The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Map Check-in: Disturbed Ward

We're kicking off a Map check-in for you to share your thoughts and discuss a specific Map with fellow community members!

So tell us, how does the Disturbed Ward make you feel?

«13

Comments

  • UndeddJester
    UndeddJester Member Posts: 3,365

    Definitely a survivor sided map... but while Haemophobia is a thing, I feel really bad asking for it to be rebalanced 🫨

  • solarjin1
    solarjin1 Member Posts: 2,157

    kinda big and the t walls on this map gotta be the longest ever (only out done by the game map t walls)

  • Grigerbest
    Grigerbest Member Posts: 1,703

    Tbh, I don't have many issues with the map both sides, just these 2:

    1. Map feels pretty big.
    2. There is an easy 3 gen because of main building have 2 gens in it.

    Main building feels pretty ok to me. There is a lot of gaps to follow the survivors when they vault, (on a second floor) and breakable walls.

    And 1 or 2 (if I'm not mistaken) God pallets which you can just break as a killer.

    On a survivor side feels strong but not too safe, if the killer have the experience with this main building.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    My only issue with this map is 2 specific gen placements; the ones at the far ends of the square "cul-de-sacs", the two enlongated sections with the corner killer shack in the middle.

    For survivor the gens put you at a dead end where the only direction to leave is towards the killer.

    For killer these gens are just so far out its a huge time waste if they arent being worked on.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,714

    The bottom floor's got a pretty nasty window, and some gen spawns can be pretty rough for the killer.

    For survivor, it's pretty alright, I think.

  • egg_
    egg_ Member Posts: 1,933

    Too big, huge deadzones

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,392

    I love these maps! They are currently my favorite and I hardly get sent there anymore in either role.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,041

    The only issue is main building, way too many god pallets that survivors can use, some need to be removed, and also that window that leads you out of the building on the lower floor needs to be changed as well.

    Besides that, the map is okay for me.

  • dance
    dance Member Posts: 75
  • Mooks
    Mooks Member Posts: 14,800

    I feel like this one actually lost more to the Realm Beyond update.

    I didn’t really like the colored filters like blue on Macmillan as they felt very unnatural to me. But this one had a filter that was fitting naturally and due to fog itself also losing its natural and every look this map suffered. The Realm Beyond teaser image was actually very cool iirc - sadly this atmosphere wasn’t captured that great. And as mentioned often already - general lighting, atmosphere and fog need to be improved imo to get more in the direction of the DbD 2D art.

    gameplay wise? Don’t ask me. I am bad on any map regardless of role. Lmao. It does feel pretty big but isn’t the worst contender.

  • Xendritch
    Xendritch Member Posts: 1,842

    All the gens on that map have restraining orders against each other.

    I actually think the map is fine size wise and main building I think can be allowed to be strong since the rest of the map is pretty empty but gens tend to spawn way too far apart for any killer not named Blight or Nurse. Map is a nightmare to patrol on.

  • GeneralV
    GeneralV Member Posts: 11,299
    edited December 2023

    Indeed, it is!

    I think it was taken all the way back in 2016, when Nurse was first released. But, as we all know, the map was beautiful for a long time.

  • Gabe_Soma
    Gabe_Soma Member Posts: 276

    Never had problem on this map outside of a nasty 3-gen spawn and huge deadzone behind the main building.

  • dknb
    dknb Member Posts: 162

    Please fix the dead zone.

    Dead zone is unfun for both side.

  • JPLongstreet
    JPLongstreet Member Posts: 5,884

    Honestly this.

    I know I'm in the minority loving the Swamps but visually they are so rough.

  • DrDucky
    DrDucky Member Posts: 675

    This map is much too big and the main building is way too strong combined with it being so accessible (you can hit a survivor and they can simply run into it and its a lose lose for the killer). It really needs shrinking and the main building needs its strength tuned way down.

  • Vanishlord
    Vanishlord Member Posts: 555

    How did they make the graphics worse? Not the most problematic map but it is quite big and favours survivors heavily.

