Quickfire perk changes to make the game healthier
- Deliverance deactivates in endgame
- Adrenaline does not heal survivors off hook
- Buckle Up no longer works with FTP
- Pop and Pain Res deactivates upon the death of any survivor
- Ruin does not deactivate upon the death of any survivor
- STBFL no longer gains stacks against endurance hits and next to hooks
I am 100% certain that these simple tweaks would make this game so much more fun and healthy. You are welcome to try and convince me otherwise.
Comments
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I see you sneak in that Ruin buff.
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Happily. Ruin was over-nerfed.
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Nah, I'm thinking buckle up deactivates self endurance when you get injured. Won't promote that with FTP and you'll get full value if you can heal them normally.
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You're reverting the wrong half of the nerf though. It should go back to 200%. Having it deactivate when a survivor dies is fine, it's a tunnelling disincentive. Its effect is simply too weak at the moment.
Also, no, Deliverance should not deactivate in endgame. It is already very conditional. It's okay for some survivor perks to still work in EGC.
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- Deliverance doesn't need a nerf
- Maybe. Not sure
- Completely agree, that combo is broken and needs to go
- Agree for Pain Res, not for Pop
- Increase the regression speed to 125% instead. Deactivation on death should stay
- Agree with the hook stipulation but that's not the only problem with STBFL
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It's not that weird. Ruin puts out global pressure automatically, so having a catch for if you try to pair it with tunnelling is pretty healthy.
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