not a single flick like the question was asking, that is a double flick. I was referring to exploits that bypass the turnrate that is coded into the game for the attack swing and rush phases, which should have been obvious to you when I mentioned lag if you know anything about the lag flick.
It's best not to call comments misinformation if you're not exactly sure what they're talking about.
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