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My solution to the 3gen + 2v1 stalemates
So, lets start by identifying the problems.
Problem #1: You're playing survivor, and after a while you notice the killer aggressively defending a tight cluster of 3 generators. The other 4 gens are done, and no matter what you or your teammates do, the killer won't leave the gen cluster, he won't commit to chases, and seems intent on stalling the game as long as possible.
Problem #2: You're playing killer, you've gotten your 2nd kill and begin patrolling gens. 5mins goes by, and all the gens are either regressing or not moving. 10mins go by, you leave your patrol to find the last 2 survivors. 20mins go by, you think about DCing.
Both problems are extremely unfun, so, here's my solution:
The Final Showdown
This new feature will begin when 1 of 2 possible criteria are met:
1.) If significant progress has not been made on any generator (25% on a single gen), and 5min has passed since the 4th gen has been completed.
2.) If the killer fails to begin a chase 5mins after the 2nd survivor has been killed.
When The Final Showdown begins, all remaining gens are blocked by the entity and their progress is reset to 0%. Survivors cannot repair them, killers cannot kick them, and no perks will affect their progress in any way. All gens will then begin repairing themselves at 100% speed (as if 1 survivor was repairing them without items/perks). Every 15 seconds, all survivor's auras will be revealed to the killer for 2 seconds. This aura reveal cannot be prevented in anyway, including lockers, and perks like Distortion.
I know BHVR tried something like this in the past under different circumstances and it didn't really pan out, but hopefully this will solve problems for both sides in terms of stalling a game beyond its natural end.
Comments
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Interesting idea, but frankly, if the survivors made super bad decisions in their gen planning to set themselves up with a 3 gen situation and are unable to break it, then they should have to deal with their failure. I'd say have the egc timer start, and they only have a limited time to get those generators done, lol. Either that, or 2 v 1 with no significant progress in gens would end up spawning the hatch. First one who escapes gets out and the entity takes the other - every man for himself. If the killer finds hatch first, then the entity takes both survivors.
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While it is true that Survivors can force themselves into a 3-gen, I've found that generally, Killers will identify and hold them from the beginning of the game.
This could be addressed in spawn logic, but with maps seemingly getting smaller every update, the room for gen spread decreases.
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A killer protecting a 3 gen from the beginning and not leaving it is a recipie for a loss for the killer. Having 4 survivors alive all without any hooks and one gen left to do, if the killer actually wins that, he deserves the win, lol.
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That is not what I'm speaking of.
You don't need to only exist within a 3-gen to hold it.
It's pretty easy to do, honestly. Run Corrupt, PGTW and PR. Use PGTW on the gens you want to keep, PR will slow the game down and Corrupt allows you to easily ID 3-gens.
It's really not hard to do and it's extremely effective.
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imo, a killer camping a 3gen is just bad sportsmanship and unfun gameplay and shouldnt be rewarded, regardless of the skill involved
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Upvote, but 2 seconds of aura reading is strong. It's not just where the survivor is.
- It's which survivor is which (killer can hand-pick the survivor who gets hatch, if they want to give hatch)
- It's which direction that survivor is headed (WHILE you close distance on them)
- It's what that survivor is doing (cleansing, searching a chest in basement)
- It's potentially what perks that survivor has (Urban Evasion, Fixation)
Just reveal their location with the standard bubble. Then the devs don't have to mess with anti-aura stuff not anti-aura-ing.
Post edited by Nos37 on2 -
Doesn't help that only the swamp maps can have gens along the outer edges of the map.
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The idea should be to drop all pre-tenses of stalling when a game is looking to wrap up and resorting to chases. Location bubbles could work, as long as they are revealed regardless of lockers/perks. Since it would only last 90 seconds tops, it would be too easy to head to the other side of the map and hide in lockers.
The good news is if something like this were implemented, you would only ever see it if one side intentionally forced it to happen, so in most normal games it would never even occur.
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