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Current Killer meta is unbearable for soloQ

Every. single. game.

-25% Gen, Killer goes to gen ASAP, -30% kick, repeat.

You spawn, you hear Huntress hatched ready sound or even much better, Nurse noise coming to you like a truck.

Someone gets downed neaer you, -8% Gen, -25% Resonance and God forbidd if you had two gens with solid progress someonewhere or someone touched the regressed gen, BUM -30%.

How fun is doing gen of a size with 155%?!!! One unique hook eats 55% of a Gen... what the hell...

Maybe its not crazy on weaker killers, but on anyone in A tier and above its super oppresive.

If you teammates can't last long or someone gets downed at trades, you might as well never touched a gen in the last 100 seconds.

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Comments

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 380

    There’s not much you can do in soloQ; just do what you can and move on to the next game. It’s frustrating you? Play killer or a different game to chill a bit.

  • Grigerbest
    Grigerbest Member Posts: 1,703
    edited December 2023

    If I'm not mistaken, I think you do understand which side is the power role in this game.

    Besides that killer must work hard to achieve value from these perks, they are still doing so little, against a really good stack of survivors.

    They are strong only on Nurse and Blight? So should we nerf perks, or these killers?

    But they need to be very careful nerfing these 2 killers specifically. It will end up in a very ugly scenario.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I think if they create a archetype for all regresion/slowdown perks that are focused on gens and just limit the number of them you can equip in your build (lets say max. 2), you could still keep their power level even on strong killers and you could buff the weaker ones to add more build variation.

    And for that Pain Ress, of course it doesn't spawn a 6th gen on the map, but the max value (which isn't hard to get on good killers) is a entire regress of a gen which is very big deal just for doing your job passively.

  • Halloulle
    Halloulle Member Posts: 1,343

    In theory the current gen regression perks are in a really good spot; they have either decent conditions (PrainRes, Pop), decent limitations (Surge(/Jolt), Eruption) or while being useful without the killer doing much, aren't overly oppressive (Deadlock, DMS, Ruin).

    As usual, things become complicated and problematic once you stack two or more of these perks and add certain killer powers and/or add-ons on top.

    The sheer amount of times a gen was 80% or 90% and got completely deleted between survs having chase and unhooking as a higher priority is striking. - And I say that both from a surv perspective and a killer perspective; as surv doing essentially 7+ gens per match is extremely frustrating --- and as killer I sometimes come by a gen, that I know was nearly completed, just to see it's back at zero; and that's with one regression perk and keeping in mind that that gen was decently progressed so if I don't currently have a surv to chase I'll probably find one there.

  • Grigerbest
    Grigerbest Member Posts: 1,703

    Agree.

    They could also make similar (but I think more complex) archetype for example: "Pain res exactly on Nurse or Blight, regress only 10-15% instead of 25%". And for killers like Trapper, Freddy or Myers it's 30-35%.

    But it's kinda stupid at the same time, because with these "changes" they will basically admit that their game has a really strong balance issues. It will be one of the reason to scare off new players for sure.

  • xEa
    xEa Member Posts: 4,105

    So you mean killers overall are to powerful in chases? I am confused, please explain.

  • Katzengott
    Katzengott Member Posts: 1,210

    You wanna win with a bad, not well coordinated team, huh?

    You remember old POP, Pain Res and Surge before it got nerfed?

  • Grigerbest
    Grigerbest Member Posts: 1,703

    While Pop and Pain res got "nerfed". Surge got only buff.

    In short: Surge were having a pretty long cooldown before. Now it have no cooldown.

  • not_Queef
    not_Queef Member Posts: 826

    Surge and Lethal aren't much of a problem.

    It's just Pop and Pain Res. Individually they are fine (albeit boring). But when stacked together they are absurdly strong and that combination needs to go.

  • Rogue11
    Rogue11 Member Posts: 1,464

    Well when matchmaking actually works and gives me good solo teammates, that if not coordinated, at least have some game sense, killers complain that it's unfair. Soooo what are we to do?

  • Xernoton
    Xernoton Member Posts: 5,842

    The strongest killers in the game are super oppressive with the best perks in the game? Is that really such a surprise?

    Also, you have conveniently let out, that Pain Res only works on unique hooks and is a Scourge Hook perk on top of it and your example of Nuse and Huntress isn't the best for what you tried to express. At least pick killers that actually use all of these perks. Surge doesn't do anything on Nurse and very little on Huntress.