  • Krazzik
    Krazzik Member Posts: 2,475
    edited December 2023

    Survivor-sided but not as bad as some other maps. The main issue is main building, and that loop using the greenhouse(?) window.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    you sure make map a little dark i feel but mapbe just me

    also why is swamp maps still the only ones with out a rework or something.

  • GeneralV
    GeneralV Member Posts: 11,299

    How did they make the graphics worse?

    No one really knows. All we know is that they did.

    I hate those map reworks so much. But I have precious, cherished memories with the maps before they got ruined.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    main is hell for any killer except nemesis and alien, even for nurse. the window with the ramp is way too strong. but otherwise it's fine, i like its layout and shape. not too strong or weak.

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 334

    Bro it used to look this beautiful? Why the hell did they change it?

  • MB666
    MB666 Member Posts: 968
    edited December 2023

    big size map = terrible for low tier killers that had no map mobility.

    main building is pretty strong for survivor = killers with no anti-loop had to drop chase there almost all the time.

    Rng can spawn multiple safe tiles within range of shack and main building = is just lame and sad to this point.

    really easy to 3 gen with nurse and dull merchant.

  • JPLongstreet
    JPLongstreet Member Posts: 5,884

    I soooooo miss the nighttime Coldwinds, even with their bs loops.

  • JustAShadow
    JustAShadow Member Posts: 179

    The map itself is too big and the main building is overkill.

  • cheetocultleader
    cheetocultleader Member Posts: 1,259

    Wow that's pretty.

    That was my one complaint about it, really: It's so dull. Everything is almost the same shade of gray or brown. I don't mind either color, but it does look like nothing but a wasteland, and we have such detailed maps now. It's drab and boring.

  • GeneralV
    GeneralV Member Posts: 11,299
    edited December 2023

    Really beautiful, isn't it?

    And to think it was taken away... BHVR really ought to release a classic pack.

  • cheetocultleader
    cheetocultleader Member Posts: 1,259

    Yep. I can honestly say if it looked like that now, it would probably be one of my favorites.

  • Nazzzak
    Nazzzak Member Posts: 5,662

    There's a barren section of map that I feel could use something.

  • GeneralV
    GeneralV Member Posts: 11,299
  • lav3
    lav3 Member Posts: 774
    edited December 2023

    Main building is very huge and completely blocks any finding clues (crows, footsteps) because it is in middle.

    Killer shack is located near tiles so that it is easy to chain loops.

    Also map layout is almost same as Groaning Storehouse which is a boring design.

    Main building size should be reduced and both shack and main building should be repositioned.

  • Disco
    Disco Member Posts: 75
    edited December 2023

    I really enjoy it when playing Wesker and other 116 melee killers but despise it when playing Deathslinger and Huntress. The map you really need to look at is Mother's Dwelling imo. Specifically, the main building is too strong. Even with bamboozle the 2 windows and 2 pallets can be abused way too hard and make good survivors literally uncatchable if they run there. It's so bad that if i'm trying to win I just don't chase survivors if I can tell they aren't bad and run to main on that map.

    Post edited by Disco on
  • Venusa
    Venusa Member Posts: 1,489

    deadzones and pre-setup 3gens

  • KaTo1337
    KaTo1337 Member Posts: 550

    Very survivor-sided map, because the size is too big and the gen-placements (like Groaning Storehouse) is, especially for normal M1-Killers, undefendable, when the team splits up.

    These edges around shack are the main issue. The Window at the stairs of main building is awful because there are hindered objects on the outside.

  • jonifire
    jonifire Member Posts: 1,437

    I really like the map it‘s fair on both sides. My only complain are the ways up outside of main, that you can‘t just jump down, because there are little walls. I hope the size stays and loops stay the same, but please don‘t make every loop unsafe like on the Knight map, I lose almost everytime on it since the rework. I think the map is pretty good for both sides.

    Please return the old atmosphere from the old maps, they were far better and the game really looked like a horror game.