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Current Killer meta is unbearable for soloQ

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Comments

  • please_explain
    please_explain Member Posts: 105

    Tool box nerf had little to no impact and there was not buffed Deja Vu and Hyperfocus back then and BNP could have been countered, they nerfed gen speed and buffed gen perks so is that rly a nerf? while gen regression got gutted so I still stand by my statement weakest regression meta that dbd has ever had.

  • CrossTheSholf
    CrossTheSholf Member Posts: 307

    We should limit how many gen/chase perks survivors can bring, maybe 2 max.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 459

    This right here. Solo q is not balanced around having to do that many gens. Now add in if someone gets tunneled out early, it’s virtually impossible to win a lot of the time.

  • Caiman
    Caiman Member Posts: 2,883

    The combo is miserable to deal with. Sometimes it feels like if someone gets downed before the first generator is complete, the game may as well end right there because it's a domino effect of regression from there.

  • Hensen2100
    Hensen2100 Member Posts: 339

    And many maps have been gutted, most new killers have strong anti-loop even though some maps will leave entire zones with a few trash pallets and an LT wall, DS was gutted so tunneling is trivially easy to do in many situations, and stealth has basically been removed from the game unless you are running distortion + calm spirit because wallhack addons/perks are coming with almost every new killer and ultimate weapon is meta

    The regression perks are not as good as they used to be but survivors are weaker than ever so they don't have to be

  • Disco
    Disco Member Posts: 75

    Yeah and against any good survivors equipping this perk will have no effect because they'll sabo all your scourge hooks or be so strong loopers that you don't down any of them near a scourge hook. Skill issue

  • WaveyTrey
    WaveyTrey Member Posts: 652

    SWF ruins DBD... If a killer isn’t highly mobile, or can insta down to close the gap communication/coordination makes then they’ll struggle more.

    This is why killers camp, tunnel, and slug. Use Sloppy. Stacks gen regression. That’s the only way to face squads that can coordinate/communicate even remotely decent.

    Add “Solo Mode”. So there’s a “Chance” survivors can match up with friends if they ready at the same time. It is not always guaranteed. If you keep leaving lobbies to do this you get penalized. If you quit within the first minute of the match you get penalized too. End the nonsense and spoiled behavior.

    Killers who enter Solo lobbies would be encouraged to play different builds like Blindness. As they’re not worried about the sweaty SWFs that gen rush whenever killer dedicates to anything.

    Survivors will have to invest into more aura reading, and support. Plus the coordination won’t be as precise to ease stress on killers. Unless the survivors really really good. Some players don’t need comms, but most of this community is boosted by it. Let’s not lie to ourselves anymore.

    Punish the SWFs, not the Solos. Embrace solo. Make SWFs wait in lobbies all day. All they do is abuse mechanics, and bully killers that wanted to have fun. Which is why killers play the way they do.

  • I_CAME
    I_CAME Member Posts: 1,301
    edited December 2023

    This is completely fine by me if it meant I didn't have to play against another 4 slowdown blight.

  • robrob909
    robrob909 Member Posts: 79
    edited December 2023

    My argument would be should you lose to players who aren't as good as you ? We see time and time again what a good Killer can do and what a good team of survivors can do. Both sides can win multiple matches in a row try harding. Bad killers get steamrolled, bad survivors get destroyed and dc etc. You basically want a party mode and that's what custom games are for.

  • Crowman
    Crowman Member Posts: 9,517

    If you're teammates are much weaker than the killer, you're likely going to lose a team game. Doesn't really matter what the killer is running.

    I've had solo q games facing killers with pain res and pop that still led to multiple escapes.

    But also what are killers really suppose to run? Generators are the only thing survivors have to do to win, so running anything other than gen protection doesn't really make a lot of sense. Information perks can be good, but you don't really need to dedicate all 4 slots to information perks either.

  • robrob909
    robrob909 Member Posts: 79

    Because survivors still can't stop working on a gen when someone is about to be hooked or they still can't refrain from tapping the gen again knowing the killer might be coming to said gen that was pain resd. A kill3r can't pop a gen unless the survivor touches it after being hit with Pain res. Survivors are just lazy and refuse to learn counters, get in the habit of mindlessly doing gens (any gen) to the point 3 gens are being looked at. The average survivor has less skill then the killer imo doesn't want to use their brain, is just there to have fun but crys when things don't go their way. Unhooks near the killer runs off the a strong loop while thier teammate gets tunneled because of it.