  • Travis_Bateman
    Travis_Bateman Member Posts: 279

    Matchmaking problem when you talk about your team mates being complete potatoes.

    Also,maybe the killer just like to win,thats why he put that build to begin with. Thtas why people play with meta,they want to win. Dont see any problem with that.

  • edgarpoop
    edgarpoop Member Posts: 8,369

    "One potato teammate that completely throws the game" matchmaking is still happening a bit too often, but it's a bit better since they raised the soft cap. My solo experience has been so much more positive since that change. Teammate quality skyrocketed overall.

    Possibly weird take: I think many of these gen regressions would be a lot more bearable if the value was the same but the gen didn't explode and cause a scream. It's really freaking annoying. I would be so much more ok with Surge if it just fizzled for the same 8% instead of the whole explosion+scream combo every time it proc'd.

    I will agree that sitting on a gen through multiple Pain Res procs is not engaging to say the least, but chases have to last longer if more than 2 Pain Res's are happening on the same gen. Not so much a Pain Res+PGTW problem at that point.

  • Akumakaji
    Akumakaji Member Posts: 5,458

    Well, the two actually don't stack. Pain Res explodes the most progressed gen by a fixed 25% and then starts gen regression. A regression gen can't be kicked by Pop, unless a survivor jumps right back on that gen, and thats on them, if the killer is near. Jumping back on a regressing gen isn't always the best thing to do, just like hooking a downed survivor isn't always the best way of action, like for example when you know that meanwhile two survivors sit on a 90%+ gen nearby. You need to develop a certain game sense to identify this situations, but its not like soloQ players are helpless to the currents of such an event, its just a bit harder to learn how to swim.

  • Venusa
    Venusa Member Posts: 1,489

    Pain Res + Pop is crazy together but I ain't gonna say nothing cuz I know forum killers are going to choke me...

    I can't tell you how many times you have to re-do a single gen... 1 hook and we're almost back to %0 again... Ok.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    “hold your interact button and believe!”

    “There’s not much you can do in soloQ… frustrating you? Play killer”

    Just 2 of the most amusing comments I’ve read today on the official DBD forums😄

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 334

    Pain res and pop both require the killer to get downs to work and one can only work 4 times per match and pop can only work 12 twelve times per match just saying. What would you propose for a viable nerf or rework to both so that they remain healthy gen regess perks.

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 334

    You can't use pop and pain res together unless someone taps the gen and that's still not using them together meaning you can't proc pain and pop the same gen. Kind of like how you can't pop a gen that was just hit with surge. The problem with these perks arent what they do but the lack of game sense the survivors have. If you as a survivor tap a gen that was just hit with pain res and allow the killer to pop that gen then it's a survivor problem not a perk or killer problem. The last thing you want to do is take away a perk that encourages different hooks and chases.

  • mizark3
    mizark3 Member Posts: 2,253

    I understand sunk cost fallacy when it comes to gens. Once you've had a gen at 90% PR'd down to 40%, you still want to finish the gen. The better option in many cases is to stop regression after the PR and find a better gen. I have killed so many Survivors and had so many soloq teammates die when the Survivor tries to finish a regressed gen when they still have at least 2 other gens, and 1 of them is often a safe one to work on.

    This is part of the reason I consider the current version of Pop (30% current) stronger than old (25% max), as people are more likely to throw when you get them in a regression loop with new Pop when the gen is more than 50% completed. A 90% gen gets bumped down to ~60% (from the 30% + the basekit 2.5%), and they attempt to finish the gen instead of healing. That causes a down for another pop for another throw of not healing.

    There are two main ways that I can think of 'fixing' this. (1) Make it easier to find another gen after yours has been regressed. (2) Set a max regression per gen of 100%, so that way you never have to do a singular gen more than 'twice'. With a regression limit, you could pop each gen 3 times and never worry about hitting this cap, it is only meant to stop excessive regression on a lone gen. There are some issues that can crop up with both (sending a Survivor to a death hook Surv's gen, or unintentional 3 gen by Killer getting punished, or Survivors failing skillchecks probably shouldn't count towards this limit outside of maybe Overcharge's bonus amount [so the gen regresses 14% but it only counts 4% towards the limit]. heck, regression could even be limited by the 100% per Survivor's progress so that a duo'd gen's max is 200%, and quad gen's max is 400%, but that would require tracking of who progressed the gen by how much.), but it mostly would probably be for the better.

