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SoloQ Without Kindred
How do you all play in SoloQ without this perk? I never go in without it and I'd like to try not to depend on it and mix up my loadout.
If nobody is using it, how does anybody know who is closest to the hooked survivor? How do you function without it, those of you that do? 🤔
Comments
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That is why I tend not to rely on my teammates a lot, making me to run
Sole SurvivorSC & Botany Knowledge for stable healing.Post edited by Astel on2 -
If you look at the portraits, it tells you what your team is doing. Stay on your gen if no one else is. Go save if they're doing gens.
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Ehh... We don't...? At least I definetely don't. Another ######### thing about playing survivor is that you have single same loadout, if you intend at least try to win.
Kindred is a "must have".
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I used to equip Kindred a lot but after the UI update to see what are the team mates doing I feel less necessary to equipo Kindred.
If a survivor is hooked and I'm repairing a generator with another survivor I expect the other survivor doing nothing is the one who go to unhook, sometimes the survivor don't go to unhook, but then if I see nobody is going to unhook then I go. If there are three survivors repairing I expect the one with the less advanced generator to go to unhook.
If a survivor is hooked and in death hook and there are one without hooks I expect him to go for the unhook.
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I make a point of changing my builds up regularly. You come to realize pretty quick how little you "need" certain perks. It's easy to convince yourself you can't play without them but it's not true.
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Kindred was The perk I wouldn't take off my builds when I started playing, I suggest just ripping the bandage off and go without it.
You'll feel naked but you'll eventually get used to it, knowing if you should go for the save or not was made a lot easier by the HUD update.
If your teammates are either doing an action (gens, heal, totem or god forbid a chest) or are getting chased you go for the save, if someone stops what they're doing but aren't chased it means they're going for the save, finally if someone wasn't doing anything already you wait a bit to see if they're going or are just useless and act in consequence.
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Self-Care/Botany/Overcome/Windows is my solo build.
I crutch crazy hard on windows, but it literally wins me games.
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I just watch the HUD. I assume anyone not on a gen (or on the least progressed gen), death hook, in chase or injured has the sense to go for the save. But if I'm not too far away I'll probably go anyway, just to get a quick heal in and some co-op points.
If it seems like no-one is going for the save, then I try to get there before they go to second. This happens more than it should. I honestly don't know what my teammates are up to in some trials... Some of them do absolutely nothing. And I really do mean nothing, because they're not even raiding chests or cleansing totems.
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I usually use bond (not for unhook coordination but to not accidentally run the killer into a tile with a high-progress-gen)
Hook coordination is relatively simple with the HUD: So one person got hooked. I assume everyone was on a gen while that chase lasted. If all three are still on a gen upon hook then everyone is somewhat far away. Look at the gen progress: If a gen is going to pop within ~10 seconds then that surv will then go for the unhook and should make it in time. If not, the two people with the most gen progress will stay on their gens and the one with the least progressed gen will go for the unhook.
If during the chase a survivor went off their gen it's fair to assume they got interrupted by chase; if they don't get into chase soon-ish after the hook they should get the unhook since they should be the one closest to hook anyway.
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Distortion, Calm Spirit, Deja Vu, We'll Make It is my standard build. As others have said, I just pay attention to what people are doing, the game state, and their status (health, hook states) to inform me of what I need to do.
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There's pretty much enough info provided to you on the screen. Is someone doing a gen? Is someone down or hooked? Are you or a teammate in a chase? etc.
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Sole survivor, wake up !, self-heal and clairvoyance is the go-to build in soloQ.
No need altruism perks.
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It's not really necessary anymore. You have the HUD to see who is doing what. When someone doesn't do anything for more than 5 seconds, it's safe to assume they go for the unhook. When everyone is working on objectives, then you go for the unhook. It really is that simple.
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Kindred used to be stapled to my build. But after teammate's actions were displayed to all survivors, it hasn't felt nearly as necessary. When someone isn't on a gen, it's fair to assume that person is going for the rescue. Very few situations arise where a rescue isn't properly executed in my solo queue matches.
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While we rarely know the details of what everyones doing in solo, the hud gives a lot of info for free and game sense tells us what to do with it. Example: if no ones on a gen or being chased and the survivor is still on the hook, its very likely the killer is camping. If everyones working and no one gets off the gen within 3 seconds, we'll probably go to try and unhook because no ones going for it. Etc. Sooner or later it become on instinct.
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Its not exact or anything but the soloQ hud gets the job done. If the survivor's indicator is empty its generally safe to assume their going for unhook. Sadly thats almost never true because my soloQ teammates dont understand that standing around is not productive. I could stand a vague sticker system. For example you can choose between a few stickers that mean stuff like "committing to this gen" or "hell nah I aint saving you" to communicate the general concept of your plan.
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Overcome is slept on imo. I've gotten so many rescues and escapes that I wouldn't have had without that speed boost. Atm I'm trying Overcome + Inner Strength + Overzealous + Vigil, and while I can't say it's helping with escapes I'm definitely getting some pips.
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I run Kindred and still get left on hook at least 25% of the time - you can lead a horse to water...
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Kindred feels like a waste of a perk, especially with the icons.
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It's still mandatory for solo queue.
The icons are nowhere near sufficient.
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If you want to stop using Kindred, you need to start being more observant.
If you've ever watched any content creators--particularly the educational killer mains, you've probabaly seen them make educated guesses about where a survivor is at any given time, based on the information available to them. e.g. They'll say something like "That gen just popped, and I know Meg is working on that gen over there, so Feng must be going for the unhook right now."
They won't always be right, but that is the type of mental map you need to keep in your head if you want to play without Kindred.
It may be challenging at first, but it's worth the investment of time to learn, and you'll be loads better at the game for it.
The only reason I don't recommend being more observant is because once you understand the metagame on a galaxy-brain level, you develop animosity towards your teammates for making the most irrational decisions imaginable. Sometimes ignorance is bliss.
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Overcome is great >:3
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The biggest challenge of soloq is hoping your teammates play 'rationally'.
Couple of things to think about without kindred (I run it sometimes, but not that much):
1: Someone might be running a rescue build (We'll Make It and/or Reassurance). Let them take priority on the unhooks.
2: You don't have to rush to unhook, let the killer get in chase with someone else. If everyone stays on gens and no one is forced off that's not a horrible thing.
3: Where are you on the map? Have you seen any other survivors recently? If you are on the opposite side of where the hook is and you haven't seen any survivors recently, it's likely they are nearer than you are.
4: If you are close to the hook and playing against a killer with a terror radius, have a clock in your head about how long it will be before the killer gets to your gen. If they don't come towards you, that means they probably went the other direction, which means its your role to go get the unhook.
As someone else mentioned, if two people make it to the hook, team up the heal, that makes it harder for the killer to come back for the tunnel.
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Literally don't. Every single time I take off Kindred because I need the perk slot, I put it back after a few days. It's absolutely necessary, not even a question about it.
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Simple, I just don't equip it. 🤷♂️. I'd rather have the spot freed up for something like lucky break or a Houdini combo.
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Lucky Break is such a great perk. My loadout is Lucky Break / Inner Strength / Quick and Quiet / Head On. So good to break sight lines in chase, then jump in a locker and heal, or head on and extend chase.
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I prefer Bond. That coupled with the hud icons give me all the information I need.
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It really is tho. I run it on a very similar build to yours, Joey. Just using different exhaustion perks: SB(or Lithe)/Q&Q/LB/DWM.
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i just run a stealth build and play like its swf even in solo que
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