We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Remove Ability for Survivors to Tap Generators

This has been a problem for a long time and killers have accepted that "it's always been this way" when it's really unfair when you think about it. Killers take 1.8s to damage a generator, while survivors take less than half that to tap it, allowing them to stop regression with very little inconvenience -- especially when they're going for a hook rescue, or during a chase. Manually damaging a generator is unattractive because of this fact and that's why Pain Resonance and Jolt are so popular for generator regression perks. To an extent, this also affects tunneling because killers will ignore this core mechanic when given the opportunity to manually damage a generator. In all honesty, with the semi-recent nerfs to Pain Resonance and Pop Goes the Weasel, running generator regression perks may not be worthwhile. I've had no major difference in my games running with 0 generator regression perks recently. Something has to change, and to start I propose tapping be removed from the game. My ideas for how this can be changed doesn't hold water so I'd like to hear some ideas.

Comments