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How to make chucky actually counterable with taller loops...

At the moment they can easily mindgame and there's nothing you can do as you just can't see where he is.

I think the easiest and most balanced fix would be to make the ghost permanently looming over chucky, but if he's in hidey ho mode the ghost is gone to keep the stealth aspect where it should be. Then I think he'd be pretty perfect.

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