  • Venusa
    Venusa Member Posts: 1,489
    edited December 2023

    You can definitely use them together, very effectively too. There's a reason they're the Top most picked perks and most Killers use them together. Just because they don't have the perfect synergy doesn't mean they aren't strong together.

    I don't have the will to explain further since I don't feel too strongly about this discussion though but I respect your opinion.👍️

  • ironligma
    ironligma Member Posts: 121

    Hey you know what perk made killer unbearable unless you were playing blight or nurse? You got to see it oh I don't know, ever game in a row? Also apparently your getting lucky killers because pain res spawns are the worst thing in existence. Pop is a pretty fair perk, because in this time and age a gen will pop while your in chase. At least one. Jolt is fine as it's an only M1 thing. Lethal yet again is also fine.

  • Sava18
    Sava18 Member Posts: 2,439

    Imagine kicking a gen.

  • CLHL
    CLHL Member Posts: 182

    This is probably the weakest gen regression meta we ever had. Even the old POP had more impact than all these perks combined.

  • please_explain
    please_explain Member Posts: 105

    I think you should be grateful for the state that gen regression perks are atm or did you prefer to have 12 hits of pain res instead of 4 or pop taking away 20% out of gens entire progression bar instead of 20% of it's current progression or corrupt staying up even after first down happened or the 200% regression that old ruin had and S and A tier killers get little to no benefit from Surge. This is the weakest gen regression meta that dbd has ever had and ppl still complain about it amazing.

  • GeneralV
    GeneralV Member Posts: 11,293

    Pop is back in the meta?

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Maybe instead of focusing on the symptoms you should take a look at the cause. Just saying.

  • caligraph
    caligraph Member Posts: 359
    edited December 2023

    Its almost like the current killer meta perks reward skill will regression. Perhaps, maybe, possibly, they get value because you're getting outplayed. This is the best, healthiest meta in a long time. At least now regression needs to be earned.

  • ChaosWam
    ChaosWam Member Posts: 1,842

    I think the issue lies in the fact killers are required to run gen regression at all to have an even foothold on the weaker killers, and make even more of an impact on stronger ones.

  • I_CAME
    I_CAME Member Posts: 1,302
    edited December 2023

    They need to just limit how many slowdown/regression perks you can bring. Maybe two max. At least on higher tier killers. The devs have to know that all killers aren't created equal. If they aren't going to nerf nurse and blight significantly then at least make it so they can't stack four slowdown perks. It's basically a guaranteed loss unless the killer is exceptionally bad. They have to know that S tier killers running four slowdowns isn't fair. I don't think the issue is the perks as much as it is certain killers that Behavior is still stubbornly refusing to nerf. It's the same reason ultimate weapon is a big issue. At some point the devs have to acknowledge what the real problem is and make an actual effort to fix it.

  • ChaosWam
    ChaosWam Member Posts: 1,842
    edited December 2023

    The problem with limiting perk types opens the door to so many unjustified perk limitations.

    Who is to say this would be limited to just gen regression for 'the sake of consistancy'? What if they limit gen progression for survivors? Chase perks? Information on both sides? Would items and addons be effected? Restrictions on perks an entire team of survivors could bring if it meant more than 2 of each type? It would require more balancing BHVR probably doesn't have the time and resources for and create new issues down the line.

    A better solution in my opinion is a hard cap on regression/progression %'s for healing and generators entirely. Would have fixed a lot of problems long before a lot of nerfs/buffs as far as I could tell.

  • Gylfie
    Gylfie Member Posts: 644

    You've conveniently left out that gens were raised to 90 seconds and toolboxes were nerfed, among other things. The perks themselves might be weaker than they once were on paper, but that doesn't mean they still aren't too strong together today.

  • appleas
    appleas Member Posts: 1,128
    edited December 2023

    It is hard to balance the triangle if one side cannot be nerfed.

    So one side will always have to take the beating to compensate.

    In this current iteration, it’s solo queue

  • lav3
    lav3 Member Posts: 774

    You can put any killer related things in 'current killer meta' in the title.

    Even Trapper or Pig. Because solo queue is so garbage.

    But I don't think those deserve nerf because of it besides Blight to be honest.